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Nurgloth the Eternal
Chaos Lord Nurgloth the Eternal
Classification
Faction
Chaossymbol Chaos
Type
Lord
Armour Class
Berserker
Details
Weak Spots
???
Unique Traits
Uses Chaos Magic to conjure storms and plagues
Hit Points
Recruit
850
Veteran
1275
Champion
1700
Legend
2550
Cataclysm
4250
Cata 2
5525
Cata 3
6800



So, what I’m hearing is that Nurgloth the Eternal is the Rotbloods’ chief soothsayer and Burblespue Halescourge’s chief rival. Seems that while Halescourge keeps his squalid little throne because of those rotten little sorceries of his, Nurgloth can see the future … or bits of it, at least. Yeah, because that’s never gone wrong for anyone. My contacts reckon he’s even caught glimpses of the Realm of Chaos, so it’s safe to say that the poor bugger’s mad as a goblin doomdiver, on top of everything else. Problem is, a seer’s only as good as his last prediction. While Halescourge is busy turning the Reikland’s finest into seeping goo, Nurgloth looks to be losing his status. Which’d explain why he’s looking for a way to get back into his chieftain’s good graces – or possibly his recently-emptied throne. You know what these northlanders are like. ‘Course, Nurgloth could just challenge his rivals and have done, but he’s cannier than that. He’s heard about our old mate Constant Drachenfels’ fascination with daemons. Let’s face it, if you’re a maniacal daemon-cavorting northlander, Old Drachenfels can likely teach you a useful trick or two – probably not in person, mind, but he’s bound to have left some notes about the place. Maybe even the odd captive daemon or two. Now, much as I’m all for folk bettering themselves, I don’t think we can let this proceed. True, if Nurgloth gets what he wants out of Castle Drachenfels, he’s gonna settle a few scores in the tribe first. But when that’s done? Well, that ain’t gonna end well for the Reikland, now is it? Seems we’d better give him a lesson of our own before that happens.
~ Franz Lohner


Description[ | ]

Nurgloth the Eternal is a Chaos Sorcerer Lord and chief rival of Burblespue Halescourge. He is the Boss at the end of The Enchanter's Lair Mission, where the Heroes finally catch up to him.

Nurgloth's appearance is similar to the Blightstormer, though he is larger with no tattoos. He wears a fiery metal mask and shoulder guard and carries a scythe, collectively called Soulseethe and Mortibundus.

The armour and scythe were forged on the Altar of Bone, deep within the Realm of Chaos, possibly containing the essence of twin daemons.

Attacks[ | ]

In the first half of the fight he alternates between being out of range while you fight off Hordes, only coming down to call forth rings of fire. Avoid the fire by standing outside of the glowing orange rings.

In the second half of the fight he flies after players while swinging his scythe.

Additional Mechanics[ | ]

Strategy[ | ]

When he is up out of reach, your ranged attacks will do no damage to him. Your best bet for damage is when he tires himself out in the center, after the yellow rings.

Keep an eye on the ground. Nurgloth's magic will create yellow rings on the ground before they explode. While the area directly around Nurgloth is not glowing, it is safe to move in and Attack with melee.

Enemies
Infantry Clanrat (Shielded) • FanaticGorRaider (Bulwark) • SkavenslaveUngorUngor Archer
Elites BestigorChaos WarriorMaulerPlague MonkSavageStormvermin (Shielded)
Specials BlightstormerGutter RunnerLifeleechPackmasterPoison Wind GlobadierRatling GunnerSack RatStandard BearerWarpfire Thrower
Monsters Bile TrollMinotaurRat OgreSpawn of ChaosStormfiend
Lords Burblespue HalescourgeSkarrik SpinemanglrBödvarr Ribspreader • (Gatekeeper Naglfahr) • (Deathrattler) • RasknittNurgloth the Eternal
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