Vermintide 2 Wiki
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In addition to [[Equipment]] there are items available within missions, such as healing items, magical potions and potent explosives.
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In addition to [[Equipment]] there are various items and objects available within [[Missions]], such as healing items, magical potions and potent explosives.
   
 
==Consumables==
 
==Consumables==
Consumables are single use items that can be found in every [[Missions|Mission]]. Each of these types of consumables have their own storage slot, and only one of each type may be carried at a time. Some consumables can be given to an ally by holding out the item and clicking the Right Mouse Button on the ally.
+
Consumables are single use items that can be found in every mission. Each of these types of consumables have their own storage slot, and only one of each type may be carried at a time. Some consumables can be given to an ally by holding the item and pressing '''Defend/Charge/Zoom''' (Default: Right Mouse Button) on the ally.
   
 
===Healing===
 
===Healing===
Healing items are carried in the third slot.
+
Healing items are carried in the third equipment slot.
 
{| class="wikitable" style="width: 100%;"
 
{| class="wikitable" style="width: 100%;"
 
!Image
 
!Image
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| style="width: 11.4%" |[[File:Potion-HealingDraught.png|alt=|center|frameless|75x75px]]
 
| style="width: 11.4%" |[[File:Potion-HealingDraught.png|alt=|center|frameless|75x75px]]
 
| style="width: 13%; text-align:center" |'''Healing Draught'''
 
| style="width: 13%; text-align:center" |'''Healing Draught'''
|Can be consumed to heal 75 health, replacing temporary health. Clears all [[Wounds]].
+
|Can be consumed to heal 75 health. Replaces [[Temporary Health]] and clears all [[Wounds]].
| style="width: 10%" |[[File:Firstperson Healing Draught.jpg|center|frameless|160x160px]]
+
| style="width: 8.4%" |[[File:Firstperson Healing Draught.jpg|center|frameless|133x133px|alt=]]
 
|-
 
|-
 
|[[File:Item-Medical-Supplies.png|alt=|center|frameless|75x75px]]
 
|[[File:Item-Medical-Supplies.png|alt=|center|frameless|75x75px]]
|'''Medical Supplies'''
+
| style="text-align:center" |'''Medical Supplies'''
|Can be consumed to heal 80% of a player's missing health, replacing temporary health. Clears all [[Wounds]].
+
|Can be consumed to heal 80% of a player's missing health. Replaces temporary health and clears all wounds. Can be used on allies. Healing an ally will also clear your own wounds.
 
|[[File:Firstperson Medical Supplies.jpg|center|frameless|133x133px|alt=]]
Can be used on allies. The player who heals an ally will also have their Wounds cleared.
 
|[[File:Firstperson Medical Supplies.jpg|center|frameless|160x160px]]
 
 
|}
 
|}
   
 
===Potions===
 
===Potions===
Potions are carried in the fourth slot.
+
Potions are carried in the fourth equipment slot.
 
{| class="wikitable" style="width: 100%;"
 
{| class="wikitable" style="width: 100%;"
 
!Image
 
!Image
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| style="width: 13%; text-align:center" |'''Potion of Concentration'''
 
| style="width: 13%; text-align:center" |'''Potion of Concentration'''
 
|Boosts [[Career Ability]] recharge rate for 10 seconds.
 
|Boosts [[Career Ability]] recharge rate for 10 seconds.
| style="width: 10%" |[[File:Firstperson Potion of Concentration.jpg|center|frameless|160x160px]]
+
| style="width: 8.4%" |[[File:Firstperson Potion of Concentration.jpg|center|frameless|133x133px|alt=]]
 
|-
 
|-
 
|[[File:Potion-Speed.png|alt=|center|frameless|75x75px]]
 
|[[File:Potion-Speed.png|alt=|center|frameless|75x75px]]
|'''Potion of Speed'''
+
| style="text-align:center" |'''Potion of Speed'''
 
|Boosts movement speed and attack speed for 10 seconds.
 
|Boosts movement speed and attack speed for 10 seconds.
|[[File:Firstperson Potion of Speed.jpg|center|frameless|160x160px]]
+
|[[File:Firstperson Potion of Speed.jpg|center|frameless|133x133px|alt=]]
 
|-
 
|-
 
|[[File:Potion-Strength.png|alt=|center|frameless|75x75px]]
 
|[[File:Potion-Strength.png|alt=|center|frameless|75x75px]]
|'''Potion of Strength'''
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| style="text-align:center" |'''Potion of Strength'''
 
|Boosts Power for 10 seconds.
 
|Boosts Power for 10 seconds.
|[[File:Firstperson Potion of Strength.jpg|center|frameless|160x160px]]
+
|[[File:Firstperson Potion of Strength.jpg|center|frameless|133x133px|alt=]]
 
|}
 
|}
   
 
===Bombs===
 
===Bombs===
Bombs are carried in the fifth slot. Pressing down on Left Mouse Button will light the fuse, and releasing LMB will throw the bomb. Clicking Right Mouse Button before throwing will snuff the fuse and store the bomb. There is no fuse timer: the bomb will not explode before the player throws the bomb, and it will not explode more quickly based on how long it has been lit.
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Bombs are carried in the fifth equipment slot. Pressing '''Attack''' (Default: Left Mouse Button) will light the fuse, and releasing '''Attack''' will throw the bomb. Pressing '''Defend/Charge/Zoom''' before throwing will snuff the fuse and store the bomb. There is no fuse timer: the bomb will not explode before the player throws the bomb, and it will not explode more quickly based on how long it has been lit.
 
{| class="wikitable" style="width: 100%;"
 
{| class="wikitable" style="width: 100%;"
!Image
+
!Image 1
  +
!Image 2
!
 
 
!Item Name
 
!Item Name
 
!Effect
 
!Effect
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| style="width: 5.7%" |[[File:Item Bomb 2.png|center|frameless|75x75px]]
 
| style="width: 5.7%" |[[File:Item Bomb 2.png|center|frameless|75x75px]]
 
| style="width: 13%; text-align:center" |'''Bomb'''
 
| style="width: 13%; text-align:center" |'''Bomb'''
|Deals stagger and armor-piercing damage to all enemies in an area where it lands.
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|Deals [[Stagger]] and armour-piercing damage to all [[Enemies]] in an area where it lands.
Enemies can block the explosion with shields.
+
Enemies can [[Block]] the explosion with shields.
   
 
Explosion deals friendly fire at applicable [[Difficulty|Difficulties]].
 
Explosion deals friendly fire at applicable [[Difficulty|Difficulties]].
| style="width: 10%" |[[File:Firstperson Bomb 1.jpg|center|frameless|160x160px]]
+
| style="width: 8.4%" |[[File:Firstperson Bomb 1.jpg|center|frameless|133x133px|alt=]]
| style="width: 10%" |[[File:Firstperson Bomb 2.jpg|center|frameless|160x160px]]
+
| style="width: 8.4%" |[[File:Firstperson Bomb 2.jpg|center|frameless|133x133px|alt=]]
 
|-
 
|-
 
|[[File:Item-Bomb-Incendiary.png|alt=|center|frameless|75x75px]]
 
|[[File:Item-Bomb-Incendiary.png|alt=|center|frameless|75x75px]]
 
|[[File:Item Incendiary Bomb 2.png|alt=|center|frameless|75x75px]]
 
|[[File:Item Incendiary Bomb 2.png|alt=|center|frameless|75x75px]]
|'''Incendiary Bomb'''
+
| style="text-align:center" |'''Incendiary Bomb'''
 
|Deals stagger and minor damage to all enemies in an area where it lands. Creates a large area of fire that deals damage over time.
 
|Deals stagger and minor damage to all enemies in an area where it lands. Creates a large area of fire that deals damage over time.
 
Enemies can block the explosion with shields, but cannot block the fire damage. Enemies will attempt to path around the fire.
 
Enemies can block the explosion with shields, but cannot block the fire damage. Enemies will attempt to path around the fire.
   
 
Explosion deals friendly fire at applicable [[Difficulty|Difficulties]]. The fire does not deal friendly fire damage.
 
Explosion deals friendly fire at applicable [[Difficulty|Difficulties]]. The fire does not deal friendly fire damage.
|[[File:Firstperson Incendiary Bomb 1.jpg|center|frameless|160x160px]]
+
|[[File:Firstperson Incendiary Bomb 1.jpg|center|frameless|133x133px|alt=]]
|[[File:Firstperson Incendiary Bomb 2.jpg|center|frameless|160x160px]]
+
|[[File:Firstperson Incendiary Bomb 2.jpg|center|frameless|133x133px|alt=]]
 
|}
 
|}
   
 
====Notes====
 
====Notes====
Medical Supplies are the only item that cannot be given to another player although it can be used to heal them directly.
+
Medical Supplies are the only consumable that cannot be given to another player, but it can be used to heal them directly.
   
 
==Collectibles==
 
==Collectibles==
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| style="width: 11.4%" |[[File:Item-tome.png|alt=|center|frameless|75x75px]]
 
| style="width: 11.4%" |[[File:Item-tome.png|alt=|center|frameless|75x75px]]
 
| style="width: 13%; text-align:center" |'''Tome'''
 
| style="width: 13%; text-align:center" |'''Tome'''
|Grants 50% of the Loot Bar and additional XP to all players when the party reaches the end of the mission with it.
+
|Grants 50 points to [[Loot|Loot Bar]] and additional XP to all players when the party reaches the end of the mission with it.
   
 
Occupies the healing slot. Can be freely swapped with a healing item. Each Adventure Mission contains 3 Tomes.
 
Occupies the healing slot. Can be freely swapped with a healing item. Each Adventure Mission contains 3 Tomes.
| style="width: 10%" |[[File:Firstperson Tome.jpg|center|frameless|160x160px]]
+
| style="width: 8.4%" |[[File:Firstperson Tome.jpg|center|frameless|133x133px|alt=]]
 
|-
 
|-
 
|[[File:Item-Grimoire.png|alt=|center|frameless|75x75px]]
 
|[[File:Item-Grimoire.png|alt=|center|frameless|75x75px]]
|'''Grimoire'''
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| style="text-align:center" |'''Grimoire'''
|Grants 75% of the Loot Bar and additional XP to all players when the party reaches the end of the mission with it. Applies Grimoire [[Curse]] to all members of the party.
+
|Grants 75 points to [[Loot|Loot Bar]] and additional XP to all players when the party reaches the end of the mission with it. Applies a [[Curse]] to all members of the party.
Occupies the potion slot. Cannot be swapped with a potion once it has been picked up. Each adventure mission contains 2 Grimoires.
+
Occupies the potion slot. Cannot be swapped once it has been picked up. Each adventure mission contains 2 Grimoires.
   
Can be destroyed by selecting the Grimoire and holding Block and the Left Mouse Button. Destroyed if the player carrying it dies. Cannot be recovered.
+
Can be destroyed by selecting the Grimoire and holding '''Defend/Charge/Zoom''' and '''Attack''' or if the player carrying it dies. Destroying the Grimoire also removes the curse from the party. Cannot be recovered.
 
|[[File:Firstperson Grimoire.jpg|center|frameless|133x133px|alt=]]
 
Destroying the Grimoire also removes the curse from the party.
 
|[[File:Firstperson Grimoire.jpg|center|frameless|160x160px]]
 
 
|-
 
|-
 
|[[File:Item-Loot-Die.png|alt=|center|frameless|75x75px]]
 
|[[File:Item-Loot-Die.png|alt=|center|frameless|75x75px]]
|'''Loot Die'''
+
| style="text-align:center" |'''Loot Die'''
| colspan="2" |Grants 25% of a Loot Bar and additional XP to all players when the party reaches the end of the mission.
+
| colspan="2" |Grants 25 points to [[Loot|Loot Bar]] and additional XP to all players when the party reaches the end of the mission.
[[Monsters]] and [[Lords]] are guaranteed to drop Loot Dice. Can also be dropped by [[Sack Rat|Sack Rats]] or randomly found in containers.
+
Guaranteed drop from [[Monsters]] and [[Lords]]. Can also be dropped by [[Sack Rat|Sack Rats]] or randomly found in containers.
 
|-
 
|-
 
|[[File:Item-Ravaged-Art.png|alt=|center|frameless|87x87px]]
 
|[[File:Item-Ravaged-Art.png|alt=|center|frameless|87x87px]]
|'''Ravaged Art'''
+
| style="text-align:center" |'''Ravaged Art'''
| colspan="2" |There are three Ravaged Art on each [[Missions|Adventure Mission]], each spawning in one of several possible locations.
+
| colspan="2" |There are three Ravaged Art per [[Missions|Adventure Mission]], each spawning in one of several possible locations.
 
Collecting Ravaged Art completes challenges that reward [[Paintings]] that the player can hang in their [[Keep]].
 
Collecting Ravaged Art completes challenges that reward [[Paintings]] that the player can hang in their [[Keep]].
   
Unlike other bonus items, Ravaged Art must be picked up by each player for the player to gain rewards.
+
Unlike other bonus items, Ravaged Art must be picked up by individual players gain the reward.
 
|-
 
|-
 
|[[File:Item Chalice.png|alt=|center|frameless|75x75px]]
 
|[[File:Item Chalice.png|alt=|center|frameless|75x75px]]
  +
| style="text-align:center" |'''Poison Feast Chalice'''
|Chalice
 
 
| colspan="2" |Collectible required for completing Okri's Challenge, [[Challenges#The Curse of Drachenfels|(Un)holy Grails]]
 
| colspan="2" |Collectible required for completing Okri's Challenge, [[Challenges#The Curse of Drachenfels|(Un)holy Grails]]
 
|-
 
|-
 
|[[File:Item Ruggbroder 68.png|alt=|center|frameless|75x75px]]
 
|[[File:Item Ruggbroder 68.png|alt=|center|frameless|75x75px]]
|Ruggbroder '68
+
| style="text-align:center" |'''Ruggbroder '68'''
 
| colspan="2" |Collectible required for completing Okri's Challenge, [[Challenges#Bögenhafen|One More for the Road?]]
 
| colspan="2" |Collectible required for completing Okri's Challenge, [[Challenges#Bögenhafen|One More for the Road?]]
 
|-
 
|-
 
|[[File:Item Torn Journal Entry.png|alt=|center|frameless|75x75px]]
 
|[[File:Item Torn Journal Entry.png|alt=|center|frameless|75x75px]]
|Torn Journal Entry
+
| style="text-align:center" |'''Torn Journal Entry'''
 
| colspan="2" |Collectible required for completing Okri's Challenge, [[Challenges#The Curse of Drachenfels|The (Not So) Great Escape]].
 
| colspan="2" |Collectible required for completing Okri's Challenge, [[Challenges#The Curse of Drachenfels|The (Not So) Great Escape]].
 
|-
 
|-
 
|[[File:Item Vintage Drachenfels.png|alt=|center|frameless|75x75px]]
 
|[[File:Item Vintage Drachenfels.png|alt=|center|frameless|75x75px]]
|Vintage Drachenfels
+
| style="text-align:center" |'''Vintage Drachenfels'''
 
| colspan="2" |Collectible required for completing Okri's Challenge, [[Challenges#The Curse of Drachenfels|A Fine Vintage]].
 
| colspan="2" |Collectible required for completing Okri's Challenge, [[Challenges#The Curse of Drachenfels|A Fine Vintage]].
 
|}
 
|}
   
 
==Usable Items==
 
==Usable Items==
  +
Usable items are found spread out across each mission. They either contain supplies or function as objectives, obstacles or as part of a puzzle.
   
 
===Ammunition===
 
===Ammunition===
  +
Used to replenish various ranged weapons.
 
{| class="wikitable" style="width: 100%;"
 
{| class="wikitable" style="width: 100%;"
 
!Image
 
!Image
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|-
 
|-
 
| style="width: 11.4%" |[[File:Item-Ammo-Crate.png|alt=|center|frameless|75x75px]]
 
| style="width: 11.4%" |[[File:Item-Ammo-Crate.png|alt=|center|frameless|75x75px]]
| style="width: 13%; text-align:center" |'''Ammunition Crate'''
+
| style="text-align:center" |'''Ammunition Crate'''
 
|Restores ammunition to full.
 
|Restores ammunition to full.
 
|-
 
|-
 
| rowspan="2" |[[File:Item-Ammo-Pouch.png|alt=|center|frameless|75x75px]]
 
| rowspan="2" |[[File:Item-Ammo-Pouch.png|alt=|center|frameless|75x75px]]
|'''Ammunition Pouch'''
+
| style="text-align:center" |'''Ammunition Pouch'''
 
|Restores ammunition to full. Consumed upon pickup.
 
|Restores ammunition to full. Consumed upon pickup.
 
|-
 
|-
|'''Bardin's Survivalist'''
+
| style="text-align:center" |'''Bardin's Survivalist Ammunition'''
 
|Drops from [[Specials]] on death when a [[Ranger Veteran]] is in the party. Restores 10% of maximum ammo. Consumed on pickup.
'''Ammunition'''
 
|Drop from Specials on death when Bardin is in the party as [[Ranger Veteran]]. Restores 10% of maximum ammo. Consumed on pickup.
 
 
|}
 
|}
   
 
===Containers===
 
===Containers===
  +
Can contain various supplies to help complete the mission.
 
{| class="wikitable" style="width: 100%;"
 
{| class="wikitable" style="width: 100%;"
 
!Image
 
!Image
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| style="width: 11.4%" |[[File:Item-Chest.png|alt=|center|frameless|119x119px]]
 
| style="width: 11.4%" |[[File:Item-Chest.png|alt=|center|frameless|119x119px]]
 
| style="width: 13%; text-align:center" |'''Chest'''
 
| style="width: 13%; text-align:center" |'''Chest'''
|May contain a Consumable Item,Loot Die, or Ravaged art. Its contents can be tagged without being opened with the exception of Loot Dice.
+
|May contain a Consumable Item, Loot Die, or Ravaged Art. Its contents can be tagged without being opened with the exception of Loot Dice.
 
|-
 
|-
 
|[[File:Item-Crate.png|alt=|center|frameless|75x75px]]
 
|[[File:Item-Crate.png|alt=|center|frameless|75x75px]]
|'''Crate'''
+
| style="text-align:center" |'''Crate'''
 
|May contain a Consumable Item or Loot Die. Its contents can be tagged without being opened with the exception of Loot Dice.
 
|May contain a Consumable Item or Loot Die. Its contents can be tagged without being opened with the exception of Loot Dice.
 
|}
 
|}
   
 
===Explosives===
 
===Explosives===
  +
Barrels are found at various locations in missions and are helpful during [[Horde|Hordes]].
 
{| class="wikitable" style="width: 100%;"
 
{| class="wikitable" style="width: 100%;"
 
!Image
 
!Image
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| style="width: 13%; text-align:center" |'''Explosive Barrel'''
 
| style="width: 13%; text-align:center" |'''Explosive Barrel'''
 
|Deals stagger and armor-piercing damage to all enemies in an area where it explodes. Enemies can block the explosion with shields. Explosion deals friendly fire at applicable [[Difficulty|Difficulties]]. Can be picked up, carried, and thrown. Hitting it or being hit while carrying it will light it, causing it to explode after 3 seconds. Hitting a lit barrel will cause it to explode immediately. Certain missions contain puzzles or objectives where the player must move Explosive Barrels to a certain spot in order to create a new path. The Lamp Oil cannot be used as replacement for these puzzles.
 
|Deals stagger and armor-piercing damage to all enemies in an area where it explodes. Enemies can block the explosion with shields. Explosion deals friendly fire at applicable [[Difficulty|Difficulties]]. Can be picked up, carried, and thrown. Hitting it or being hit while carrying it will light it, causing it to explode after 3 seconds. Hitting a lit barrel will cause it to explode immediately. Certain missions contain puzzles or objectives where the player must move Explosive Barrels to a certain spot in order to create a new path. The Lamp Oil cannot be used as replacement for these puzzles.
| style="width: 10%" |[[File:Firstperson Explosive Barrel.jpg|center|frameless|160x160px]]
+
| style="width: 8.4%" |[[File:Firstperson Explosive Barrel.jpg|center|frameless|133x133px|alt=]]
 
|-
 
|-
 
|[[File:Item-Lamp-Oil.png|alt=|center|frameless|75x75px]]
 
|[[File:Item-Lamp-Oil.png|alt=|center|frameless|75x75px]]
|'''Lamp Oil'''
+
| style="text-align:center" |'''Lamp Oil'''
 
|Creates a large area of fire dealing damage over time. Fire deals friendly fire at all [[Difficulty|Difficulties]]. Can be picked up, carried, and thrown. Hitting it or being hit while carrying it will light, causing it to explode after 3 seconds. Hitting a lit barrel will cause it to explode immediately. Enemies will attempt to path around the fire.
 
|Creates a large area of fire dealing damage over time. Fire deals friendly fire at all [[Difficulty|Difficulties]]. Can be picked up, carried, and thrown. Hitting it or being hit while carrying it will light, causing it to explode after 3 seconds. Hitting a lit barrel will cause it to explode immediately. Enemies will attempt to path around the fire.
|[[File:Firstperson Lamp Oil.jpg|center|frameless|160x160px]]
+
|[[File:Firstperson Lamp Oil.jpg|center|frameless|133x133px|alt=]]
 
|}
 
|}
   
 
===Obstacles===
 
===Obstacles===
  +
Obstacles are often used to bar the path in various situations.
 
{| class="wikitable" style="width: 100%;"
 
{| class="wikitable" style="width: 100%;"
 
!Image
 
!Image
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|-
 
|-
 
|[[File:Item-boards.png|alt=|center|frameless|120x120px]]
 
|[[File:Item-boards.png|alt=|center|frameless|120x120px]]
|'''Boards'''
+
| style="text-align:center" |'''Boards'''
 
|An interactive element that must be broken to move through. Although boards appear to bar the way on several maps, they can often just be walked around-- but it's fun to break things, isn't it?
 
|An interactive element that must be broken to move through. Although boards appear to bar the way on several maps, they can often just be walked around-- but it's fun to break things, isn't it?
 
|-
 
|-
 
|[[File:Item Branches.png|alt=|center|frameless|92x92px]]
 
|[[File:Item Branches.png|alt=|center|frameless|92x92px]]
|'''Branches'''
+
| style="text-align:center" |'''Branches'''
 
|An interactive element that must be broken to move through. Branches typically appear as mossy vines, hanging between trees or other surfaces. Attacks on them will break them, allowing passage. However, it appears that horde creatures (infantry and even elites) do not get this concept, and there are some cases where you can bunch the enemy behind a wall of these vines where they will just congregate, vulnerable to fire attacks or attacks from above.
 
|An interactive element that must be broken to move through. Branches typically appear as mossy vines, hanging between trees or other surfaces. Attacks on them will break them, allowing passage. However, it appears that horde creatures (infantry and even elites) do not get this concept, and there are some cases where you can bunch the enemy behind a wall of these vines where they will just congregate, vulnerable to fire attacks or attacks from above.
 
|-
 
|-
 
|[[File:Item-Door.png|alt=|center|frameless|75x75px]]
 
|[[File:Item-Door.png|alt=|center|frameless|75x75px]]
|'''Door'''
+
| style="text-align:center" |'''Door'''
 
|An interactive element for proceeding through doorways. Doors can be interacted with, or can be broken with melee [[Weapons]] or explosives. Doors will delay ingress/egress of [[Enemies]] but only very briefly.
 
|An interactive element for proceeding through doorways. Doors can be interacted with, or can be broken with melee [[Weapons]] or explosives. Doors will delay ingress/egress of [[Enemies]] but only very briefly.
 
|-
 
|-
 
|[[File:Item Gates.png|center|frameless|75x75px|alt=]]
 
|[[File:Item Gates.png|center|frameless|75x75px|alt=]]
|'''Gate'''
+
| style="text-align:center" |'''Gate'''
 
|An interactive element for proceeding through doorways. Gates can be interacted with, or can be broken with melee weapons or explosives. Gates will delay ingress/egress of [[Enemies]] but only very briefly.
 
|An interactive element for proceeding through doorways. Gates can be interacted with, or can be broken with melee weapons or explosives. Gates will delay ingress/egress of [[Enemies]] but only very briefly.
 
|-
 
|[[File:Item Wine Tun.png|alt=|center|frameless|99x99px]]
  +
| style="text-align:center" |'''Wine Tun'''
  +
|An interactive element on [[A Quiet Drink]] that must be rolled aside to move past.
 
|}
 
|}
   
 
==Objectives==
 
==Objectives==
  +
Objectives are integral to complete each mission.
 
{| class="wikitable" style="width: 100%;"
 
{| class="wikitable" style="width: 100%;"
 
!Image
 
!Image
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|-
 
|-
 
|[[File:Item Battering Ram.png|alt=|center|frameless|118x118px]]
 
|[[File:Item Battering Ram.png|alt=|center|frameless|118x118px]]
|'''Battering Ram'''
+
| style="text-align:center" |'''Battering Ram'''
 
| colspan="2" |An interactive element found in [[The War Camp]]. It has a pre-programmed path and can be moved forward simply by [[Heroes & Careers|Heroes]] touching it.
 
| colspan="2" |An interactive element found in [[The War Camp]]. It has a pre-programmed path and can be moved forward simply by [[Heroes & Careers|Heroes]] touching it.
 
|-
 
|-
 
|[[File:Item Bell.png|alt=|center|frameless|75x75px]]
 
|[[File:Item Bell.png|alt=|center|frameless|75x75px]]
|'''Bell'''
+
| style="text-align:center" |'''Bell'''
 
| colspan="2" |An interactive element for certain objectives. Bells appear in several maps, where they are often used to commence an end event (such as the end-of-level event).
 
| colspan="2" |An interactive element for certain objectives. Bells appear in several maps, where they are often used to commence an end event (such as the end-of-level event).
 
|-
 
|-
 
|[[File:Item_Blightreaper.png|alt=|center|frameless|75x75px]]
 
|[[File:Item_Blightreaper.png|alt=|center|frameless|75x75px]]
|'''Blightreaper'''
+
| style="text-align:center" |'''Blightreaper'''
 
| colspan="2" |An objective after the finale in [[The Blightreaper]].
 
| colspan="2" |An objective after the finale in [[The Blightreaper]].
 
|-
 
|-
 
|[[File:Item-buboe-boil.png|alt=|center|frameless|94x94px]]
 
|[[File:Item-buboe-boil.png|alt=|center|frameless|94x94px]]
|'''Buboes / boils'''
+
| style="text-align:center" |'''Buboes / Boils'''
 
| colspan="2" |A interactive [[Chaos]] element that must be destroyed for certain objectives and puzzles. These appear on three maps, though they're only integral on one of them. An exploding buboe sprays a fountain of acid that will linger on the ground (similar, or identical, to Bile Troll puke).
 
| colspan="2" |A interactive [[Chaos]] element that must be destroyed for certain objectives and puzzles. These appear on three maps, though they're only integral on one of them. An exploding buboe sprays a fountain of acid that will linger on the ground (similar, or identical, to Bile Troll puke).
  +
|-
  +
|[[File:Item Bugmans XXXXXX.png|alt=|center|frameless|75x75px]]
  +
| style="text-align:center" |'''Bugman's XXXXXX'''
  +
| colspan="2" |Brewed by Josef Bugman and also known as Bugman's Brew or Bugman's Ale. Available in [[A Quiet Drink]], but eventually more trouble than it's worth.
 
|-
 
|-
 
|[[File:Item Cage.png|alt=|center|frameless|75x75px]]
 
|[[File:Item Cage.png|alt=|center|frameless|75x75px]]
|'''Cages'''
+
| style="text-align:center" |'''Cages'''
| colspan="2" |An interactive element for certain objectives. In ''Against the Grain'', freeing survivors that are locked in cages is the objective. The cages are unlocked simply by interacting with them; no key is necessary.
+
| colspan="2" |An interactive element for certain objectives. In [[Against the Grain]], freeing survivors that are locked in cages is the objective. No key is necessary as the cages are unlocked simply by interacting with them.
 
|-
 
|-
 
|[[File:Item Cannon.png|alt=|center|frameless|118x118px]]
 
|[[File:Item Cannon.png|alt=|center|frameless|118x118px]]
|'''Cannon'''
+
| style="text-align:center" |'''Cannon'''
| colspan="2" |An interactive element for certain objectives. Interactive cannon appear on two maps. In both cases, the cannon is required to progress the level. Cannons are only interactive in the sense that you must interact with them to trigger their pre-scripted behavior. They do not operate as free-form mounted weapons.
+
| colspan="2" |An interactive element for certain objectives. Interactive cannons appear on two maps. In both cases, the cannon is required to progress the level. Cannons are only interactive in the sense that you must interact with them to trigger their pre-scripted behavior. They do not operate as free-form mounted weapons.
 
|-
 
|-
 
|[[File:Item Cannonball.png|alt=|center|frameless|75x75px]]
 
|[[File:Item Cannonball.png|alt=|center|frameless|75x75px]]
|'''Cannonball'''
+
| style="text-align:center" |'''Cannonball'''
|An interactive element on [[Fort Brachsenbrücke|Fort Brachsenbrucke]]. The last shot to be fired from the cannon depends upon the retrieval of a Cannonball that will appear in a random spot on the Fort grounds once needed. It needs to be carried by a party member and follows the same rules as carrying other objects, except it can't be ignited. It can be thrown or dropped to injure enemies (and there is a [[Okri's Challenges#Helmgart|Challenge]] for this), but its ultimate destination is by the cannon in the fort, which triggers the exit Portal.
+
|An interactive element on [[Fort Brachsenbrücke]]. The last shot to be fired from the cannon depends upon the retrieval of a Cannonball that will appear in a random spot on the Fort grounds once needed. It needs to be carried by a party member and follows the same rules as carrying other objects, except it can't be ignited. It can be thrown or dropped to injure enemies (and there is a [[Okri's Challenges#Helmgart|Challenge]] for this), but its ultimate destination is by the cannon in the fort, which triggers the exit Portal.
| style="width: 10%" |[[File:Firstperson Cannonball.jpg|alt=|center|frameless|160x160px]]
+
| style="width: 8.4%" |[[File:Firstperson Cannonball.jpg|alt=|center|frameless|133x133px]]
 
|-
 
|-
 
|[[File:Item Chains.png|alt=|center|frameless|88x88px]]
 
|[[File:Item Chains.png|alt=|center|frameless|88x88px]]
|'''Chains'''
+
| style="text-align:center" |'''Chains'''
| colspan="2" |An interactive element for certain objectives. Can be broken. Chains appear on two maps, and in both cases, must be broken using melee attacks in order to advance map objectives. Health bars may indicate the health of the chain (as in the [[Garden of Morr]]).
+
| colspan="2" |An interactive element for certain objectives. Can be broken. Chains appear on two missions, and in both cases, must be broken using melee attacks in order to advance mission objectives. Health bars may indicate the health of the chain (as in the [[Garden of Morr]]).
 
|-
 
|-
 
|[[File:Item Crude Weapon.png|alt=|center|frameless|75x75px]]
 
|[[File:Item Crude Weapon.png|alt=|center|frameless|75x75px]]
|'''Crude Weapon'''
+
| style="text-align:center" |'''Crude Weapon'''
 
| colspan="2" |Found embedded in a [[Rat Ogre]]'s corpse on [[Dark Omens]]. Removal heralds the start of an ambush.
 
| colspan="2" |Found embedded in a [[Rat Ogre]]'s corpse on [[Dark Omens]]. Removal heralds the start of an ambush.
 
|-
 
|-
 
|[[File:Item_Door_Knocker.png|alt=|center|frameless|77x77px]]
 
|[[File:Item_Door_Knocker.png|alt=|center|frameless|77x77px]]
|'''Door Knocker'''
+
| style="text-align:center" |'''Door Knocker'''
 
| colspan="2" |Found on a door in [[The Enchanter's Lair]]. See if anyone's home...
 
| colspan="2" |Found on a door in [[The Enchanter's Lair]]. See if anyone's home...
 
|-
 
|-
|[[File:Item Generator.png|alt=|center|frameless|75x75px]]
+
|[[File:Old Hunt Map.png|alt=|center|frameless|150x150px]]
  +
| style="text-align:center" |'''Map'''
|'''Generators'''
 
| colspan="2" |An interactive element for the objective in [[The Skittergate]].
+
| colspan="2" |Found behind a bookcase below the Temple Nave in [[Old Haunts]].
 
|-
 
|-
 
|[[File:Item-minecart.png|alt=|center|frameless|140x140px]]
 
|[[File:Item-minecart.png|alt=|center|frameless|140x140px]]
|'''Minecart'''
+
| style="text-align:center" |'''Minecart'''
 
| colspan="2" |An interactive element for certain objectives. Carts appear on two maps and, in both cases, are used to transport Explosive Barrels. Minecarts have a completely pre-programmed path, whether on rails or not, and can be moved forward simply by characters touching them-- actual pushing isn't necessary, and the speed is deterministic. Minecarts that are speeding down slopes can injure or kill enemies.
 
| colspan="2" |An interactive element for certain objectives. Carts appear on two maps and, in both cases, are used to transport Explosive Barrels. Minecarts have a completely pre-programmed path, whether on rails or not, and can be moved forward simply by characters touching them-- actual pushing isn't necessary, and the speed is deterministic. Minecarts that are speeding down slopes can injure or kill enemies.
 
|-
 
|-
 
|[[File:Item-porticullis.png|alt=|center|frameless|116x116px]]
 
|[[File:Item-porticullis.png|alt=|center|frameless|116x116px]]
|'''Porticullis (chain)'''
+
| style="text-align:center" |'''Porticullis (chain)'''
 
| colspan="2" |An interactive element for certain objectives. Appears on at least three maps and accompanies a Horde of enemies while it winds.
 
| colspan="2" |An interactive element for certain objectives. Appears on at least three maps and accompanies a Horde of enemies while it winds.
 
|-
 
|-
|[[File:Item-skittergate-keystaff.png|alt=|center|frameless|75x75px]]
+
|[[File:Item-skittergate-keystaff.png|alt=|center|frameless|140x140px]]
|'''Skittergate Keystaff'''
+
| style="text-align:center; height:74px"" |'''Skittergate Keystaff'''
 
| colspan="2" |An object required to progress through the [[Skittergate]]. Like Keys, it does not matter which player picks up the Keystaff. Any player may activate the Skittergate once a party member has grabbed the Keystaff.
 
| colspan="2" |An object required to progress through the [[Skittergate]]. Like Keys, it does not matter which player picks up the Keystaff. Any player may activate the Skittergate once a party member has grabbed the Keystaff.
  +
|-
  +
|[[File:Skull of Blosphoros.png|center|frameless|75x75px]]
  +
| style="text-align:center" |'''Skull of Blosphoros'''
  +
|Used in the Geheimnisnacht 2021 [[Special Events|Special Event]].
 
|[[File:Firstperson Skull of Blosphoros.jpg|center|frameless|133x133px]]
 
|-
 
|-
 
|[[File:Item Mutator Statue.png|alt=|center|frameless|75x75px]]
 
|[[File:Item Mutator Statue.png|alt=|center|frameless|75x75px]]
|'''Statue'''
+
| style="text-align:center" |'''Statue'''
 
|Used in the [[Special Events#Weekly Events|Weekly Event]], Special Delivery, where players need to carry the statue to the [[Bridge of Shadows]]. If left unattended it will slowly start shining and eventually detonate, failing the mission.
 
|Used in the [[Special Events#Weekly Events|Weekly Event]], Special Delivery, where players need to carry the statue to the [[Bridge of Shadows]]. If left unattended it will slowly start shining and eventually detonate, failing the mission.
|[[File:Firstperson Mutator Statue.jpg|center|frameless|160x160px]]
+
|[[File:Firstperson Mutator Statue.jpg|center|frameless|133x133px|alt=]]
  +
|-
  +
|[[File:Item Generator.png|alt=|center|frameless|75x75px]]
  +
| style="text-align:center" |'''Warp'''
 
'''Generators'''
  +
| colspan="2" |An interactive element for the objective in [[The Skittergate]].
 
|}
 
|}
   
 
==Puzzle Objects==
 
==Puzzle Objects==
  +
Puzzle objects are used to provide access to Tomes & Grimoires or as part of Okri's Challenges.
 
{| class="wikitable" style="width: 100%;"
 
{| class="wikitable" style="width: 100%;"
 
!Image
 
!Image
Line 300: Line 321:
 
| style="width: 11.4%" |[[File:Item_Cameo.png|alt=|center|frameless|75x75px]]
 
| style="width: 11.4%" |[[File:Item_Cameo.png|alt=|center|frameless|75x75px]]
 
| style="width: 13%; text-align:center" |'''Cameo'''
 
| style="width: 13%; text-align:center" |'''Cameo'''
| colspan="2" |Hidden item in [[Dark Omens]]. Required for the challenge [[Okri%27s_Challenges#Winds_of_Magic|Keepsake]].
+
| colspan="2" |Hidden item in [[Dark Omens]]. Required for [[Keepsake]].
 
|-
 
|-
 
|[[File:Item-Candle.png|alt=|center|frameless|75x75px]]
 
|[[File:Item-Candle.png|alt=|center|frameless|75x75px]]
|'''Candle'''
+
| style="text-align:center" |'''Candle'''
 
| colspan="2" |An interactive element for certain puzzles.
 
| colspan="2" |An interactive element for certain puzzles.
  +
|-
  +
|[[File:Item Cog.png|center|frameless|75x75px]]
  +
| style="text-align:center" |'''Cog'''
  +
| colspan="2" |Randomly found on various spots in [[Taal's Horn Keep]]. Required for [[Come to Bardin ...]]
 
|-
 
|-
 
|[[File:Item Doorlock.png|alt=|center|frameless|140x140px]]
 
|[[File:Item Doorlock.png|alt=|center|frameless|140x140px]]
|'''Doorlock'''
+
| style="text-align:center; height:74px" |'''Doorlock'''
 
| colspan="2" |An interactive element for opening locked doors. Only accessible from one side.
 
| colspan="2" |An interactive element for opening locked doors. Only accessible from one side.
 
|-
 
|-
 
|[[File:Item_Dragonbane_Gem.png|alt=|center|frameless|75x75px]]
 
|[[File:Item_Dragonbane_Gem.png|alt=|center|frameless|75x75px]]
|'''Dragonbane Gem'''
+
| style="text-align:center" |'''Dragonbane Gem'''
| colspan="2" |Hidden item in [[Engines of War]]. Objective of the Challenge, [[Okri%27s_Challenges#Back_to_Ubersreik|Shiny!]]
+
| colspan="2" |Hidden item in [[Engines of War]]. Required for [[Shiny!]]
 
|-
 
|-
 
|[[File:Flask of Wayward Souls.png|alt=|center|frameless|75x75px]]
 
|[[File:Flask of Wayward Souls.png|alt=|center|frameless|75x75px]]
|Flask of Wayward Souls
+
| style="text-align:center" |'''Flask of Wayward Souls'''
| colspan="2" |An interactive element found in [[The Enchanter's Lair]].
+
| colspan="2" |An interactive element found in [[The Enchanter's Lair]]. Required for [[Extremely Wayward]].
 
|-
 
|-
 
|[[File:Item Gargoyle Head.png|center|frameless|78x78px|alt=]]
 
|[[File:Item Gargoyle Head.png|center|frameless|78x78px|alt=]]
|'''Gargoyle Head'''
+
| style="text-align:center" |'''Gargoyle Head'''
 
|Used as a Puzzle Object in [[Garden of Morr]]. Four also appear in [[Blood in the Darkness]] during the Finale.
 
|Used as a Puzzle Object in [[Garden of Morr]]. Four also appear in [[Blood in the Darkness]] during the Finale.
| style="width: 10%" |[[File:Firstperson Gargoyle Head.jpg|center|frameless|160x160px]]
+
| style="width: 8.4%" |[[File:Firstperson Gargoyle Head.jpg|center|frameless|133x133px|alt=]]
 
|-
 
|-
 
|[[File:Item Grandmother Zinglers Bones.png|alt=|center|frameless|104x104px]]
 
|[[File:Item Grandmother Zinglers Bones.png|alt=|center|frameless|104x104px]]
|'''Grandmother Zingler's Bones'''
+
| style="text-align:center" |'''Grandmother Zingler's Bones'''
| colspan="2" |Hidden item on [[Garden of Morr]]. Required for the challenge, [[Okri's Challenges#Back to Ubersreik|Last Respects]].
+
| colspan="2" |Hidden item on [[Garden of Morr]]. Required for [[Last Respects]].
 
|-
 
|-
 
|[[File:Item Grindstone.png|alt=|center|frameless|75x75px]]
 
|[[File:Item Grindstone.png|alt=|center|frameless|75x75px]]
|'''Grindstone'''
+
| style="text-align:center" |'''Grindstone'''
 
| colspan="2" |An interactive element with an unknown purpose.
 
| colspan="2" |An interactive element with an unknown purpose.
 
|-
 
|-
 
|[[File:Item Gutter Runners Secret Stash.png|alt=|center|frameless|75x75px]]
 
|[[File:Item Gutter Runners Secret Stash.png|alt=|center|frameless|75x75px]]
|'''Gutter Runner's Secret Stash'''
+
| style="text-align:center" |'''Gutter Runner's Secret Stash'''
| colspan="2" |Hidden Object found on [[The Horn of Magnus]]. Required for the challenge, [[Okri's Challenges#Back to Ubersreik|Pouch Pilferer]].
+
| colspan="2" |Hidden Object found on [[The Horn of Magnus]]. Required for [[Pouch Pilferer]].
 
|-
 
|-
 
|[[File:Item-keys.png|alt=|center|frameless|75x75px]]
 
|[[File:Item-keys.png|alt=|center|frameless|75x75px]]
|'''Key'''
+
| style="text-align:center" |'''Key'''
 
| colspan="2" |Used to unlock certain locked elements. Most-typically, keys are used to unlock chests that contain Grimoires. It does not matter which player picks up a key. Once any one member has the key, any other player may unlock the related door or chest.
 
| colspan="2" |Used to unlock certain locked elements. Most-typically, keys are used to unlock chests that contain Grimoires. It does not matter which player picks up a key. Once any one member has the key, any other player may unlock the related door or chest.
 
|-
 
|-
 
|[[File:Item-locked-chest.png|alt=|center|frameless|78x78px]]
 
|[[File:Item-locked-chest.png|alt=|center|frameless|78x78px]]
|'''Locked Chest'''
+
| style="text-align:center" |'''Locked Chest'''
 
| colspan="2" |An interactive element for certain puzzles. Used in conjunction with Key.
 
| colspan="2" |An interactive element for certain puzzles. Used in conjunction with Key.
 
|-
 
|-
 
|[[File:Item Lever.png|alt=|center|frameless|75x75px]]
 
|[[File:Item Lever.png|alt=|center|frameless|75x75px]]
|'''Lever'''
+
| style="text-align:center" |'''Lever'''
 
| colspan="2" |An interactive element for certain objectives. Levers have many shapes and sizes, and some may be hidden from view behind other objects.
 
| colspan="2" |An interactive element for certain objectives. Levers have many shapes and sizes, and some may be hidden from view behind other objects.
 
|-
 
|-
 
|[[File:Item loose book.png|center|frameless|75x75px]]
 
|[[File:Item loose book.png|center|frameless|75x75px]]
|'''Loose Book'''
+
| style="text-align:center" |'''Loose Book'''
 
| colspan="2" |An interactive element for certain puzzles. Loose Books highlight in the environment like other objects.
 
| colspan="2" |An interactive element for certain puzzles. Loose Books highlight in the environment like other objects.
  +
|-
  +
|[[File:Item Skaven Tech.png|alt=|center|frameless|87x87px]]
  +
| style="text-align:center" |'''Skaven Tech'''
  +
| colspan="2" |An interactive element found in [[Old Haunts]]. Required for [[Stop Touching Things!]]
 
|-
 
|-
 
|[[File:Item Suspicious Brick.png|center|frameless|99x99px|alt=]]
 
|[[File:Item Suspicious Brick.png|center|frameless|99x99px|alt=]]
|'''Suspicious Brick'''
+
| style="text-align:center" |'''Suspicious Brick'''
 
| colspan="2" |An interactive element for certain puzzles. Suspicious Bricks highlight in the environment like other objects.
 
| colspan="2" |An interactive element for certain puzzles. Suspicious Bricks highlight in the environment like other objects.
|-
 
|[[File:Item Torch.png|alt=|center|frameless|75x75px]]
 
|'''Torch'''
 
|Used to illuminate areas affected by darkness or to light fires.
 
| style="width: 10%" |[[File:Firstperson Torch.jpg|center|frameless|160x160px]]
 
 
|-
 
|-
 
|[[File:Item Skull.png|alt=|center|frameless|75x75px]]
 
|[[File:Item Skull.png|alt=|center|frameless|75x75px]]
|'''Skull'''
+
| style="text-align:center" |'''Skull'''
| colspan="2" |An interactive element found in [[Blood in the Darkness]].
+
| colspan="2" |An interactive element found in [[Blood in the Darkness]]. Required for [[A Fellow of Infinite Jest]]
 
|-
 
|-
 
|[[File:Skull of Eisenfaust.png|alt=|center|frameless|102x102px]]
 
|[[File:Skull of Eisenfaust.png|alt=|center|frameless|102x102px]]
|Skull of Eisenfaust
+
| style="text-align:center" |'''Skull of Eisenfaust'''
| colspan="2" |An interactive element found in [[The Enchanter's Lair]].
+
| colspan="2" |An interactive element found in [[The Enchanter's Lair]]. Required for [[Alas Poor Eisenfaust]].
  +
|-
  +
|[[File:Item Torch.png|alt=|center|frameless|75x75px]]
  +
| style="text-align:center" |'''Torch'''
 
|Used to illuminate areas affected by darkness or to light fires.
  +
| style="width: 8.4%" |[[File:Firstperson Torch.jpg|center|frameless|133x133px|alt=]]
 
|-
 
|-
 
|[[File:Item Unique Painting.png|center|frameless|91x91px|alt=]]
 
|[[File:Item Unique Painting.png|center|frameless|91x91px|alt=]]
|Unique Painting
+
| style="text-align:center" |'''Unique Painting'''
| colspan="2" |Found in the locked chest in [[Dark Omens]] when completing [[Okri's Challenges#Winds of Magic|Dark Tongue III]].
+
| colspan="2" |Found in the locked chest in [[Dark Omens]] when completing [[Dark Tongue III]].
 
|}
 
|}
 
[[Category:Interactables]]
 
[[Category:Interactables]]

Revision as of 06:04, 25 December 2021

In addition to Equipment there are various items and objects available within Missions, such as healing items, magical potions and potent explosives.

Consumables

Consumables are single use items that can be found in every mission. Each of these types of consumables have their own storage slot, and only one of each type may be carried at a time. Some consumables can be given to an ally by holding the item and pressing Defend/Charge/Zoom (Default: Right Mouse Button) on the ally.

Healing

Healing items are carried in the third equipment slot.

Image Item Name Effect In Use
Potion-HealingDraught
Healing Draught Can be consumed to heal 75 health. Replaces Temporary Health and clears all Wounds.
Firstperson Healing Draught
Item-Medical-Supplies
Medical Supplies Can be consumed to heal 80% of a player's missing health. Replaces temporary health and clears all wounds. Can be used on allies. Healing an ally will also clear your own wounds.
Firstperson Medical Supplies

Potions

Potions are carried in the fourth equipment slot.

Image Item Name Effect In Use
Potion-Concentration
Potion of Concentration Boosts Career Ability recharge rate for 10 seconds.
Firstperson Potion of Concentration
Potion-Speed
Potion of Speed Boosts movement speed and attack speed for 10 seconds.
Firstperson Potion of Speed
Potion-Strength
Potion of Strength Boosts Power for 10 seconds.
Firstperson Potion of Strength

Bombs

Bombs are carried in the fifth equipment slot. Pressing Attack (Default: Left Mouse Button) will light the fuse, and releasing Attack will throw the bomb. Pressing Defend/Charge/Zoom before throwing will snuff the fuse and store the bomb. There is no fuse timer: the bomb will not explode before the player throws the bomb, and it will not explode more quickly based on how long it has been lit.

Image 1 Image 2 Item Name Effect In Use Variation
Item-Bomb-Explosive
Item Bomb 2
Bomb Deals Stagger and armour-piercing damage to all Enemies in an area where it lands.

Enemies can Block the explosion with shields.

Explosion deals friendly fire at applicable Difficulties.

Firstperson Bomb 1
Firstperson Bomb 2
Item-Bomb-Incendiary
Item Incendiary Bomb 2
Incendiary Bomb Deals stagger and minor damage to all enemies in an area where it lands. Creates a large area of fire that deals damage over time.

Enemies can block the explosion with shields, but cannot block the fire damage. Enemies will attempt to path around the fire.

Explosion deals friendly fire at applicable Difficulties. The fire does not deal friendly fire damage.

Firstperson Incendiary Bomb 1
Firstperson Incendiary Bomb 2

Notes

Medical Supplies are the only consumable that cannot be given to another player, but it can be used to heal them directly.

Collectibles

Collectibles are items that grant bonus XP and Loot Bar progress at the end of the Mission, or contribute to the completion of Okri's Challenges. A list of all book locations can be found in the Book Locations page.

Image Item Name Effect/Use In Use
Item-tome
Tome Grants 50 points to Loot Bar and additional XP to all players when the party reaches the end of the mission with it.

Occupies the healing slot. Can be freely swapped with a healing item. Each Adventure Mission contains 3 Tomes.

Firstperson Tome
Item-Grimoire
Grimoire Grants 75 points to Loot Bar and additional XP to all players when the party reaches the end of the mission with it. Applies a Curse to all members of the party.

Occupies the potion slot. Cannot be swapped once it has been picked up. Each adventure mission contains 2 Grimoires.

Can be destroyed by selecting the Grimoire and holding Defend/Charge/Zoom and Attack or if the player carrying it dies. Destroying the Grimoire also removes the curse from the party. Cannot be recovered.

Firstperson Grimoire
Item-Loot-Die
Loot Die Grants 25 points to Loot Bar and additional XP to all players when the party reaches the end of the mission.

Guaranteed drop from Monsters and Lords. Can also be dropped by Sack Rats or randomly found in containers.

Item-Ravaged-Art
Ravaged Art There are three Ravaged Art per Adventure Mission, each spawning in one of several possible locations.

Collecting Ravaged Art completes challenges that reward Paintings that the player can hang in their Keep.

Unlike other bonus items, Ravaged Art must be picked up by individual players gain the reward.

Item Chalice
Poison Feast Chalice Collectible required for completing Okri's Challenge, (Un)holy Grails
Item Ruggbroder 68
Ruggbroder '68 Collectible required for completing Okri's Challenge, One More for the Road?
Item Torn Journal Entry
Torn Journal Entry Collectible required for completing Okri's Challenge, The (Not So) Great Escape.
Item Vintage Drachenfels
Vintage Drachenfels Collectible required for completing Okri's Challenge, A Fine Vintage.

Usable Items

Usable items are found spread out across each mission. They either contain supplies or function as objectives, obstacles or as part of a puzzle.

Ammunition

Used to replenish various ranged weapons.

Image Item Effect
Item-Ammo-Crate
Ammunition Crate Restores ammunition to full.
Item-Ammo-Pouch
Ammunition Pouch Restores ammunition to full. Consumed upon pickup.
Bardin's Survivalist Ammunition Drops from Specials on death when a Ranger Veteran is in the party. Restores 10% of maximum ammo. Consumed on pickup.

Containers

Can contain various supplies to help complete the mission.

Image Item Effect
Item-Chest
Chest May contain a Consumable Item, Loot Die, or Ravaged Art. Its contents can be tagged without being opened with the exception of Loot Dice.
Item-Crate
Crate May contain a Consumable Item or Loot Die. Its contents can be tagged without being opened with the exception of Loot Dice.

Explosives

Barrels are found at various locations in missions and are helpful during Hordes.

Image Item Effect In Use
Item-Explosive
Explosive Barrel Deals stagger and armor-piercing damage to all enemies in an area where it explodes. Enemies can block the explosion with shields. Explosion deals friendly fire at applicable Difficulties. Can be picked up, carried, and thrown. Hitting it or being hit while carrying it will light it, causing it to explode after 3 seconds. Hitting a lit barrel will cause it to explode immediately. Certain missions contain puzzles or objectives where the player must move Explosive Barrels to a certain spot in order to create a new path. The Lamp Oil cannot be used as replacement for these puzzles.
Firstperson Explosive Barrel
Item-Lamp-Oil
Lamp Oil Creates a large area of fire dealing damage over time. Fire deals friendly fire at all Difficulties. Can be picked up, carried, and thrown. Hitting it or being hit while carrying it will light, causing it to explode after 3 seconds. Hitting a lit barrel will cause it to explode immediately. Enemies will attempt to path around the fire.
Firstperson Lamp Oil

Obstacles

Obstacles are often used to bar the path in various situations.

Image Name Effect
Item Barricade
Barricade Appears on windows in The Pit. Needs to be kept repaired to block Enemies from entering.
Item-boards
Boards An interactive element that must be broken to move through. Although boards appear to bar the way on several maps, they can often just be walked around-- but it's fun to break things, isn't it?
Item Branches
Branches An interactive element that must be broken to move through. Branches typically appear as mossy vines, hanging between trees or other surfaces. Attacks on them will break them, allowing passage. However, it appears that horde creatures (infantry and even elites) do not get this concept, and there are some cases where you can bunch the enemy behind a wall of these vines where they will just congregate, vulnerable to fire attacks or attacks from above.
Item-Door
Door An interactive element for proceeding through doorways. Doors can be interacted with, or can be broken with melee Weapons or explosives. Doors will delay ingress/egress of Enemies but only very briefly.
Item Gates
Gate An interactive element for proceeding through doorways. Gates can be interacted with, or can be broken with melee weapons or explosives. Gates will delay ingress/egress of Enemies but only very briefly.
Item Wine Tun
Wine Tun An interactive element on A Quiet Drink that must be rolled aside to move past.

Objectives

Objectives are integral to complete each mission.

Image Item Effect/Use In Use
Item-Aethyr Crystal
Aethyr Crystal An interactive element for the objective in Athel Yenlui.
Item Battering Ram
Battering Ram An interactive element found in The War Camp. It has a pre-programmed path and can be moved forward simply by Heroes touching it.
Item Bell
Bell An interactive element for certain objectives. Bells appear in several maps, where they are often used to commence an end event (such as the end-of-level event).
Item Blightreaper
Blightreaper An objective after the finale in The Blightreaper.
Item-buboe-boil
Buboes / Boils A interactive Chaos element that must be destroyed for certain objectives and puzzles. These appear on three maps, though they're only integral on one of them. An exploding buboe sprays a fountain of acid that will linger on the ground (similar, or identical, to Bile Troll puke).
Item Bugmans XXXXXX
Bugman's XXXXXX Brewed by Josef Bugman and also known as Bugman's Brew or Bugman's Ale. Available in A Quiet Drink, but eventually more trouble than it's worth.
Item Cage
Cages An interactive element for certain objectives. In Against the Grain, freeing survivors that are locked in cages is the objective. No key is necessary as the cages are unlocked simply by interacting with them.
Item Cannon
Cannon An interactive element for certain objectives. Interactive cannons appear on two maps. In both cases, the cannon is required to progress the level. Cannons are only interactive in the sense that you must interact with them to trigger their pre-scripted behavior. They do not operate as free-form mounted weapons.
Item Cannonball
Cannonball An interactive element on Fort Brachsenbrücke. The last shot to be fired from the cannon depends upon the retrieval of a Cannonball that will appear in a random spot on the Fort grounds once needed. It needs to be carried by a party member and follows the same rules as carrying other objects, except it can't be ignited. It can be thrown or dropped to injure enemies (and there is a Challenge for this), but its ultimate destination is by the cannon in the fort, which triggers the exit Portal.
Firstperson Cannonball
Item Chains
Chains An interactive element for certain objectives. Can be broken. Chains appear on two missions, and in both cases, must be broken using melee attacks in order to advance mission objectives. Health bars may indicate the health of the chain (as in the Garden of Morr).
Item Crude Weapon
Crude Weapon Found embedded in a Rat Ogre's corpse on Dark Omens. Removal heralds the start of an ambush.
Item Door Knocker
Door Knocker Found on a door in The Enchanter's Lair. See if anyone's home...
Old Hunt Map
Map Found behind a bookcase below the Temple Nave in Old Haunts.
Item-minecart
Minecart An interactive element for certain objectives. Carts appear on two maps and, in both cases, are used to transport Explosive Barrels. Minecarts have a completely pre-programmed path, whether on rails or not, and can be moved forward simply by characters touching them-- actual pushing isn't necessary, and the speed is deterministic. Minecarts that are speeding down slopes can injure or kill enemies.
Item-porticullis
Porticullis (chain) An interactive element for certain objectives. Appears on at least three maps and accompanies a Horde of enemies while it winds.
Item-skittergate-keystaff
Skittergate Keystaff An object required to progress through the Skittergate. Like Keys, it does not matter which player picks up the Keystaff. Any player may activate the Skittergate once a party member has grabbed the Keystaff.
Skull of Blosphoros
Skull of Blosphoros Used in the Geheimnisnacht 2021 Special Event.
Firstperson Skull of Blosphoros
Item Mutator Statue
Statue Used in the Weekly Event, Special Delivery, where players need to carry the statue to the Bridge of Shadows. If left unattended it will slowly start shining and eventually detonate, failing the mission.
Firstperson Mutator Statue
Item Generator
Warp

Generators

An interactive element for the objective in The Skittergate.

Puzzle Objects

Puzzle objects are used to provide access to Tomes & Grimoires or as part of Okri's Challenges.

Image Name Effect In Use
Item Cameo
Cameo Hidden item in Dark Omens. Required for Keepsake.
Item-Candle
Candle An interactive element for certain puzzles.
Item Cog
Cog Randomly found on various spots in Taal's Horn Keep. Required for Come to Bardin ...
Item Doorlock
Doorlock An interactive element for opening locked doors. Only accessible from one side.
Item Dragonbane Gem
Dragonbane Gem Hidden item in Engines of War. Required for Shiny!
Flask of Wayward Souls
Flask of Wayward Souls An interactive element found in The Enchanter's Lair. Required for Extremely Wayward.
Item Gargoyle Head
Gargoyle Head Used as a Puzzle Object in Garden of Morr. Four also appear in Blood in the Darkness during the Finale.
Firstperson Gargoyle Head
Item Grandmother Zinglers Bones
Grandmother Zingler's Bones Hidden item on Garden of Morr. Required for Last Respects.
Item Grindstone
Grindstone An interactive element with an unknown purpose.
Item Gutter Runners Secret Stash
Gutter Runner's Secret Stash Hidden Object found on The Horn of Magnus. Required for Pouch Pilferer.
Item-keys
Key Used to unlock certain locked elements. Most-typically, keys are used to unlock chests that contain Grimoires. It does not matter which player picks up a key. Once any one member has the key, any other player may unlock the related door or chest.
Item-locked-chest
Locked Chest An interactive element for certain puzzles. Used in conjunction with Key.
Item Lever
Lever An interactive element for certain objectives. Levers have many shapes and sizes, and some may be hidden from view behind other objects.
Item loose book
Loose Book An interactive element for certain puzzles. Loose Books highlight in the environment like other objects.
Item Skaven Tech
Skaven Tech An interactive element found in Old Haunts. Required for Stop Touching Things!
Item Suspicious Brick
Suspicious Brick An interactive element for certain puzzles. Suspicious Bricks highlight in the environment like other objects.
Item Skull
Skull An interactive element found in Blood in the Darkness. Required for A Fellow of Infinite Jest
Skull of Eisenfaust
Skull of Eisenfaust An interactive element found in The Enchanter's Lair. Required for Alas Poor Eisenfaust.
Item Torch
Torch Used to illuminate areas affected by darkness or to light fires.
Firstperson Torch
Item Unique Painting
Unique Painting Found in the locked chest in Dark Omens when completing Dark Tongue III.