Vermintide 2 Wiki
Tag: Visual edit
No edit summary
Tag: Visual edit
 
(24 intermediate revisions by one other user not shown)
Line 1: Line 1:
   
'''Stamina''' is a rechargeable resource that allows heroes to perform defensive actions in melee combat - namely [[blocking]] and [[Blocking#Pushing|pushing]].
+
'''Stamina''' is a rechargeable resource that allows [[Heroes]] to perform defensive actions in melee combat - namely [[Blocking]] and [[Push|Pushing]]. The Stamina pool cannot be reduced to below 0.[[File:StaminaShields.png|thumb|In-game stamina indicator]]
 
 
==General==
 
==General==
[[File:StaminaShields.png|thumb|In-game stamina indicator]]
+
[[File:StaminHoverTooltip.png|thumb|Weapon hover-over tool tip. The actual Stamina value would be 6.]]
The hero's base reserve of stamina is determined by the melee weapon they have equipped. This amount can be further boosted with the [[Necklaces|Necklace]] [[Properties|property]], [[Melee Weapons|Melee Weapon]] property, [[Heroes & Careers|Career]] Passive Abilities, or [[Talents]]. The hero's total amount of stamina is displayed at the center of the screen while blocking (right mouse button by default), shown as a series of shield icons where a full shield represents 2.0 stamina or less and a cracked shield represents 1.0 stamina or less. The weapon's base stamina is shown at the top-right corner of its hover-over tool tip in the inventory. However, the number shown in the tool tip represents the number of full stamina shields, meaning the actual stamina value is double this number.
+
The hero's base reserve of stamina is determined by the [[Melee Weapon]] they have equipped. This amount can be further boosted with the [[Necklaces|Necklace]] [[Properties|Property]], melee weapon property, or [[Heroes & Careers|Career]] [[Attack|Passive Abilities]]. The hero's total amount of stamina is displayed at the center of the screen while blocking (right mouse button by default), shown as a series of shield icons. A full shield represents 2.0 stamina or less and a cracked shield represents 1.0 stamina or less. The [[Weapons|Weapon]]'s base stamina is shown at the top-right corner of its hover-over tool tip in the inventory. However, the number shown in the tool tip represents the number of full stamina shields, meaning the actual stamina value is double this number.
[[File:StaminHoverTooltip.png|thumb|Weapon hover-over tool tip]]
 
   
==Blocking ==
 
Blocking is a melee action that allows players to negate certain sources of damage at the cost of stamina. Blocking is performed by holding the right mouse button (by default) while holding the melee weapon. The hero can still be shoved and pushed away while holding block.
 
 
=== Blockable Damage ===
 
Only certain sources of damage can be negated through blocking.
 
{|
 
!Damage Source
 
!Block Effectiveness
 
|-
 
| Regular melee attacks
 
|Negates
 
|-
 
|[[Ungor Archer|Ungor]] arrows
 
|Negates
 
 
 
|-
 
|[[Ratling Gunner|Ratling gunner]]/[[Deathrattler]] bullets
 
|Only [[Shield]] weapon negates
 
|-
 
|Select [[Boss]] melee attacks
 
|Only Shield weapon negates. Regular weapons partially negate
 
|-
 
|Environmental damage
 
|No effect
 
|-
 
|Friendly Fire
 
|No effect
 
|-
 
|[[Specials|Special]] enemy abilities
 
|No effect
 
|}
 
 
===Stamina Damage ===
 
===Block Broken===
 
If the character runs out of stamina and keeps blocking, the block will be broken with the next hit. This will cause the character to be staggered, which means the player shortly loses the ability to attack or defend while the character recovers (the player can still move and [[dodge]], albeit less effectively. Blocking while having depleted stamina will have no effect.
 
 
===Block/Push Angle===
 
[[File:ParryAngle3.png|thumb|Block angle tooltip|link=https://vermintide2.gamepedia.com/File:ParryAngle3.png]]Each weapon has a block angle which is shown on the top-right corner of the weapon's hover-over tool tip in the inventory. If the character blocks an attack within that angle, the block consumes less stamina based on the weapon's inner block cost modifier, while blocking outside of that angle will use more stamina based on its outer block cost modifier instead. The weapon's block angle also doubles as its push angle -- the angle in front of the hero where enemies are affected by [[Stamina#Pushing|pushing]]. Additionally, the melee weapon and necklace properties can increase the block/push angle.
 
===Block Cost Modifier===
 
Not to be confused with block cost reduction.
 
==Pushing==
 
Pressing the attack button (left mouse button by default) while blocking will execute a push. A push will stagger [[Infantry]] and most specials ([[Gutter Runners]], [[Globadiers]], [[Warpfire Throwers]], [[Lifeleech|Lifeleeches]] and the [[Sack Rat]]) at a 100 degrees angle in front of the player, with a decreased effect in a 180 degrees angle. Shields have a slightly increased push range (but not push angle).
 
 
Similarly to the push angle, some [[Talents]] and [[Properties|equipment properties]] can increase the push angle.
 
 
==Stamina Recovery ==
 
==Stamina Recovery ==
 
Whenever stamina is expended, it automatically begins recovering after a short delay. The length of the delay is based on the last source of stamina loss.
 
Whenever stamina is expended, it automatically begins recovering after a short delay. The length of the delay is based on the last source of stamina loss.
Line 58: Line 11:
 
!Recovery Delay
 
!Recovery Delay
 
|-
 
|-
|[[Stamina#Pushing|Push]] with [[Shield]] weapons
+
|Push with [[Shield]] weapons
 
|0.75 seconds
 
|0.75 seconds
 
|-
 
|-
 
|Push with other weapons
 
|Push with other weapons
 
|1.5 seconds
 
|1.5 seconds
 
 
 
|-
 
|-
|[[Blocking]] damage
+
|Blocking damage
 
|1.0 second
 
|1.0 second
 
|-
 
|-
|[[Stamina#Block Broken|Block broken]]
+
|[[Block Broken|Block broken]]
 
|2.0 seconds
 
|2.0 seconds
 
|}
 
|}
After the delay, the rate of stamina recovery scales between around 1.5 to 2.0 per second based on the hero's maximum stamina -- the lower the maximum stamina, the faster it recovers. Stamina recovery can be increased by the [[Trinkets|Trinket]] property, talents, and [[Handmaiden]]'s passive ability.
+
The rate of automatic stamina recovery is a scaling rate based on the hero's maximum stamina<ref>https://github.com/Aussiemon/Vermintide-2-Source-Code/blob/master/scripts/unit_extensions/generic/generic_status_extension.lua</ref> between around 1.5 to 2.0 per second -- the lower the hero's maximum stamina, the faster each point of stamina regenerates. Stamina recovery rate can be increased by the [[Trinkets|Trinket]] property, talents, and passive abilities. Stamina recovery also reduces the length of the recovery delay.
   
 
==Notes==
 
==Notes==
   
 
* Holding block has no negative impact on stamina recovery.
 
* Holding block has no negative impact on stamina recovery.
  +
*When an enemy starts to swing at the hero from behind, the player will hear a telltale ''whoosh'' sound effect. This is the perfect time to block and/or [[Dodge]].
   
==Footnotes==
+
==Reference==
   
 
*
 
*

Latest revision as of 10:07, 17 January 2021

Stamina is a rechargeable resource that allows Heroes to perform defensive actions in melee combat - namely Blocking and Pushing. The Stamina pool cannot be reduced to below 0.

StaminaShields

In-game stamina indicator

General[ | ]

StaminHoverTooltip

Weapon hover-over tool tip. The actual Stamina value would be 6.

The hero's base reserve of stamina is determined by the Melee Weapon they have equipped. This amount can be further boosted with the Necklace Property, melee weapon property, or Career Passive Abilities. The hero's total amount of stamina is displayed at the center of the screen while blocking (right mouse button by default), shown as a series of shield icons. A full shield represents 2.0 stamina or less and a cracked shield represents 1.0 stamina or less. The Weapon's base stamina is shown at the top-right corner of its hover-over tool tip in the inventory. However, the number shown in the tool tip represents the number of full stamina shields, meaning the actual stamina value is double this number.

Stamina Recovery[ | ]

Whenever stamina is expended, it automatically begins recovering after a short delay. The length of the delay is based on the last source of stamina loss.

Stamina Loss Recovery Delay
Push with Shield weapons 0.75 seconds
Push with other weapons 1.5 seconds
Blocking damage 1.0 second
Block broken 2.0 seconds

The rate of automatic stamina recovery is a scaling rate based on the hero's maximum stamina[1] between around 1.5 to 2.0 per second -- the lower the hero's maximum stamina, the faster each point of stamina regenerates. Stamina recovery rate can be increased by the Trinket property, talents, and passive abilities. Stamina recovery also reduces the length of the recovery delay.

Notes[ | ]

  • Holding block has no negative impact on stamina recovery.
  • When an enemy starts to swing at the hero from behind, the player will hear a telltale whoosh sound effect. This is the perfect time to block and/or Dodge.

Reference[ | ]