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Not all the Empire’s battles are fought in a clash of battle lines, regimental colours whipping and snapping in the breeze. In the tangled murk of the Reikwald, and a hundred other forests, determined huntsmen track raiding warbands, laying them low with volleys of arrows and lead shot. It isn’t soldiering as understood in the barrack-rooms of Altdorf, but it is vital work, nonetheless.

Kruber has always sought a simpler life. He grew to manhood in Taal’s sight, and a youth spent on his parents’ farm gave him a taste for the labours of the soil. Had he not enlisted, Kruber would still have found himself caught up in war, for in an Empire under siege no man keeps what he cannot fight for – soldier and farmer alike too easily become slave.

After Ubersreik, Kruber realized his disillusionment of army life wasn’t temporary and with the ghosts of his past still clawing at his soul, he sought solace and found it in returning to his roots. By walking the wilds of the Empire and devoting himself to Taal and Rhya, the Gods of Nature, Kruber was allowed to breathe and focus, at least as long as he had a stiff drink or two at hand.

As a Huntsman, Kruber favours the weapons of the deepwoods – the arrow and the bullet. He cuts a very different figure without uniform and armour, but he is all the lighter on his feet for that, able to stay one step ahead of the foe, and rain down death from afar.
- Vermintide 2 Official Website

Portrait kruber huntsman.png
Waste Not, Want Not
Hunter's Prowl
Hit Points

Huntsman is one of the four Careers from which Markus Kruber can choose.

This career is unlocked at level 7, after Mercenary with Foot Knight unlocked at level 12.

The fourth Premium Career, Grail Knight, is purchased separately.


Walking the path of the Huntsman, Kruber returns to his roots and finds solace in the worship of Taal and Rhya, the Gods of Nature. The Huntsman excels in ranged combat, delivering death from afar with bullet and arrow. Moving as one with the land, the Huntsman dons light armour, favoring speed and agility instead of heavy plate.

In battle, the Huntsman is steady with his aim (especially after an ale or twelve). Relishing both the thrill of long range kills on particularly troublesome foes, as well as the satisfaction of mowing down waves of oncoming hordes through devastating firepower.

Skills and Traits[]

Ability Description
Huntsman active.png

Hunter's Prowl

Career Skill

  • Markus disappears from sight for 6 seconds. When he Attacks or fires a Ranged Weapon he gains a boosted ranged attack damage and reloading his ranged weapon does not consume Ammunition.
  • Kruber's movement is slightly slowed for the duration.
  • Dealing damage with any Weapon breaks the invisibility, but all other effects remain for the duration.
  • If Kruber is not already reloading when the ability is activated, the weapon's clip is instantly refilled to full at no cost.
  • The invisibility does not grant the ability to move through Enemies.
  • Kruber can access increased zoom on his ranged weapons for the duration, similarly to Waystalker.
Huntsman passive.png

Waste Not,

Want Not

Passive Ability

  • Ranged headshots recover 1 ammunition.
Call out weakness.png

Call Out Weakness

Passive Ability

  • Critical strike chance aura. (+5% crit chance)
Poacher's Mark

Passive Ability

  • Double effective range for ranged weapons.
Deep Pockets

Passive Ability

  • Increased ammo capacity. (+50% ammunition)


Melee Weapons
Executioner Sword
Great Hammer
Sword and Shield
Mace and Shield
Mace and Sword.png
Mace and Sword
Kruber Tuskgor Spear.png
Tuskgor Spear
Bretonnian Longsword
Ranged Weapons
Kruber Blunderbuss.png
Kruber handgun.png
Kuber Longbow.png
Kruber repeater handgun.png
Repeater Handgun


You may select one talent from each tier and change them freely in Taal's Horn Keep.

Level 5

Taste of Victory


Huntsman’s Tally


Taal’s Bounty

Staggering an enemy with a melee attack grants Temporary Health. Health gained is based on the strength of the stagger. Melee killing blows grants temporary health based on the health of the slain enemy. Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any Wounds.
Level 10

Keep it Coming


Make 'Em Bleed


One in the Eye

Every third ranged hit causes the next shot to consume no ammo. Critical hits cause enemies to take 20% increased damage for a short duration (15 seconds). Does not stack with similar effects. Increased headshot bonus damage by 50%.
Level 15





Enhanced Power

Enemies that you stagger take 10% more damage from melee attacks for 5 seconds.

Deal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 40% against enemies afflicted by more than one stagger effect.

The first enemy hit always counts as staggered.

Deal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 40% against enemies afflicted by more than one stagger effect.

Increases total Power Level by 7.5%. This is calculated before other buffs are applied.
Level 20

Thrill of the Hunt


Makin’ It Look Easy


Burst of Enthusiasm

Ranged headshots Increase reload speed by 20% for 5 seconds. After scoring a ranged headshot Markus gains 25% increased critical hit chance. Scoring a ranged headshot or critical strike grants 2 temporary health. Critical headshots doubles the effect. Effect can trigger once per attack.
Level 25

Shot Crafter


Tough Hide



Killing a special restores 10% ammunition. Killing a Special or Elite enemy reduces damage taken by 10%. Stacks 4 times. Taking a hit removes one stack. Increases movement speed by 10%.
Level 30

Blend In


Concealed Strikes


Head Down and Hidden

Reduces the cooldown of Prowl by 30%. Attacking while under the effect of Prowl does not break stealth. Increases the duration of Prowl to 10 seconds.


  • As a low-HP career, the Huntsman greatly benefits from using the long reach of the Tuskgor Spear to keep enemies at a distance; one can attack enemies in melee from behind the protection of a frontliner, minimising the risk of damage.

Promotional Art[]

Hero huntsman.jpg

Career huntsman 01.png Career huntsman 02.png

Heroes in Vermintide 2
Kruber icon.pngMarkus Kruber
Bardin icon.pngBardin Goreksson
Kerillian icon.pngKerillian
Saltzpyre icon.pngVictor Saltzpyre
Sienna icon.pngSienna Fuegonasus