Traits
Traits refers to the special bonus effects available on Equipment for orange Rarity and higher. These bonuses affect the way Weapons and Consumable Items the Hero uses during Missions function. Unlike properties, traits have a set percentage on their effects.
Each equipment type has an unique set of traits.
Contents
Melee Weapon Traits[edit | edit source]
Traits found on Melee Weapons affect attacks, stamina and Career cooldowns.
Image | Name | Description |
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Heroic Intervention | Assisting an ally under attack restores 15 Temporary Health to both players. (Assisting allies refers to saving them from a Gutter Runner, Packmaster, or Lifeleech, or Staggering Enemies who are about to backstab them.) |
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Off Balance | Blocking an attack increases the damage the attacker takes by 20% for 5.0 seconds. |
Opportunist | Increases Push strength by 50% when used against an attacking enemy. | |
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Parry | Timed blocks reduce stamina cost by 100%. |
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Resourceful Combatant | Melee critical strikes reduce the cooldown of your Career Skill by 5%. Effect can only trigger once every 4 seconds. |
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Swift Slaying | Critical Hits increase attack speed by 20% for 5.0 seconds. |
Ranged Weapon Traits[edit | edit source]
Traits found on Ranged Weapons affect attacks, Ammunition/overcharge and stamina.
Image | Name | Description |
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Barrage | Consecutive attacks against the same targets boosts attack power by 5.0% for 5.0 seconds. (This effect stacks up to 5 times.) |
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Conservative Shooter | Headshots replenish 1.0 ammo |
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Heat Sink | Critical hits refund the overcharge cost of the attack. (Only appears on Sienna's staves and Bardin's Drakefire weapons) |
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Hunter | Critical hits increase attack power by 25% against targets with the same armor class for a short time. (This effect lasts 10 seconds.) |
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Inspirational Shot | Headshots restore stamina to nearby allies. (Restores 1 stamina, half of a shield icon.) |
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Resourceful Sharpshooter | Ranged critical hits reduce the cooldown of your Career Skill by 5%. Effect can only trigger once every 4 seconds. |
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Scrounger | Critical hits restore 5% of maximum ammunition. Can trigger once per attack. |
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Thermal Equalizer | Weapon generates 20.0% less overheat. (Only appears on Sienna's staves and Bardin's Drakefire weapons) |
Necklace traits[edit | edit source]
Traits found on Necklaces are associated with Healing Items.
Image | Name | Description |
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Barkskin | Taking damage reduces the damage you take from subsequent sources by 40% for 2 seconds. This effect can only trigger every 2 seconds. (This damage reduction is calculated after other effects such as career perks.) |
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Boon of Shallya | Increases effectiveness of healing on you by 30%. |
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Hand of Shallya | Healing an ally with Medical Supplies also heals you for 50.0% of your missing health. |
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Healers Touch | 25.0% chance to not consume healing item on use. |
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Natural Bond | Passively regenerates 1 health every 5 seconds. Healing from First Aid Kits and Healing Draughts are converted to temporary health and cure any wound. |
Charm traits[edit | edit source]
Traits found on Charms affect Potions.
Trinket traits[edit | edit source]
Traits found on Trinkets are associated with Bombs.
Re-rolling equipment traits[edit | edit source]
Re-rolls the trait for a piece of equipment. Will yield a random trait available to the equipment type.
It takes 1 Amber Dust to change the equipment trait to a random one in the Crafting Menu (this can yield the old trait again).