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All wizards feel the lure of addiction. The rush of magic is without mortal compare, and the desire of it can break even the strongest mind, if that mind is not prepared for the temptation. The rituals of Battle Wizards are designed, in part, to shackle an addiction, but all bindings decay over time if improperly maintained. Addiction is an insidious process, and magical addiction all the more so – a wizard can be lost in its grip for years before succumbing to their final, raving fate…
No one knows for certain when Sienna’s chains shattered – not even her. What is certain, is that she no longer cares to conceal the blazing need that burns inside her. Caution thrown aside, she embraces every possible scrap of power from the Wind of Fire. She lives from one dizzying magical high to the next, closing with her foes to better witness that sublime moment when flesh and bone succumb to the glorious flame she now serves.
As Unchained, Sienna’s focus now lays in magically enhanced melee combat. She can channel the winds of Aqshy to provide both an armour of flame that protects her and a mighty spell of fiery destruction, detonating around herself.
- Vermintide 2 Official Website
Unchained | |
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Details | |
Passives |
Blood Magic |
Ability |
Living Bomb |
Cooldown |
2:00 |
Hit Points |
150 |
Unchained is one of the four Careers from which Sienna Fuegonasus can choose.
This career is available at level 12, after Battle Wizard and Pyromancer.
Description[ | ]
Sienna Unchained has thrown caution aside, embracing every possible scrap of power from the Winds of Magic to strengthen her. She lives from one dizzying magical high to the next, getting as close to the foe as she can – the better to witness that sublime moment when flesh and bone succumb to the glorious flame she now serves.
In battle, Unchained Sienna’s focus now lies in magically enhanced melee combat. She can channel the winds of Aqshy to provide both an armour of flame that protects her and a mighty spell of fiery destruction, detonating around herself.
Skills and Traits[ | ]
Ability | Description |
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Living Bomb |
Career Skill
|
Blood Magic |
Passive Ability
|
Slave to Aqshy |
Passive Ability
|
Unstable Strength |
Passive Ability
|
Weapons[ | ]
Melee Weapons | |||||
Sword | Mace | Fire Sword | Dagger | Crowbill | Flaming Flail |
Ranged Weapons | |||||
Fireball Staff | Flamestorm Staff | Bolt Staff | Beam Staff | Conflagration Staff | Coruscation Staff |
Talents[ | ]
Level 5 | ||
Soul Quench |
Reckless Rampage |
Burn-Bloom |
Staggering an Enemy with a melee attack grants Temporary Health. Health gained is based on the strength of the stagger. | Damaging multiple enemies in one swing grants temporary health based on the number of targets hit. Max 5 enemies. | Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any Wounds. |
Level 10 | ||
Frenzied Flame |
Outburst |
Chain Reaction |
Increases attack speed by 15% while at or above high Overcharge. | Pushing an enemy ignites them with a dot (damage over time for 4 seconds). Heavy attacks make the next push arc 70% wider. | Burning enemies have a small chance (40%) to explode on death. |
Level 15 | ||
Bulwark |
Mainstay |
Enhanced Power |
Enemies that you stagger take 10% more damage from melee attacks for 5 seconds.
Deal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 40% against enemies afflicted by more than one stagger effect. |
Deal 40% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 60% against enemies afflicted by more than one stagger effect. | Increases total Power Level by 7.5%. This is calculated before other buffs are applied. |
Level 20 | ||
Dissipate |
Conduit |
Numb to Pain |
Block cost is reduced by 50% when Overcharged and blocking attacks vent Overcharge. | Increases rate of venting overcharge by 30% and reduces damage taken from venting by 50%. | Reduces damage taken by 5% and overcharge generated by Blood Magic by 16.6% for 15 seconds after venting. Stacks up to 3 times. |
Level 25 | ||
Enfeebling Flames |
Abandon |
Natural Talent |
Burning enemies deal 30% less damage. | When Sienna overcharges she starts rapidly exchanging health to ability cooldown. (6% hp to 10% cooldown) | Reduces overcharge generated by 10%. |
Level 30 | ||
Fuel for the Fire |
Wildfire |
Bomb Balm |
Each enemy hit by Living Bomb increases power by 5% for 15 seconds. Stacks up to 5 times. | Living Bomb grants Sienna a scorching aura that ignites enemies for 10 seconds. Increases the stagger power of Living Bomb. | Living Bomb restores 30 temporary health to allies. |
Heroes in Vermintide 2 | |
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Markus Kruber | |
Bardin Goreksson | |
Kerillian | |
Victor Saltzpyre | |
Sienna Fuegonasus |
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