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Stamina is a rechargeable resource that allows heroes to perform defensive actions in melee combat - namely blocking and pushing.

General

StaminaShields

In-game stamina indicator

The hero's base reserve of stamina is determined by the melee weapon they have equipped. This amount can be further boosted with the Necklace property, Melee Weapon property, Career Passive Abilities, or Talents. The hero's total amount of stamina is displayed at the center of the screen while blocking (right mouse button by default), shown as a series of shield icons where a full shield represents 2.0 stamina or less and a cracked shield represents 1.0 stamina or less. The weapon's base stamina is shown at the top-right corner of its hover-over tool tip in the inventory. However, the number shown in the tool tip represents the number of full stamina shields, meaning the actual stamina value is double this number.

StaminHoverTooltip

Weapon hover-over tool tip

Blocking

Blocking is a melee action that allows players to negate certain sources of damage at the cost of stamina. Blocking is performed by holding the right mouse button (by default) while holding the melee weapon. The hero can still be shoved and pushed away while holding block.

Blockable Damage

Only certain sources of damage can be negated through blocking.

Damage Source Block Effectiveness
Regular melee attacks Negates
Ungor arrows Negates
Ratling gunner/Deathrattler bullets Only Shield weapon negates
Select Boss melee attacks Only Shield weapon negates. Regular weapons partially negate
Environmental damage No effect
Friendly Fire No effect
Special enemy abilities No effect

Stamina Damage

Block Broken

If the character runs out of stamina and keeps blocking, the block will be broken with the next hit. This will cause the character to be staggered, which means the player shortly loses the ability to attack or defend while the character recovers (the player can still move and dodge, albeit less effectively. Blocking while having depleted stamina will have no effect.

Block/Push Angle

ParryAngle3

Block angle tooltip

Each weapon has a block angle which is shown on the top-right corner of the weapon's hover-over tool tip in the inventory. If the character blocks an attack within that angle, the block consumes less stamina based on the weapon's inner block cost modifier, while blocking outside of that angle will use more stamina based on its outer block cost modifier instead. The weapon's block angle also doubles as its push angle -- the angle in front of the hero where enemies are affected by pushing. Additionally, the melee weapon and necklace properties can increase the block/push angle.

Block Cost Modifier

Not to be confused with block cost reduction.

Pushing

Pressing the attack button (left mouse button by default) while blocking will execute a push. A push will stagger Infantry and most specials (Gutter Runners, Globadiers, Warpfire Throwers, Lifeleeches and the Sack Rat) at a 100 degrees angle in front of the player, with a decreased effect in a 180 degrees angle. Shields have a slightly increased push range (but not push angle).

Similarly to the push angle, some Talents and equipment properties can increase the push angle.

Stamina Recovery

Whenever stamina is expended, it automatically begins recovering after a short delay. The length of the delay is based on the last source of stamina loss.

Stamina Loss Recovery Delay
Push with Shield weapons 0.75 seconds
Push with other weapons 1.5 seconds
Blocking damage 1.0 second
Block broken 2.0 seconds

After the delay, the rate of stamina recovery scales between around 1.5 to 2.0 per second based on the hero's maximum stamina -- the lower the maximum stamina, the faster it recovers. Stamina recovery can be increased by the Trinket property, talents, and Handmaiden's passive ability.

Notes

  • Holding block has no negative impact on stamina recovery.

Footnotes

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