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In addition to Equipment there are various items and objects available within Missions, such as healing items, magical potions and potent explosives.

Consumables

Consumables are single use items that can be found in every mission. Each of these types of consumables have their own storage slot, and only one of each type may be carried at a time. Some consumables can be given to an ally by holding out the item and pressing Defend/Charge/Zoom (Default: Right Mouse Button) on the ally.

Healing

Healing items are carried in the third equipment slot.

Image Item Name Effect In Use
Potion-HealingDraught.png
Healing Draught Can be consumed to heal 75 health. Replaces Temporary Health and clears all Wounds.
Firstperson Healing Draught.jpg
Item-Medical-Supplies.png
Medical Supplies Can be consumed to heal 80% of a player's missing health. Replaces temporary health and clears all wounds. Can be used on allies. Healing an ally will also clear your own wounds.
Firstperson Medical Supplies.jpg

Potions

Potions are carried in the fourth equipment slot.

Image Item Name Effect In Use
Potion-Concentration.png
Potion of Concentration Boosts Career Ability recharge rate for 10 seconds.
Firstperson Potion of Concentration.jpg
Potion-Speed.png
Potion of Speed Boosts movement speed and attack speed for 10 seconds.
Firstperson Potion of Speed.jpg
Potion-Strength.png
Potion of Strength Boosts Power for 10 seconds.
Firstperson Potion of Strength.jpg

Bombs

Bombs are carried in the fifth equipment slot. Pressing Attack (Default: Left Mouse Button) will light the fuse, and releasing Attack will throw the bomb. Pressing Defend/Charge/Zoom before throwing will snuff the fuse and store the bomb. There is no fuse timer: the bomb will not explode before the player throws the bomb, and it will not explode more quickly based on how long it has been lit.

Image 1 Image 2 Item Name Effect In Use Variation
Item-Bomb-Explosive.png
Item Bomb 2.png
Bomb Deals Stagger and armour-piercing damage to all Enemies in an area where it lands.

Enemies can Block the explosion with shields.

Explosion deals friendly fire at applicable Difficulties.

Firstperson Bomb 1.jpg
Firstperson Bomb 2.jpg
Item-Bomb-Incendiary.png
Item Incendiary Bomb 2.png
Incendiary Bomb Deals stagger and minor damage to all enemies in an area where it lands. Creates a large area of fire that deals damage over time.

Enemies can block the explosion with shields, but cannot block the fire damage. Enemies will attempt to path around the fire.

Explosion deals friendly fire at applicable Difficulties. The fire does not deal friendly fire damage.

Firstperson Incendiary Bomb 1.jpg
Firstperson Incendiary Bomb 2.jpg

Notes

Medical Supplies are the only consumable that cannot be given to another player, but it can be used to heal them directly.

Collectibles

Collectibles are items that grant bonus XP and Loot Bar progress at the end of the Mission, or contribute to the completion of Okri's Challenges. A list of all book locations can be found in the Book Locations page.

Image Item Name Effect/Use In Use
Item-tome.png
Tome Grants 50 points to Loot Bar and additional XP to all players when the party reaches the end of the mission with it.

Occupies the healing slot. Can be freely swapped with a healing item. Each Adventure Mission contains 3 Tomes.

Firstperson Tome.jpg
Item-Grimoire.png
Grimoire Grants 75 points to Loot Bar and additional XP to all players when the party reaches the end of the mission with it. Applies a Curse to all members of the party.

Occupies the potion slot. Cannot be swapped once it has been picked up. Each adventure mission contains 2 Grimoires.

Can be destroyed by selecting the Grimoire and holding Defend/Charge/Zoom and Attack or if the player carrying it dies. Destroying the Grimoire also removes the curse from the party. Cannot be recovered.


Firstperson Grimoire.jpg
Item-Loot-Die.png
Loot Die Grants 25 points to Loot Bar and additional XP to all players when the party reaches the end of the mission.

Guaranteed drop from Monsters and Lords. Can also be dropped by Sack Rats or randomly found in containers.

Item-Ravaged-Art.png
Ravaged Art There are three Ravaged Art per Adventure Mission, each spawning in one of several possible locations.

Collecting Ravaged Art completes challenges that reward Paintings that the player can hang in their Keep.

Unlike other bonus items, Ravaged Art must be picked up by individual players gain the reward.

Item Chalice.png
Poison Feast Chalice Collectible required for completing Okri's Challenge, (Un)holy Grails
Item Ruggbroder 68.png
Ruggbroder '68 Collectible required for completing Okri's Challenge, One More for the Road?
Item Torn Journal Entry.png
Torn Journal Entry Collectible required for completing Okri's Challenge, The (Not So) Great Escape.
Item Vintage Drachenfels.png
Vintage Drachenfels Collectible required for completing Okri's Challenge, A Fine Vintage.

Usable Items

Usable items are found spread out across each mission. They either contain supplies or function as objectives, obstacles or as part of a puzzle.

Ammunition

Used to replenish various ranged weapons.

Image Item Effect
Item-Ammo-Crate.png
Ammunition Crate Restores ammunition to full.
Item-Ammo-Pouch.png
Ammunition Pouch Restores ammunition to full. Consumed upon pickup.
Bardin's Survivalist Ammunition Drops from Specials on death when a Ranger Veteran is in the party. Restores 10% of maximum ammo. Consumed on pickup.

Containers

Can contain various supplies to help complete the mission.

Image Item Effect
Item-Chest.png
Chest May contain a Consumable Item, Loot Die, or Ravaged Art. Its contents can be tagged without being opened with the exception of Loot Dice.
Item-Crate.png
Crate May contain a Consumable Item or Loot Die. Its contents can be tagged without being opened with the exception of Loot Dice.

Explosives

Barrels are found at various locations in maps and are helpful during Hordes.

Image Item Effect In Use
Item-Explosive.png
Explosive Barrel Deals stagger and armor-piercing damage to all enemies in an area where it explodes. Enemies can block the explosion with shields. Explosion deals friendly fire at applicable Difficulties. Can be picked up, carried, and thrown. Hitting it or being hit while carrying it will light it, causing it to explode after 3 seconds. Hitting a lit barrel will cause it to explode immediately. Certain missions contain puzzles or objectives where the player must move Explosive Barrels to a certain spot in order to create a new path. The Lamp Oil cannot be used as replacement for these puzzles.
Firstperson Explosive Barrel.jpg
Item-Lamp-Oil.png
Lamp Oil Creates a large area of fire dealing damage over time. Fire deals friendly fire at all Difficulties. Can be picked up, carried, and thrown. Hitting it or being hit while carrying it will light, causing it to explode after 3 seconds. Hitting a lit barrel will cause it to explode immediately. Enemies will attempt to path around the fire.
Firstperson Lamp Oil.jpg

Obstacles

Obstacles are often used to bar the path in various situations.

Image Name Effect
Item Barricade.png
Barricade Appears on windows in The Pit. Needs to be kept repaired to block Enemies from entering.
Item-boards.png
Boards An interactive element that must be broken to move through. Although boards appear to bar the way on several maps, they can often just be walked around-- but it's fun to break things, isn't it?
Item Branches.png
Branches An interactive element that must be broken to move through. Branches typically appear as mossy vines, hanging between trees or other surfaces. Attacks on them will break them, allowing passage. However, it appears that horde creatures (infantry and even elites) do not get this concept, and there are some cases where you can bunch the enemy behind a wall of these vines where they will just congregate, vulnerable to fire attacks or attacks from above.
Item-Door.png
Door An interactive element for proceeding through doorways. Doors can be interacted with, or can be broken with melee Weapons or explosives. Doors will delay ingress/egress of Enemies but only very briefly.
Item Gates.png
Gate An interactive element for proceeding through doorways. Gates can be interacted with, or can be broken with melee weapons or explosives. Gates will delay ingress/egress of Enemies but only very briefly.
Item Wine Tun.png
Wine Tun An interactive element on A Quiet Drink that must be rolled aside to move past.

Objectives

Objectives are integral to complete each mission.

Image Item Effect/Use In Use
Item-Aethyr Crystal.png
Aethyr Crystal An interactive element for the objective in Athel Yenlui.
Item Battering Ram.png
Battering Ram An interactive element found in The War Camp. It has a pre-programmed path and can be moved forward simply by Heroes touching it.
Item Bell.png
Bell An interactive element for certain objectives. Bells appear in several maps, where they are often used to commence an end event (such as the end-of-level event).
Item Blightreaper.png
Blightreaper An objective after the finale in The Blightreaper.
Item-buboe-boil.png
Buboes / Boils A interactive Chaos element that must be destroyed for certain objectives and puzzles. These appear on three maps, though they're only integral on one of them. An exploding buboe sprays a fountain of acid that will linger on the ground (similar, or identical, to Bile Troll puke).
Item Bugmans XXXXXX.png
Bugman's XXXXXX Brewed by Josef Bugman and also known as Bugman's Brew or Bugman's Ale. Available in A Quiet Drink, but eventually more trouble than it's worth.
Item Cage.png
Cages An interactive element for certain objectives. In Against the Grain, freeing survivors that are locked in cages is the objective. No key is necessary as the cages are unlocked simply by interacting with them.
Item Cannon.png
Cannon An interactive element for certain objectives. Interactive cannons appear on two maps. In both cases, the cannon is required to progress the level. Cannons are only interactive in the sense that you must interact with them to trigger their pre-scripted behavior. They do not operate as free-form mounted weapons.
Item Cannonball.png
Cannonball An interactive element on Fort Brachsenbr├╝cke. The last shot to be fired from the cannon depends upon the retrieval of a Cannonball that will appear in a random spot on the Fort grounds once needed. It needs to be carried by a party member and follows the same rules as carrying other objects, except it can't be ignited. It can be thrown or dropped to injure enemies (and there is a Challenge for this), but its ultimate destination is by the cannon in the fort, which triggers the exit Portal.
Firstperson Cannonball.jpg
Item Chains.png
Chains An interactive element for certain objectives. Can be broken. Chains appear on two maps, and in both cases, must be broken using melee attacks in order to advance map objectives. Health bars may indicate the health of the chain (as in the Garden of Morr).
Item Crude Weapon.png
Crude Weapon Found embedded in a Rat Ogre's corpse on Dark Omens. Removal heralds the start of an ambush.
Item Door Knocker.png
Door Knocker Found on a door in The Enchanter's Lair. See if anyone's home...
Banana.png
Map Found behind a bookcase below the Temple Nave in Old Haunts.
Item-minecart.png
Minecart An interactive element for certain objectives. Carts appear on two maps and, in both cases, are used to transport Explosive Barrels. Minecarts have a completely pre-programmed path, whether on rails or not, and can be moved forward simply by characters touching them-- actual pushing isn't necessary, and the speed is deterministic. Minecarts that are speeding down slopes can injure or kill enemies.
Item-porticullis.png
Porticullis (chain) An interactive element for certain objectives. Appears on at least three maps and accompanies a Horde of enemies while it winds.
Item-skittergate-keystaff.png
Skittergate Keystaff An object required to progress through the Skittergate. Like Keys, it does not matter which player picks up the Keystaff. Any player may activate the Skittergate once a party member has grabbed the Keystaff.
Skull of Blosphoros.png
Skull of Blosphoros Used in the Geheimnisnacht 2021 Special Event.
Firstperson Skull of Blosphoros.jpg
Item Mutator Statue.png
Statue Used in the Weekly Event, Special Delivery, where players need to carry the statue to the Bridge of Shadows. If left unattended it will slowly start shining and eventually detonate, failing the mission.
Firstperson Mutator Statue.jpg
Item Generator.png
Warp

Generators

An interactive element for the objective in The Skittergate.

Puzzle Objects

Puzzle objects are used to provide access to Tomes & Grimoires or as part of Okri's Challenges.

Image Name Effect In Use
Item Cameo.png
Cameo Hidden item in Dark Omens. Required for Keepsake.
Item-Candle.png
Candle An interactive element for certain puzzles.
Item Cog.png
Cog Randomly found on various spots in Taal's Horn Keep. Required for Come to Bardin ...
Item Doorlock.png
Doorlock An interactive element for opening locked doors. Only accessible from one side.
Item Dragonbane Gem.png
Dragonbane Gem Hidden item in Engines of War. Required for Shiny!
Flask of Wayward Souls.png
Flask of Wayward Souls An interactive element found in The Enchanter's Lair. Required for Extremely Wayward.
Item Gargoyle Head.png
Gargoyle Head Used as a Puzzle Object in Garden of Morr. Four also appear in Blood in the Darkness during the Finale.
Firstperson Gargoyle Head.jpg
Item Grandmother Zinglers Bones.png
Grandmother Zingler's Bones Hidden item on Garden of Morr. Required for Last Respects.
Item Grindstone.png
Grindstone An interactive element with an unknown purpose.
Item Gutter Runners Secret Stash.png
Gutter Runner's Secret Stash Hidden Object found on The Horn of Magnus. Required for Pouch Pilferer.
Item-keys.png
Key Used to unlock certain locked elements. Most-typically, keys are used to unlock chests that contain Grimoires. It does not matter which player picks up a key. Once any one member has the key, any other player may unlock the related door or chest.
Item-locked-chest.png
Locked Chest An interactive element for certain puzzles. Used in conjunction with Key.
Item Lever.png
Lever An interactive element for certain objectives. Levers have many shapes and sizes, and some may be hidden from view behind other objects.
Item loose book.png
Loose Book An interactive element for certain puzzles. Loose Books highlight in the environment like other objects.
Item Skaven Tech.png
Skaven Tech An interactive element found in Old Haunts. Required for Stop Touching Things!
Item Suspicious Brick.png
Suspicious Brick An interactive element for certain puzzles. Suspicious Bricks highlight in the environment like other objects.
Item Skull.png
Skull An interactive element found in Blood in the Darkness. Required for A Fellow of Infinite Jest
Skull of Eisenfaust.png
Skull of Eisenfaust An interactive element found in The Enchanter's Lair. Required for Alas Poor Eisenfaust.
Item Torch.png
Torch Used to illuminate areas affected by darkness or to light fires.
Firstperson Torch.jpg
Item Unique Painting.png
Unique Painting Found in the locked chest in Dark Omens when completing Dark Tongue III.
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