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It is rightly said that some mortals wish only to see the world burn. Many embrace such nihilism to court the favour of blasphemous gods. Others out of irreversible despair. But for many in the war-ravaged Empire, the death of all that is brings forth new hope, for the prospect of a just and holy realm reborn from tainted ash.

Where, in another life, a weary Victor Saltzpyre stared into the flames of Ubersreik and found the courage to confront his superiors, in this one he found only the solace of the furnace, of a world fit only to be cleansed in righteous fire. Thus fell away the earnest – if bleak – Witch Hunter, and the Zealot was born. Victor no longer places his trust in the organisations and strictures of the Empire, but in Sigmar alone.

Victor the Zealot is a furious melee fighter, favouring heavy flails and holy rage as expressions of worship and tools of battle both. Faith can carry a body through the most horrendous of wounds, and the Zealot has dark-eyed faith to spare…
- Vermintide 2 Official Website

Portrait saltzpyre zealot.png
Fiery Faith
Holy Fervor
Hit Points

Zealot is one of the three Careers from which Victor Saltzpyre can choose.

This career is available at level 12, after Witch Hunter Captain and Bounty Hunter.


Since losing his eye in a fateful encounter with the Skaven, and his following obsession with the ratmen, Victor Saltzpyre could no longer handle the Order's lack of support for his convictions. Deeming all worldly organisations insufficient for the monumental tasks ahead, Saltzpyre slowly descended into a fanatical worship of Sigmar, and set out to cleanse the unrighteous himself.

In battle, the Zealot is a furious melee fighter who thrashes heretics, heathens and monsters with flails and maces in a holy rage. Although lightly armoured, the Zealot is capable of suffering grievous wounds and continuing to fight— bolstered by his faith alone.

Skills and Traits[]

Ability Description
Holy Fervour.jpg

Holy Fervour

Career Skill

  • Victor charges forward and gains 25% increased attack speed for 5 seconds.
  • Charge can be canceled by pressing Block.
  • Can switch Weapons, fire Ranged Weapons, or use items during charge.
  • Can block during charge by starting his block before charging and holding it throughout. The charge can still be canceled by releasing block and pressing block again.
Fiery Faith.jpg

Fiery Faith

Passive Ability

  • Power increases by 5% for every 25 health missing.
Heart of iron.png

Heart of Iron

cooldown: 90 sec

Passive Ability

  • Resists death on taking lethal damage.
  • Death resist lasts for 5 seconds.
Unswerving Strikes

Passive Ability

  • Heavy attacks can't be interrupted by damaging attacks.

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Melee Weapons
Saltz rapier icon.png
Saltz falchion icon.png
Saltz axe icon.png
Saltz 2 handed sword icon.png
Flail icon.png
Axe and Falchion.png
Axe and Falchion
Saltzpyre Bill Hook.png
Bill Hook
Saltzpyre Holy Great Hammer.png
Holy Great Hammer
Saltzpyre Paired Skull Splitters.png
Paired Skull-Splitters
Ranged Weapons
Brace of pistols icon.png
Brace of Pistols
Saltz volley crossbow.png
Volley Crossbow
Saltz repeater pistol icon.png
Repeater Pistol
Saltz crossbow icon.png


You may select one talent from each tier and change them freely in Taal's Horn Keep.

Level 5
Sigmars Herald.png

Sigmar’s Herald


Repent! Repent!

Font of Zeal.png

Font of Zeal

Damaging multiple Enemies in one swing grants Temporary Health based on the number of targets hit. Max 5 enemies. Melee killing blows grants temporary health based on the health of the slain enemy. Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any Wounds.
Level 10





Unbending Purpose

Increases attack speed by 10% while below 50% health. Double effect while below 20% health. Every 5 hits grants a guaranteed critical strike. Critical strikes can no longer occur randomly. Increases power by 5%.
Level 15





Enhanced Power

The first enemy hit always counts as staggered.

Deal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 40% against enemies afflicted by more than one stagger effect.

Deal 40% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 60% against enemies afflicted by more than one stagger effect. Increases total Power Level by 7.5%. This is calculated before other buffs are applied.
Level 20



Holy Fortitude

Armour of Faith.png

Armour of Faith

Each stack of Fiery Faith also increases movement speed by 5%. Each stack of Fiery Faith also increases healing recieved by 15%. Each stack of Fiery Faith also reduces damage taken by 5%.
Level 25


Redemption through Blood.png

Redemption through Blood

Calloused Without and Within.png

Calloused Without and Within

Taking damage increases movement speed by 30% for 2 seconds. Getting attacked no longer slows movement speed. Taking damage restores stamina to full. Damage taken reduced by 10%.
Level 30
Faith's Fury.png

Faith’s Flurry

Feel Nothing.png

Feel Nothing

Flagellant's Zeal.png

Flagellant’s Zeal

Attacks during Holy Fervour increases power by 2% for 5 seconds. Stacks up to 10 times. Health can’t be reduced below 1 for the duration of Holy Fervour. Each hit during Holy Fervour grants a stack up to 10. Each stack reduces the cooldown of Holy Fervour by 5% when the buff fades.
Hero zealot.jpg

Heroes in Vermintide 2
Kruber icon.pngMarkus Kruber
Bardin icon.pngBardin Goreksson
Kerillian icon.pngKerillian
Saltzpyre icon.pngVictor Saltzpyre
Sienna icon.pngSienna Fuegonasus