Below is a list of the locations visited and mentioned in Vermintide 2. As of now, all locations lie in the Old World.
The Empire (or Empire of Man) is the most important Human nation in the Old World, forged by the warrior-king and ascended deity Sigmar.
Reikland is a major and founding Imperial Province. It is the region where most of Vermintide 1 and 2 take place.
- Helmgart — The Vermintide 2 events involve around this town and its surroundings.
- Ussingen — A nearby town to Helmgart, seen in Empire in Flames.
- Ubersreik — Where most of the events of Vermintide 1 take place.
- Stromdorf — Location of one of the Vermintide 1 DLC take place. Here, the pact between Skaven and Rotbloods was forged, even though the Heroes tried to prevent this.
Places of Interest
- Taal's Horn Keep — Where the Heroes & Careers live in hiding.
- Morgensloft — A large farm near Helmgart, seen in Against the Grain.
- Karak Gnol — An abandoned Dwarven keep taken over by Skaven, seen in Into the Nest. The name means 'Old Keep' in Khazalid.
- Karak Azgaraz — A Dwarven keep visited in several Vermintide 1 DLC missions. The name means 'Fierce Axe Keep' in Khazalid.
- Castle Drachenfels — An ancient castle seen in several Vermintide 1 DLC missions.
Norsca is a peninsula located in the far north of the Old World, lying on the doorstep of the Chaos Wastes itself. The Rotblood Tribe comes from here. It is visited by the Heroes during The Skittergate.
Kerillian's home, Athel Loren is a large forest between the Empire and Bretonnia on the western slopes of the Grey Mountains. It is here that the Wood Elves established their home millenia ago. The forest is steeped in magic, and it is unlike any other forest in the world. It is even said that time flows differently in the forest than elsewhere. Strangers who venture into Athel Loren are rarely seen again, and the local Bretonnian peasants who live in the vicinity of the forest border know to keep well clear of the trees.
Sienna's country of origin, Estalia is a nation in the southwestern corner of the Old World, politically divided into several small kingdoms and lacking a central government. Estalians are a hardy people, and claim to be the first humans to have settled the Old World, although this claim is not taken seriously outside Estalia.
Olesya's home country, the Kingdom of Kislev is the most northerly Human civilization within the Old World and a powerful and war-driven nation. Kislev stands at the very frontiers of Human civilization, a land covered in wide-open steppes and thundering icy rivers, where lonely villages stand isolated in the empty wilderness, while mighty cities rise from the landscape like great islands of stone. The climate is harsh and unforgiving, and only the strongest, most determined people can survive here.
Dwarfen Holds, called Karaks in Khazalid, are the underground cities in which most Dwarfs live. Due to Dwarf society revolving around mining and smithing, most of the major holds and cities all lie within the mountains, protected by massive mighty citadels, where only the strongest of armies can ever wish to breach such a fortress. Throughout the Warhammer History, many wars have been fought, and the mountains in the Old World are now littered with abandoned Holds, in which all kind of vile creatures (including the Skaven) have taken up residence.
Dwarven Holds in Vermintide 2:
The name means 'Old Keep' in Khazalid, Karak Gnol is an abandoned Dwarven keep taken over by Skaven. It is located in the Grey Mountains and seen in Into the Nest. The towers and buildings are build in a massive cavern, and include a great waterworks and expansive mining operations. Skarrik Spinemanglr has made it his home and built a nest in the centre of the Hold.
A Dwarven keep visited in several Vermintide 1 DLC missions. The name means 'Hold of the Fearless Axes' in Khazalid. Nestled among the flinty peaks southeast of Ubersreik, it has stood here since long before the Empire was founded. In the Vermintide universe, the Hold has been overrun with Skaven and the only survivor is a brewe/engineer named Halgrim.
A legendary Hold that Bardin is looking for. The name means 'High Keep' in Khazalid, and it was built thousands of years ago at the extreme southern tip of the Worlds Edge Mountains. Contact has long since been lost. Whether the stronghold exists, or even if it ever existed, is uncertain, but details of its fabulous treasures and the incredible wealth of its kings are often discussed over a few pints of Dwarf ale. If tales are to be believed, Karak Zorn is carved from a mountain of gold, ts massive gates of ivory are bound with red copper, and rubies and diamonds are so common that they are used as minor units of currency instead of small coins.