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Equipment refers to the items you find in your inventory which can be equipped by the Heroes. Equipment can be obtained from Loot Boxes or by Crafting. The average Power of all equipment currently in use is added to the total Hero Power.

All equipment can also be Salvaged into scrap and dust.

Equipment types

There are five equipment types, each corresponding to an equipment slot:

Rarity

Equipment comes in the following rarities (sometimes called "quality"), which determine the number of Properties and Traits the weapon has. Different rarities also can have different illusions. Most often, players refer to different rarities by the colour of the rarity, rather than the actual name.

Icon Rarity Colour # of Properties # of Traits Notes
Icon BG0 Blacksmith Blacksmith Grey 0 0 Template Equipment, has a Hero Power of 5
Icon BG1 Common Plentiful White 0 0
Icon BG2 Uncommon Common Green 1 0
Icon BG3 Rare Rare Blue 2 0
Icon BG4 Exotic Exotic Orange 2 1
Icon BG5 Veteran Veteran Red 2 1 Always 300 Power and max stats on Properties
Icon BG6 Undefined Cosmetic Purple Cosmetic items available through certain Challenge rewards and premium purchases from the Emporium of Wonders
Icon BG7 Weave Weave Yellow 2 1 Only available in Weaves

Weapons

Different Heroes have access to different Melee and Ranged weapons, and some weapons can be restricted to specific Careers. Different Weapon Illusions, which change the appearance of a Melee or Ranged weapon, are available for each. These skins are unlocked once a weapon with the skin has been obtained, and can be applied to similar weapons with Crafting.

Melee Weapons

Markus Kruber
Two-HandedSword
Two-Handed Sword
Halberd
Halberd
Sword
Sword
ExecutionerSword
Executioner Sword
Two-HandedHammer
Two-Handed Hammer
SwordAndShield
Sword and Shield
Mace
Mace
MaceAndShield
Mace and Shield
Mace and Sword
Mace and Sword
Kruber Tuskgor Spear
Tuskgor Spear
Kruber's Bretonnian Longsword
Bretonnian Longsword
BretonnianSwordAndShield
Bretonnian Sword and Shield
Bardin Goreksson
Bardin hammer
Two-Handed Hammer
Bardin greataxe
Great Axe
Bardin axe
Axe
Bardin weapon Hammer
Hammer
Pickaxe icon
War Pick
Shield axe
Axe and Shield
Hammer shield icon
Hammer and Shield
Bardin dual hammers
Dual Hammers
Bardin cog hammer
Cog Hammer
Kerillian
1hsword
Sword
Dagger
Dual Daggers
Duel-sword
Dual Swords
Sword-dagger
Sword and Dagger
Glaive
Glaive
Greatsword
Two-Handed Sword
Spear
Elven Spear
Kerillian axe
Elven Axe
Kerillian Spear and Shield
Spear and Shield
Victor Saltzpyre
Saltz rapier icon
Rapier
Saltz falchion icon
Falchion
Saltz axe icon
Axe
Saltz 2 handed sword icon
Two-Handed Sword
Flail icon
Flail
Axe and Falchion
Axe and Falchion
Saltzpyre Bill Hook
Bill Hook
Sienna Fuegonasus
Sienna Weapons Icon - Sword
Sword
Sienna Weapons Icon - Mace
Mace
Sienna Weapons Icon - Fire Sword
Fire Sword
Sienna Weapons Icon - Dagger
Dagger
Sienna Weapons Icon -Crowbill
Crowbill
Sienna Flaming Flail
Flaming Flail

Properties

Melee weapons can have the following properties:

  • Attack Speed (+2-5%)
  • Stamina (+1.0-2.0) 1
  • Block Cost Reduction (+10-30%)
  • Push/Block Angle (+10-30%)
  • Crit Chance (+2-5%)
  • Crit Power (+10-20%)
  • Power vs. Skaven
  • Power vs. Chaos

1 +1.0 Stamina is a half extra shield, +2.0 Stamina is a full extra shield

Traits

Image Name Description
Melee trait heroic intervention
Heroic Intervention Assisting an ally under attack restores 15 Temporary Health to both players. (Assisting allies refers to saving them from a Gutter Runner, Packmaster, or Lifeleech, or Staggering Enemies who are about to backstab them.)
Melee trait off balance
Off Balance Blocking an attack increases the damage the attacker takes by 20% for 5.0 seconds.
Opportunist icon
Opportunist Increases push strength by 50% when used against an attacking enemy.
Melee trait parry
Parry Timed blocks reduce stamina cost by 100%.
Melee trait resourceful combatant
Resourceful Combatant Melee critical strikes reduce the cooldown of your Career Skill by 5%. Effect can only trigger once every 4 seconds.
Melee trait swift slaying
Swift Slaying Critical Hits increase attack speed by 20% for 5.0 seconds.

Ranged Weapons

Markus Kruber
Kruber Blunderbuss
Blunderbuss
Kruber handgun
Handgun
Kuber Longbow
Longbow
Kruber repeater handgun
Repeater Handgun
Bardin Goreksson
Bardin weapon ranged crossbow
Crossbow
Bardin handgun icon
Handgun
Drakefire pistols
Drakefire Pistols
Drakegun
Drakegun
Grudge raker
Grudge-Raker
Bardin Throwing Axes
Throwing Axes
Bardin masterwork pistol
Masterwork Pistol
Kerillian
Swiftbow
Swiftbow
Longbow
Longbow
Swiftbow
Hagbane Shortbow
Xbow
Volley Crossbow
Victor Saltzpyre
Brace of pistols icon
Brace of Pistols
Saltz volley crossbow
Volley Crossbow
Saltz repeater pistol icon
Repeater Pistol
Saltz crossbow icon
Crossbow
Sienna Fuegonasus
Sienna Weapons Icon - Fireball Staff
Fireball Staff
Sienna Weapons Icon - Flamestorm Staff
Flamestorm Staff
Sienna Weapons Icon - Bolt Staff
Bolt Staff
Sienna Weapons Icon - Beam Staff
Beam Staff
Sienna Weapons Icon - Conflagration Staff
Conflagration Staff

Properties

Ranged weapons can have the following properties:

Unlike Charms, ranged weapons cannot have both Power vs. Skaven and Power vs. Chaos properties simultaneously.

Traits

Image Name Description
Ranged Trait Barrage
Barrage Consecutive attacks against the same targets boosts attack power by 5.0% for 5.0 seconds. (This effect stacks up to 5 times.)
Ranged trait conservative shooter
Conservative Shooter Headshots replenish 1.0 ammo
Heatsink icon
Heat Sink Critical hits refund the overcharge cost of the attack. (Only appears on Sienna's staves and Bardin's Drakefire weapons)
Hunter icon
Hunter Critical hits increase attack power by 25% against targets with the same armor class for a short time. (This effect lasts 10 seconds.)
Ranged Trait Inspirational Shot
Inspirational Shot Headshots restore stamina to nearby allies. (Restores 1 stamina, half of a shield icon.)
Ranged trait resourceful sharpshooter
Resourceful Sharpshooter Ranged critical hits reduce the cooldown of your Career Skill by 5%. Effect can only trigger once every 4 seconds.
Ranged trait scrounger
Scrounger Critical hits restore 5% of maximum ammunition. Can trigger once per attack.
Ranged trait thermal equalizer
Thermal Equalizer Weapon generates 20.0% less Overheat. (Only appears on Sienna's staves and Bardin's Drakefire weapons)

Jewellery

Jewellery is a group of equipment containing Necklaces, Charms and Trinkets. Jewellery is shared by all heroes and careers and has no in-game model.

They are shared across all Heroes & Careers. Their Properties provide bonuses to different hero statistics, and the Traits on each piece affects the three different Consumables found in Missions.

Salvaging jewellery gives Salvaged Gemcutter's Toolkits, which can be used to craft new jewellery.

Necklace

Necklaces are an equipable jewellery worn by all Heroes and Careers. Necklace properties are geared toward boosting the hero's defense and survivability. Necklace traits improve the hero's ability to heal. Like all jewelry, Necklaces can be crafted at the Forge using Scrap and a Salvaged Gemcutter's Toolkit.

Properties

Necklaces can have the following effects:

  • Health (+10-20%)
  • Stamina (+1.0-2.0) 1
  • Push/Block Angle (+10-30%)
  • Block Cost Reduction (+10-30%)
  • Damage Reduction vs. Skaven (+5-10%)
  • Damage Reduction vs. Chaos (+5-10%)
  • Damage Reduction vs. Area of Effect (+5-10%)

1 +1.0 Stamina is a half extra shield, +2.0 Stamina is a full extra shield

Traits

Image Name Description
Necklace trait barkskin
Barkskin Taking damage reduces the damage you take from subsequent sources by 40% for 2 seconds. This effect can only trigger every 2 seconds.
Necklace trait boon of shallya
Boon of Shallya Increases effectiveness of healing on you by 30%.
Necklace trait hand of shallya
Hand of Shallya Healing an ally with medical supplies also heals you for 50.0% of your missing health.
Necklace trait healers touch
Healers Touch 25.0% chance to not consume healing item on use.
Necklace trait natural bond
Natural Bond Passively regenerates 1 health every 5 seconds. Healing from First Aid Kits and Healing Draughts are converted to temporary health and cure any wound.

Charm

Charms are an equipable Jewellery worn by all Heroes and Careers. Charms provide bonuses to offensive stats with their properties, and bonuses to Potions with their traits. Like all jewelry, Charms can be crafted at the Forge using Scrap and a Salvaged Gemcutter's Toolkit.

Properties

All Power vs. properties stack additively. Unlike Ranged Weapons, charms can have both Power vs. Skaven and Power vs. Chaos properties at the same time.

Traits

Image Name Description
Concoction icon
Concoction Drinking a potion grants the effect of all other potions. Duration reduced by 50%.
Charm trait decanter
Decanter Increased duration of potions by 50%.
Charm trait home brewer
Home Brewer 25.0% chance to not consume potion on use.
Charm trait proxy
Proxy Consuming a potion spread the effect to the nearest ally.

Trinket

Trinkets are an equipable Jewellery worn by all Heroes and Careers. Trinket properties provide bonuses to a variety of utility stats. Trinket traits provide bonuses to Bombs. Like all jewelry, Trinkets can be crafted at the Forge using Scrap and a Salvaged Gemcutter's Toolkit. Trinkets do not have an in-game model.

Properties

  • Stamina Recovery (+10-30%)
  • Crit Chance (+3-5%)
  • Cooldown Reduction (+5-10%)
  • Movement Speed (+3-5%)
  • Respawn Speed (+10-30%)1
  • Revive Speed (+10-30%)2
  • Curse Resistance (+11-33%)

1 Player will respawn more quickly after they have died.

2 Does not work on rescues (freeing tied up teammates that have died)

Traits

Image Name Description
Trinket trait explosive ordnance
Explosive Ordinance Increases grenade explosion radius by 50.0%.
Trinket trait grenadier
Grenadier 25.0% chance to not consume grenade on use.
Trinket trait shrapnel
Shrapnel Grenades cause hit enemies to take 20.0% increased damage for 10.0 seconds.


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