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Though Sienna’s angry departure from the Bright College lies many years in the past, Thyrus Gormann’s critique remains with her still. As much as she curses the old man for his sharp tongue, Sienna knows he was more right than wrong. But the arrogance of youth too easily callouses into the habit of middle-age. Though part of her knows that she is not a true Battle Wizard – she relies too much on instinct and too little on her lessons for that – Sienna tells herself it is better to be a free-spirit Pyromancer than an adept caged by rule and ritual.

Sienna credits her survival in Ubersreik to this creed. How many times did her quick-thinking save her companions from annihilation? How often did an instinctive casting rescue victory from the ashes of defeat? And yet, Sienna is honest enough with herself to admit that she lacks the control for the most ostentatious of spells. Only by channeling her wildness into tightly-focused castings can she hope to keep control of the power blazing within.

As a Pyromancer, Sienna is a ferocious single-target annihilator, specialising in incinerating the hardiest of enemies at a brisk pace, one at the time.
- Vermintide 2 Official Website

Portrait sienna pyromancer.png
Critical Mass
The Burning Head
Hit Points

Pyromancer is one of the three Careers from which Sienna Fuegonasus can choose.

This career is available at level 7, after Battle Wizard and prior to Unchained at level 12.


As the Pyromancer, Sienna revels in her power but is careful not to overstep the mark, at least when out of battle. Through instinct and the half-remembered lessons from the Bright College, she balances the magic she wields with enough discipline to skirt damnation.

In battle, the Pyromancer career turns Sienna into an efficient single-target annihilator, specializing in incinerating the hardiest of Enemies at a brisk pace, one at the time.

Skills and Traits[]

Ability Description
Pyromancer homing firespear.png

The Burning Head

Career Skill

  • Sienna unleashes a fiery projectile that seeks out foes.
Pyromancer critical mass.png

Critical Mass

Passive Ability

  • Increased critical strike chance based on Overcharge level up to 30%. (5 stacks maximum)
Searing Focus

Passive Ability

  • Increased ranged damage by 10%.


Melee Weapons
Sienna Weapons Icon - Sword.png
Sienna Weapons Icon - Mace.png
Sienna Weapons Icon - Fire Sword.png
Fire Sword
Sienna Weapons Icon - Dagger.png
Sienna Weapons Icon -Crowbill.png
Sienna Flaming Flail.png
Flaming Flail
Ranged Weapons
Sienna Weapons Icon - Fireball Staff.png
Fireball Staff
Sienna Weapons Icon - Flamestorm Staff.png
Flamestorm Staff
Sienna Weapons Icon - Bolt Staff.png
Bolt Staff
Sienna Weapons Icon - Beam Staff.png
Beam Staff
Sienna Weapons Icon - Conflagration Staff.png
Conflagration Staff
Coruscation Staff


You may select one talent from each tier and change them freely in Taal's Horn Keep.

Level 5
Spark Smith.png

Spark Smith



Fiery Fortitude.png

Fiery Fortitude

Damaging multiple enemies in one swing grants Temporary Health based on the number of targets hit. Max 5 enemies. Melee killing blows grants temporary health based on the health of the slain enemy. Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any Wounds.
Level 10
Ride the Fire Wind.png

Ride the Fire Wind

Martial Study.png

Martial Study



Increases ranged power level by 1% every second up to a maximum of 20 stacks. Upon reaching maximum stacks the effect diminishes then starts over. Increases attack speed by 5%. Increases critical strike chance by 10% while above 80% health.
Level 15
Smiter Pyro.png


Mainstay Pyro.png


Enhanced Power Pyro.png

Enhanced Power

The first enemy hit always counts as staggered.

Deal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 40% against enemies afflicted by more than one stagger effect.

Deal 40% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 60% against enemies afflicted by more than one stagger effect. Increases total Power Level by 7.5%. This is calculated before other buffs are applied.
Level 20
Deahtly Dissipation.png

Deathly Dissipation

On the Precipice.png

On the Precipice

One with the Flame.png

One with the Flame

Killing a special stops your spells from generating overcharge for 10 seconds. Increases ranged power by 15% when at or above critical overcharge. Critical Mass also increases attack speed by 2% per 6 overcharge and stacks up to 5 times.
Level 25
Soul Siphon.png

Soul Siphon

The Volans Doctrine.png

The Volans Doctrine



Reduces damage taken by 10% for 10 seconds after killing a special or elite enemy. Stacks up to 3 times. No longer slowed from being overcharged. Critical hits increases movement speed by 5% for 5 seconds. Stacks up to 3 times.
Level 30


Bonded Flame.png

Bonded Flame

Blazing Echo.png

Blazing Echo

The Burning Head also removes all overcharge. The Burning Head grants 35 temporary health when used. The Burning Head critical hits refunds its cooldown.
Hero pyromancer.jpg

Heroes in Vermintide 2
Kruber icon.pngMarkus Kruber
Bardin icon.pngBardin Goreksson
Kerillian icon.pngKerillian
Saltzpyre icon.pngVictor Saltzpyre
Sienna icon.pngSienna Fuegonasus