Weapon | Illusions |
Bill Hook | ||
---|---|---|
Details | ||
Type |
Melee | |
90° | ||
0.5 | ||
2.0 | ||
2.5 | ||
2 | ||
6 | ||
3 | ||
+15% | ||
Unlock Level |
Winds of Magic | |
Careers |
Witch Hunter Captain Bounty Hunter Zealot |
Description[ | ]
It's a long-running joke in the Empire that Stirlanders are only fractionally brighter than the neighbouring halflings. Whether this mis-named blade is a genuine mistake - or an outsider's joke - is impossible to know.
Weapon Attributes[ | ]
Wide Sweeps, Armour Piercing, Versatile
Combos[ | ]
The standard light attack sequence of the Bill Hook performs poorly against hordes, so it is better to use the combo of a push attack followed by two lights, which results in two sweeps followed by a thrust.
Doing this combo without the second light attack (the thrust) is more immediately effective, but will result in you eventually running out of stamina as it does not have time to regenerate. Including the thrust slightly lowers your average horde DPS but allows you to maintain the combo for far longer.
The use of stamina in the anti-horde combo makes additional stamina on this weapon highly valuable.
This is a DLC weapon![ | ]
You unlock it by purchasing the "Winds of Magic"-DLC and then completing the mission "Dark Omens" as Saltzpyre. After completion on any Difficulty, claim the recipe in Okri's Challenges and it will become available to craft in the Crafting menu.