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Promotion in the Order comes as much from dead man’s shoes as from merit, and in these dark days there are many pairs of boots to be filled. The Witch Hunter’s path ventures ever into the shadow, and the shadows too often are more bountiful with teeth than glory.

Thus Saltzpyre’s long-abandoned dreams of ascension finally came to pass in the wake of Ubersreik, the ink still wet upon the Grand Theogonist’s commission. Whether he rises further, remains to be seen. Doubtless his many enemies with the order yet remain – and it might yet be that the world gives out long before the coveted rank of general is within reach.

As a Witch Hunter Captain, Saltzpyre is all that he was during the Ubersreik campaign and more. Myriad near-deaths have sharpened his reactions, allowing him to dart deftly to advantageous positions, from which his impressive array of weapons can be brought to bear.
- Vermintide 2 Official Website

Witch Hunter Captain
Portrait saltzpyre witchhuntercapatain.png
Witch Hunt
Hit Points

Witch Hunter Captain is one of the three Careers from which Victor Saltzpyre can choose.

This career is the first one available, while Bounty Hunter and Zealot are available at level 7 and 12 respectively.


Unexpectedly, the day finally arrived when Victor Saltzpyre was promoted to Witch Hunter Captain. Saltzpyre had long since given up hope of advancing in the Order as his radical theories about the Skaven had gained him many enemies within. Fate, it seems, would have it otherwise. The Witch Hunters had suffered crippling losses in these turbulent times. With no other options, the Order was forced to choose Saltzpyre as a Witch Hunter Captain.

In battle as a Witch Hunter Captain, Saltzpyre is all that he was during the Ubersreik campaign and more. He has improved his combat movement, deftly darting to advantageous positions, and sharpened his skills with an impressive array of Weapons.

Skills and Traits[]

Ability Description


Career Skill

  • Victor pushes back nearby Enemies, and boosts nearby allies' critical hit chance by 25% for 6 seconds.

Witch Hunt

Passive Ability

  • Tagged enemies take additional damage (20%). Does not stack with similar effects.
  • Any ally can apply this debuff, and the affected enemies take increased damage from all incoming damage sources. Multiple instances of this effect do not stack.
Eternal Guard

Passive Ability

  • No light attack Block cost from frontal attacks. (Any attack which would deal less than 2 stamina damage before modifiers instead deals 0 stamina damage when striking inside the block angle of Saltzpyre's equipped weapon)[1]
Killing Shot

Passive Ability

  • Critical hit headshots instantly slay Man-Sized enemies.
Power of Sigmar (unlisted) Passive Ability
  • Increases headshot bonus damage by 25%
Sigmar's Charm (unlisted) Passive Ability
  • Increases critical strike chance by 5%


Melee Weapons
Saltz rapier icon.png
Saltz falchion icon.png
Saltz axe icon.png
Saltz 2 handed sword icon.png
Two-Handed Sword
Flail icon.png
Axe and Falchion.png
Axe and Falchion
Saltzpyre Bill Hook.png
Bill Hook
Ranged Weapons
Brace of pistols icon.png
Brace of Pistols
Saltz volley crossbow.png
Volley Crossbow
Saltz repeater pistol icon.png
Repeater Pistol
Saltz crossbow icon.png


You may select one talent from each tier and change them freely in Taal's Horn Keep.

Level 5

Hunter’s Ardour


Walking Judgement



Melee critical strikes and headshots grant 2 Temporary Health. Critical headshots restores twice as much. Striking multiple enemies in one swing grants temporary health based on the number of targets hit. Max 5 enemies. Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any Wounds.
Level 10






Blocking just as an enemy attack is about to hit causes your next melee attack to be a guaranteed critical hit. Increases headshot damage bonus by 50%. Enemies hit by melee attacks bleed for extra damage. (Multiple instances of this bleed do stack)
Level 15





Enhanced Power

Deal 40% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 60% against enemies afflicted by more than one stagger effect. Deal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Headshots and critical hits instead inflict 40% bonus damage, as do strikes against enemies afflicted by more than one stagger effect. Increases total Power Level by 7.5%. This is calculated before other buffs are applied.
Level 20

Templar’s Knowledge


Heretic Sighted


Wild Fervour

Witch Hunt causes enemies to take an additional 5% damage. Tagging an enemy increases attack speed by 10% for 15 seconds. Witch-Hunt grants 5% increased critical hit chance to the entire party for 5 seconds when taggable enemies die.
Level 25

Charmed Life


Cast Away


Always Prepared

Increases dodge range by 20%. Pushing an enemy increases stamina regeneration by 40% for 2 seconds. Increases max ammunition by 30%.
Level 30

I Shall Judge You All!




The Unending Hunt

Applies Witch Hunt to enemies hit by Animosity. Animosity grants Victor guaranteed melee critical strikes for the duration. (Allies no longer receive the critical chance bonus. Victor no longer receives the critical chance bonus on ranged attacks.) Hitting 10 or more enemies with Animosity refunds 40% cooldown.
Hero witch hunter captain.jpg


Heroes in Vermintide 2
Kruber icon.pngMarkus Kruber
Bardin icon.pngBardin Goreksson
Kerillian icon.pngKerillian
Saltzpyre icon.pngVictor Saltzpyre
Sienna icon.pngSienna Fuegonasus