The Blightreaper

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The Blightreaper
Blightreaper icon.png
Details
Type
Mission
Section
Shadows over Bögenhafen
Tomes
3
Grimoires
2
Theblightreaper SS.jpg


Turns out our Bögenhafen problem's down to a Chaos runesword - the Blightreaper. The good news is that Father Kraussman has it under lock and key in a hidden Sanctum Malificarum, but that'll not last. Bring it back here. I doubt we can destroy the blood thing, but I'm prepared to give it a good old Hochland try, as me mother used to say.
~ Franz Lohner



I've some answers, and none of 'em good. Our Bögenhafen problem's down to a Chaos runesword. Draws fatty Nurgle's eyes wherever it goes and plague follows, plagaue and worse. One Father Kraussman has it locked up in his Sanctum Malificarum waiting for you. Don't disappoint him, or me. Sooner we get the Blightreaper out of Bögenhafen, the better.
~ Franz Lohner


Synopsis[edit | edit source]

After Franz Lohner discovers the plague is caused by a Chaos runesword called the Blightreaper, the Heroes make their way through the dark sewers of Bögenhafen to the upper city in order to find the runesword and take it back to Taal's Horn Keep. To claim the sword, they need to find the Keys to the Sanctum Malificarum where Father Kraussman has hidden the runesword. They locate the body of Kraussman, who was killed while trying to flee the city, and make their way to the temple. After finding various hidden Switches needed to open the Sanctum, the heroes take the runesword and escape through the Bridge of Shadows.

Event[edit | edit source]

To make their way through the pitch-black sewers, the heroes need to take Torches with them and light the braziers found along the way. Heroes carrying a torch can still Block and Attack, but do minimal damage. Unlike the dark section in Hunger in the Dark, adjusting the gamma setting of the game does not provide better visibility, but Enemies can still be Tagged. At the end of the sewers, three Gates need to be opened, each with a Chain Winch, similar to the arena event in Righteous Stand.

Finale[edit | edit source]

When entering the temple where the Blightreaper is found, the heroes need to hold off waves of enemies (including Stormvermin, Savages and/or Plague Monks) while finding five hidden switches. Their location is fixed, but the sequence in which they can be activated is randomized. The switches can either be Loose Books, Torches on the wall or a Suspicious Brick. After opening the gate to the Sanctum Malificarum, the Runesword can be grabbed and a route of escape opens up. When the Blightreaper is grabbed, the heroes are put into the Wounded state, making a fast escape essential.

Locations[edit | edit source]

  • Bögenhafen, Ostendamm:
  • Sewer Tunnels:
  • Merchant's Guild Basements:
  • North Ostendamm:
  • Biergarten Bögenblick:
  • Rosen Allee:
  • Hafen Strasse Fischmarkt:
  • Hafen Strasse:
  • Dreiecke Platz:
  • Bögenauer's Steps:
  • Artisan Quarter:
  • Furlohn Strasse:
  • Eisenbahn:
  • Langenstrasse:
  • Kaufmann Strasse:
  • Myrmidia Terrace:
  • Ulricsgasse:
  • High Temple Courtyard:
  • Hight Temple to Sigmar:

Objectives[edit | edit source]

  1. Enter the Sewer Runoff
  2. Find a Way Through the Sewers
  3. Go Through the Cellars
  4. Continue Through the Sewers
  5. Open the Sewer Gates
  6. Push Forward Into the Cistern!
  7. Head On Through the Gates
  8. Leave Through the Final Gate
  9. Reach Dreiecke Platz
  10. Head Up Bögenauer's Steps
  11. Reach the High Temple Gate
  12. Find Father Kraussman
  13. Get Back To the High Temple Gate
  14. Unlock the High Temple Gate
  15. Enter the High Temple Library
  16. Find a Way Into the Sanctum
  17. X/5 Hidden Switches
  18. Take the Blightreaper
  19. Leave the High Temple
  20. Escape Through the Bridge of Shadows

Notes[edit | edit source]

  • The three-legged skeleton found in front of the second Grimoire is a reference to The Enemy Within: Shadows over Bögenhafen, a Warhammer roleplay book where the party is tasked to look after a three-legged goblin who ran away from a freak show into the sewers, where he ends up devoured by a daemon. Finding the goblin will elicit responses from the party.
HELMGART MISCELLANEOUS PrologueA Quiet Drink
HELMGART ACT 1 Righteous StandConvocation of DecayHunger in the DarkHalescourge
HELMGART ACT 2 Athel YenluiThe Screaming BellFort BrachsenbrückeInto the Nest
HELMGART ACT 3 Against the GrainEmpire in FlamesFestering GroundThe War Camp
HELMGART FINALE The Skittergate
THE CURSE OF DRACHENFELS Old HauntsBlood in the DarknessThe Enchanter's Lair
SHADOWS OVER BÖGENHAFEN The PitThe Blightreaper
BACK TO UBERSREIK The Horn of MagnusGarden of MorrEngines of War • (Fortunes of War)
WINDS OF MAGIC Dark Omens • (Weaves)