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The Empire is home to many knightly orders, each with its own traditions, rituals and rivalries. Many are religious organisations, dedicated to deities as familiar as Sigmar and Ulric, or to foreign divinities such as Myrmidia, but most claim warrior’s honour and martial pride as far more important than any godly blessing. Especially in these dark days, when the gods of the Empire seem more distant than ever.

After fighting more or less continuously since Ubersreik, Kruber found himself invited to join the Order of the Reikshammer. Quite how this invitation arose is the subject of some speculation. Kruber certainly did nothing to seek out such an honour, and suspects that one of his companions brought word of his deeds to the Master of the Reikshammer. Whatever the cause, Kruber was knighted, and rose in rank like foam to a tankard’s brim, and was granted the rights, responsibilities – and more importantly, weapons – of an Imperial knight.

As a knight, Kruber stands tall in the thick of combat, trusting to heavy armour and sturdy shield to keep him hale, or a great weapon to crush his foes before they recognise the danger.
- Vermintide 2 Official Website

Foot Knight
Portrait kruber footknight.png
Protective Presence
Valiant Charge
Hit Points

Foot Knight is one of the four Careers from which Markus Kruber can choose.

This career is available at level 12, after Mercenary and Huntsman.

The fourth Premium Career, Grail Knight, is purchased separately.


Knighted for his heroic contribution to the defense of Ubersreik, Kruber has – somewhat reluctantly – climbed the social ladder. Not fully comfortable in his new station, Kruber has nonetheless found new method and purpose in his never-ending battles, be they against the enemy horde or his inner demons.

In battle, the Foot Knight is strong as steel in defence and fearsome in offence, able to shrug off the mightiest of blows or shatter enemy ranks with a formidable charge. Standing tall in the thick of combat, the Foot Knight is the epitome of a heavily armoured, front-line melee warrior.

Skills and Traits[]

Ability Description
Foot knight valiant charge.jpg

Valiant Charge

Career Skill

  • Markus charges forward, slamming into Enemies and knocking them back.
  • Charge can be canceled by pressing Block.
  • Can switch Weapons, fire Ranged Weapons, or use Items during charge.
  • Can block during charge by starting his block before charging and holding it throughout. The charge can still be canceled by releasing block and pressing block again.
Foot knight protective presence.jpg

Protective Presence

Passive Ability

  • Aura that reduces damage taken by 15%.
Taal's Fortitude

Passive Ability

  • Grants an extra stamina shield. (+2 stamina)
No Guts, No Glory

Passive Ability

  • Reduces damage taken by 10%.


Melee Weapons
Executioner Sword
Great Hammer
Sword and Shield
Mace and Shield
Mace and Sword.png
Mace and Sword
Bretonnian Longsword
Ranged Weapons
Kruber Blunderbuss.png
Kruber handgun.png
Kruber repeater handgun.png
Repeater Handgun


You may select one talent from each tier and change them freely in Taal's Horn Keep.

Level 5

Back Off, Ugly!


Bloody Unstoppable!


Templar’s Rally

Staggering an enemy with a melee attack grants Temporary Health. Health gained is based on the strength of the stagger. Striking multiple enemies in one swing grants temporary health based on the number of targets hit. Max 5 enemies. Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any Wounds.
Level 10

Staggering Force


Have at Thee!


Crowd Clearer

Increases stagger power by 35%. Staggering an elite enemy increases power by 15% for 10 seconds. Pushing an enemy increases attack speed by 15% for 3 seconds.
Level 15





Enhanced Power

Enemies that you stagger take 10% more damage from melee attacks for 5 seconds.

Deal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 40% against enemies afflicted by more than one stagger effect.

Deal 40% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 60% against enemies afflicted by more than one stagger effect. Increases total Power Level by 7.5%. This is calculated before other buffs are applied.
Level 20

Rock of the Reikland


Defensive Formation


Tag Team

Protective Presence's size is doubled and also grants 20% block cost reduction. Increases damage reduction from Protective Presence by 5% for each nearby ally. Kruber gains 10% power. The closest ally to Kruber gain 50% damage reduction and 10% increased power. Passive aura no longer affects allies.
Level 25

It’s Hero Time




Inspire Action

Resets the cooldown of Charge when an ally is incapacitated. Blocking an attack removes the stamina cost of pushing for 1 second. Staggering an elite enemy increases the cooldown generation rate of nearby allies by 100.0% for 0.5 seconds.
Level 30

Numb to Pain


Battering Ram


Bull of Ostland!

Valiant Charge grants invulnerability for 3 seconds. Doubles the width of Valiant Charge and allows Kruber to charge through great foes. Each enemy hit with Valiant Charge grants 3% attack speed for 10 seconds. Stacks up to 10 times.

Promotional Art[]

Hero foot knight.jpg

Career foot knight 01.png Career foot knight 02.png

Heroes in Vermintide 2
Kruber icon.pngMarkus Kruber
Bardin icon.pngBardin Goreksson
Kerillian icon.pngKerillian
Saltzpyre icon.pngVictor Saltzpyre
Sienna icon.pngSienna Fuegonasus