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{{Careertabs|{{BASEPAGENAME}}}} |} <blockquote><br />''Not all the Empire’s battles are fought in a clash of battle lines, regimental colours whipping and snapping in the breeze. In the tangled murk of the Reikwald, and a hundred other forests, determined huntsmen track raiding warbands, laying them low with volleys of arrows and lead shot. It isn’t soldiering as understood in the barrack-rooms of Altdorf, but it is vital work, nonetheless.''</blockquote><blockquote>''Kruber has always sought a simpler life. He grew to manhood in Taal’s sight, and a youth spent on his parents’ farm gave him a taste for the labours of the soil. Had he not enlisted, Kruber would still have found himself caught up in war, for in an Empire under siege no man keeps what he cannot fight for – soldier and farmer alike too easily become slave.''</blockquote><blockquote>''After Ubersreik, Kruber realized his disillusionment of army life wasn’t temporary and with the ghosts of his past still clawing at his soul, he sought solace and found it in returning to his roots. By walking the wilds of the Empire and devoting himself to Taal and Rhya, the Gods of Nature, Kruber was allowed to breathe and focus, at least as long as he had a stiff drink or two at hand.''</blockquote><blockquote>''As a Huntsman, Kruber favours the weapons of the deepwoods – the arrow and the bullet. He cuts a very different figure without uniform and armour, but he is all the lighter on his feet for that, able to stay one step ahead of the foe, and rain down death from afar.''<br />''-'' Vermintide 2 Official Website</blockquote>{{Career | name = {{PAGENAME}} | icon = Portrait kruber huntsman.png | passive = Waste Not, Want Not | ability = Hunter's Prowl | cooldown = 1:30 | hp = 100 }} '''Huntsman''' is one of the four [[Heroes & Careers#Careers|Careers]] from which [[Markus Kruber|Markus Kruber]] can choose. This career is unlocked at level 7, after [[Mercenary]] with [[Foot Knight]] unlocked at level 12. The fourth [[Premium Career]], [[Grail Knight]], is purchased separately. ==Description== Walking the path of the Huntsman, Kruber returns to his roots and finds solace in the worship of Taal and Rhya, the Gods of Nature. The Huntsman excels in ranged combat, delivering death from afar with bullet and arrow. Moving as one with the land, the Huntsman dons light armour, favoring speed and agility instead of heavy plate. In battle, the Huntsman is steady with his aim (especially after an ale or twelve). Relishing both the thrill of long range kills on particularly troublesome foes, as well as the satisfaction of mowing down waves of oncoming hordes through devastating firepower. ==Skills and Traits== {| class="wikitable article-table" ! style="text-align:center;" |Ability !Description |- | style="text-align:center;" |[[File:Huntsman active.png|link=|frameless|78x78px]] '''Hunter's Prowl''' | '''Career Skill''' *Markus disappears from sight for 6 seconds. When he [[Attack|Attacks]] or fires a [[Ranged Weapons|Ranged Weapon]] he gains a boosted ranged attack damage and reloading his ranged weapon does not consume [[Ammunition]]. *Kruber's movement is slightly slowed for the duration. *Dealing damage with any [[Weapons|Weapon]] breaks the invisibility, but all other effects remain for the duration. *If Kruber is not already reloading when the ability is activated, the weapon's clip is instantly refilled to full at no cost. *The invisibility does not grant the ability to move through [[Enemies]]. *Kruber can access increased zoom on his ranged weapons for the duration, similarly to [[Waystalker]]. |- | style="text-align:center;" |[[File:Huntsman passive.png|link=|frameless|78x78px]] '''Waste Not,''' '''Want Not''' | '''Passive Ability''' *Ranged headshots recover 1 ammunition. |- | style="text-align:center;" |[[File:Call out weakness.png|link=|frameless]] '''Call Out Weakness''' | '''Passive Ability''' *Critical strike chance aura. (+5% crit chance) |- | style="text-align:center;" |'''Poacher's Mark''' | '''Passive Ability''' *Double effective range for ranged weapons. |- | style="text-align:center;" |'''Deep Pockets''' | '''Passive Ability''' *Increased ammo capacity. (+50% ammunition) |} ==Weapons== {| border="1" style="border-collapse:collapse; align:center;" |- | colspan="12" style="text-align:center; background-color:#595959;" |'''Melee Weapons''' |- | style="width: 15%; vertical-align:top; text-align:center;" |[[File:Two-HandedSword.png|center|80x80px|link=Kruber's Two-Handed Sword]][[Kruber's Greatsword|Greatsword]] | style="width: 15%; vertical-align:top; text-align:center;" |[[File:Halberd.png|center|80x80px|link=Kruber's Halberd]][[Kruber's Halberd|Halberd]] | style="width: 15%; vertical-align:top; text-align:center;" |[[File:Sword.png|center|80x80px|link=Kruber's Sword]][[Kruber's Sword|Sword]] | style="width: 15%; vertical-align:top; text-align:center;" |[[File:ExecutionerSword.png|center|80x80px|link=Kruber's Executioner Sword]][[Kruber's Executioner Sword|Executioner Sword]] | style="width: 15%; vertical-align:top; text-align:center;" |[[File:Two-HandedHammer.png|center|80x80px|link=Kruber's Two-Handed Hammer]][[Kruber's Great Hammer|Great Hammer]] | style="width: 15%; vertical-align:top; text-align:center;" |[[File:SwordAndShield.png|center|80x80px|link=Kruber's Sword and Shield]][[Kruber's Sword and Shield|Sword and Shield]] |- | style="width: 15%; vertical-align:top; text-align:center;" |[[File:Mace.png|center|80x80px|link=Kruber's Mace]][[Kruber's Mace|Mace]] | style="width: 15%; vertical-align:top; text-align:center;" |[[File:MaceAndShield.png|center|80x80px|link=Kruber's Mace and Shield]][[Kruber's Mace and Shield|Mace and Shield]] | style="width: 15%; vertical-align:top; text-align:center;" |[[File:Mace and Sword.png|center|80x80px|link=Kruber's Mace and Sword]][[Kruber's Mace and Sword|Mace and Sword]] | style="width: 15%; vertical-align:top; text-align:center;" |[[File:Kruber_Spear_and_Shield.png|center|80x80px|link=Kruber's Spear and Shield]][[Kruber's Spear and Shield|Spear and Shield]] | style="width: 15%; vertical-align:top; text-align:center;" |[[File:Kruber_Tuskgor_Spear.png|center|80x80px|link=Kruber's Tuskgor Spear]][[Kruber's Tuskgor Spear|Tuskgor Spear]] | style="width: 15%; vertical-align:top; text-align:center;" |[[File:Bretonnian Longsword.png|link=Kruber's Bretonnian Longsword|alt=|center|80x80px]][[Kruber's Bretonnian Longsword|Bretonnian Longsword]] |- | colspan="11" style="text-align:center; background-color:#595959;" |'''Ranged Weapons''' |- | style="width: 15%; vertical-align:top; text-align:center;" |[[File:Kruber Blunderbuss.png|center|80x80px|link=Kruber's Blunderbuss]] [[Kruber's Blunderbuss|Blunderbuss]] | style="width: 15%; vertical-align:top; text-align:center;" |[[File:Kruber handgun.png|center|80x80px|link=Kruber's Handgun]] [[Kruber's Handgun|Handgun]] | style="width: 15%; vertical-align:top; text-align:center;" |[[File:Kuber Longbow.png|center|80x80px|link=Kruber's Longbow]][[Kruber's Longbow|Longbow]] | style="width: 15%; vertical-align:top; text-align:center;" |[[File:Kruber repeater handgun.png|center|80x80px|link=Kruber's Repeater Handgun]] [[Kruber's Repeater Handgun|Repeater Handgun]] |} ==Talents== {| style="border-collapse:collapse; align=center;" border="1" | colspan="3" style="text-align:center; background-color:#595959;" |'''Level 5''' |- | style="text-align:center; width: 33%;" |[[File:Hunt-Talent-01.png|link=|frameless|80x80px]] '''Taste of Victory''' | style="text-align:center; width: 33%;" |[[File:Hunt-Talent-02.png|link=|frameless|80x80px]] '''Huntsman’s Tally''' | style="text-align:center; width: 33%;" |[[File:Hunt-Talent-03.png|link=|frameless|80x80px]] '''Taal’s Bounty''' |- | style="vertical-align:top;" |[[Stagger|Staggering]] an enemy with a melee attack grants [[Temporary Health]]. Health gained is based on the strength of the stagger. | style="vertical-align:top;" |Melee killing blows grants temporary health based on the health of the slain enemy. | style="vertical-align:top;" |[[Healing]] yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any [[Wounds]]. |- | colspan="3" style="text-align:center; background-color:#595959;" |'''Level 10''' |- | style="text-align:center; width: 33%;" |[[File:Hunt-Talent-04.png|link=|frameless|80x80px]] '''Keep it Coming''' | style="text-align:center; width: 33%;" |[[File:Hunt-Talent-05.png|link=|frameless|80x80px]] '''Make 'Em Bleed''' | style="text-align:center; width: 33%;" |[[File:Hunt-Talent-06.png|link=|frameless|80x80px]] '''One in the Eye''' |- | style="vertical-align:top;" |Every third ranged hit causes the next shot to consume no ammo. | style="vertical-align:top;" |Critical hits cause enemies to take 20% increased damage for a short duration (15 seconds). Does not stack with similar effects. | style="vertical-align:top;" |Increased headshot bonus damage by 50%. |- | colspan="3" style="text-align:center; background-color:#595959;" |'''Level 15''' |- | style="text-align:center; width: 33%;" |[[File:Hunt-Talent-07.png|frameless|link=|80x80px]] '''Bulwark''' | style="text-align:center; width: 33%;" |[[File:Hunt-Talent-08.png|frameless|link=|80x80px]] '''Smiter''' | style="text-align:center; width: 33%;" |[[File:Hunt-Talent-09.png|frameless|link=|80x80px]] '''Enhanced Power''' |- | style="vertical-align:top;" |Enemies that you stagger take 10% more damage from melee attacks for 5 seconds. Deal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 40% against enemies afflicted by more than one stagger effect. | style="vertical-align:top;" |The first enemy hit always counts as staggered. Deal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 40% against enemies afflicted by more than one stagger effect. | style="vertical-align:top;" |Increases total Power Level by 7.5%. This is calculated before other buffs are applied. |- | colspan="3" style="text-align:center; background-color:#595959;" |'''Level 20''' |- | style="text-align:center; width: 33%;" |[[File:Hunt-Talent-10.png|frameless|link=|80x80px]] '''Thrill of the Hunt''' | style="text-align:center; width: 33%;" |[[File:Hunt-Talent-11.png|frameless|link=|80x80px]] '''Makin’ It Look Easy''' | style="text-align:center; width: 33%;" |[[File:Hunt-Talent-12.png|frameless|link=|80x80px]] '''Burst of Enthusiasm''' |- | style="vertical-align:top;" |Ranged headshots Increase reload speed by 20% for 5 seconds. | style="vertical-align:top;" |After scoring a ranged headshot Markus gains 25% increased critical hit chance. | style="vertical-align:top;" |Scoring a ranged headshot or critical strike grants 2 temporary health. Critical headshots doubles the effect. Effect can trigger once per attack. |- | colspan="3" style="text-align:center; background-color:#595959;" |'''Level 25''' |- | style="text-align:center; width: 33%;" |[[File:Hunt-Talent-13.png|frameless|link=|80x80px]] '''Shot Crafter''' | style="text-align:center; width: 33%;" |[[File:Hunt-Talent-14.png|frameless|link=|80x80px]] '''Tough Hide''' | style="text-align:center; width: 33%;" |[[File:Hunt-Talent-15.png|frameless|link=|80x80px]] '''Longshanks''' |- | style="vertical-align:top;" |Killing a special restores 10% ammunition. | style="vertical-align:top;" |Killing a [[Special]] or [[Elite]] enemy reduces damage taken by 10%. Stacks 4 times. Taking a hit removes one stack. | style="vertical-align:top;" |Increases movement speed by 10%. |- | colspan="3" style="text-align:center; background-color:#595959;" |'''Level 30''' |- | style="text-align:center; width: 33%;" |[[File:Hunt-Talent-16.png|link=|frameless|80x80px]] '''Blend In''' | style="text-align:center; width: 33%;" |[[File:Hunt-Talent-17.png|link=|frameless|80x80px]] '''Concealed Strikes''' | style="text-align:center; width: 33%;" |[[File:Hunt-Talent-18.png|link=|frameless|80x80px]] '''Head Down and Hidden''' |- | style="vertical-align:top;" |Reduces the cooldown of Prowl by 30%. | style="vertical-align:top;" |Attacking while under the effect of Prowl does not break stealth. | style="vertical-align:top;" |Increases the duration of Prowl to 10 seconds. |} ==Tips== * As a low-HP career, the Huntsman greatly benefits from using the long reach of the [[Kruber's Tuskgor Spear|Tuskgor Spear]] to keep enemies at a distance; one can attack enemies in melee from behind the protection of a frontliner, minimising the risk of damage. ==Promotional Art== <center>[[File:Hero_huntsman.jpg|300px]] [[File:Career huntsman 01.png|frameless]] [[File:Career huntsman 02.png|frameless]] </center> {{Heroes}} [[Category:Careers]] [[Category:Markus Kruber]]
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