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Ironbreakers are the stalwart protectors of the dwarfen holds, considered by many to be the elite of their kind. Clad in magnificent runic armour and brandishing weapons of incomparable make, they muster in the deepest, darkest tunnels, prosecuting an endless battle against Skaven and worse.

Before he embraced a Ranger’s duties, Bardin earned his beard as an Ironbreaker in the great hold of Karak Norn. Skills burnished in darkness did not lose their lustre in the light. Following the defence of Ubersreik, Bardin felt the Ironbreaker’s oaths and gromril armour calling him once again, for only an Ironbreaker could stand as a bulwark against the evils gathering against the surface world.

As an Ironbreaker, Bardin is the indomitable bastion upon which the Vermintide breaks apart, a rallying point for straggling allies and a grim promise of death to rampaging foes. Be they ratman or Rotblood, no foe shall easily overcome the Ironbreaker, not while he has breath in his body and dwarf-forged gromril in his hand.
- Vermintide 2 Official Website

Portrait bardin ironbreaker.png
Gromril Armour
Hit Points

Ironbreaker is one of the three Careers from which Bardin Goreksson can choose.

This career is available at level 7, after Ranger Veteran and prior to Slayer at level 12.

The fourth Premium Career, Outcast Engineer is purchased separately.

Description[edit | edit source]

Ironbreakers are peerless tunnel fighters, armed and armoured for never-ending contest against Skaven and other Monsters of the depths.

In battle as an Ironbreaker, Bardin will be the indomitable wall upon which the Enemy's charge will break, and a bastion of steel for his comrades to rally around.

Special gear[edit | edit source]

Ironbreaker has 2 unique weapons that can only be used on Ironbreaker: Drakefire Pistols and Drakegun.

Skills and Traits[edit | edit source]

Ability Description
Ironbreaker impenetrable.jpg


Career Skill

  • Bardin taunts all nearby man-sized enemies, gains increased defence and can block any attack for the next 10 seconds. (Damage taken is reduced by 50%. Block cost reduced to 0.)
Ironbreaker gromril armour.jpg

Gromril Armour

Passive Ability

  • Completely absorbs one hit every 20 seconds.

Passive Ability

  • Reduces damage taken by 30%.

Passive Ability

  • Grants an extra stamina shield. (2 stamina)

Passive Ability

  • Decreases stun duration after getting hit by an attack by 50%.

Weapons[edit | edit source]

Melee Weapons
Bardin hammer.png
Two-Handed Hammer
Bardin greataxe.png
Great Axe
Bardin axe.png
Bardin weapon Hammer.png
Pickaxe icon.png
War Pick
Shield axe.png
Axe and Shield
Hammer shield icon.png
Hammer and Shield
Bardin dual hammers.png
Dual Hammers
Ranged Weapons
Bardin weapon ranged crossbow.png
Bardin handgun icon.png
Drakefire pistols.png
Drakefire Pistols
Grudge raker.png

Talents[edit | edit source]

You may select one talent from each tier and change them freely in Taal's Horn Keep.

Level 5






Staggering an enemy with a melee attack grants Temporary Health. Health gained is based on the strength of the stagger. Melee killing blows grants temporary health based on the health of the slain enemy. Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any Wounds.
Level 10

Rising Pressure


Blood of Grimnir


Rune-Etched Shield

Drake Fire damage increases from -80% to 120% and ranged attack speed reduces from 100% to 150% depending on overcharge. Removes overcharge slowdown. Each nearby ally increases power by 5%. Blocking an attack increases the power of Bardin and his nearby allies by 2% for 10 seconds. Stacks up to 5 times.
Level 15





Enhanced Power

Enemies that you stagger take 10% more damage from melee attacks for 5 seconds.

Deal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 40% against enemies afflicted by more than one stagger effect.

The first enemy hit always counts as staggered.

Deal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 40% against enemies afflicted by more than one stagger effect.

Increases total Power Level by 7.5%. This is calculated before other buffs are applied.
Level 20



Gromril Curse


Tunnel Fighter

Periodically generate stacks of Rising Anger every 7 seconds while Gromril is active. When Gromril is removed gain 10% attack speed per stack of Rising Anger. When Gromril Armour is removed all nearby enemies are knocked back. Reduces the cooldown of Gromril Armour to 10 seconds.
Level 25

Dawi Defiance


The Rolling Mountain


Miner’s Rythm

When Bardins guard is broken there is a 50% chance to instantly restore all stamina. Killing enemies with melee attacks while on full stamina reduces the cooldown of Impenetrable by 2%. After landing a charged attack Bardin recovers stamina 40% faster for 2 seconds.
Level 30

Drengbarazi Oath


Oi! Wazzok!


Booming Taunt

Impenetrable increases power of nearby allies by 20% for 10 seconds. Impenetrable taunt now forces monsters to attack Bardin. Increases the radius of Impenetrables taunt by 15%. Increases the duration of Impenetrable to 15 seconds.

Used the following template to fill in the talents for this career:

Promotional Art[edit | edit source]

Hero ironbreaker.png

Career ironbreaker 01.jpg Caereer ironbreaker 01.png

Heroes in Vermintide 2
Kruber icon.pngMarkus Kruber
Bardin icon.pngBardin Goreksson
Kerillian icon.pngKerillian
Saltzpyre icon.pngVictor Saltzpyre
Sienna icon.pngSienna Fuegonasus