Ogkspaz7754 (talk | contribs) (→Rarity) Tag: Visual edit |
No edit summary Tag: Visual edit |
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− | Equipment refers to the items you find in your inventory which can be equipped by the [[Heroes & Careers|Heroes]]. Equipment can be obtained from [[Loot#Loot Chests| |
+ | Equipment refers to the items you find in your inventory which can be equipped by the [[Heroes & Careers|Heroes]]. Equipment can be obtained from [[Loot#Loot Chests|Loot Boxes]] or by [[Crafting#Craft Item|Crafting]]. The average [[Hero Power|Power]] of all equipment currently in use is added to the total Hero Power. |
− | All equipment can also be [[Crafting#Salvage Items| |
+ | All equipment can also be [[Crafting#Salvage Items|Salvaged]] into scrap and dust. |
==Equipment types== |
==Equipment types== |
||
− | There are five equipment types, each corresponding to |
+ | There are five equipment types, each corresponding to an equipment slot: |
* [[Melee Weapon]] |
* [[Melee Weapon]] |
||
* [[Ranged Weapon]] |
* [[Ranged Weapon]] |
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* [[Charms]] |
* [[Charms]] |
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* [[Trinkets]] |
* [[Trinkets]] |
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− | |||
⚫ | Different Heroes have access to different Melee and Ranged weapons, and some weapons can be restricted to specific |
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− | |||
⚫ | |||
== Rarity == |
== Rarity == |
||
− | Equipment comes in the following rarities (sometimes called "quality"), which determine the number of [[Properties]] and [[Traits]] the weapon has. Different rarities also can have different |
+ | Equipment comes in the following rarities (sometimes called "quality"), which determine the number of [[Properties]] and [[Traits]] the weapon has. Different rarities also can have different illusions. Most often, players refer to different rarities by the colour of the rarity, rather than the actual name. |
− | {| class="wikitable |
+ | {| class="wikitable" |
!Icon |
!Icon |
||
!Rarity |
!Rarity |
||
!Colour |
!Colour |
||
− | !# of |
+ | !# of Properties |
− | !# of |
+ | !# of Traits |
!Notes |
!Notes |
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|- |
|- |
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|0 |
|0 |
||
|0 |
|0 |
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− | + | |Template Equipment, has a Hero Power of 5 |
|
|- |
|- |
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|[[File:Icon BG1 Common.png|frameless]] |
|[[File:Icon BG1 Common.png|frameless]] |
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+ | |Plentiful |
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⚫ | |||
|White |
|White |
||
|0 |
|0 |
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|- |
|- |
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|[[File:Icon BG2 Uncommon.png|frameless]] |
|[[File:Icon BG2 Uncommon.png|frameless]] |
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⚫ | |||
− | |Uncommon |
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|Green |
|Green |
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|1 |
|1 |
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|2 |
|2 |
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|1 |
|1 |
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− | |Always 300 |
+ | |Always 300 Power and max stats on Properties |
|- |
|- |
||
|[[File:Icon BG6 Undefined.png|frameless]] |
|[[File:Icon BG6 Undefined.png|frameless]] |
||
+ | |Cosmetic |
||
− | |Undefined |
||
|Purple |
|Purple |
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| |
| |
||
| |
| |
||
+ | |Cosmetic items available through certain [[Okri%27s_Challenges#Challenges|Challenge]] rewards and premium purchases from the [[Franz_Lohner#Emporium_of_Wonders|Emporium of Wonders]] |
||
− | |Some cosmetics only |
||
|- |
|- |
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|[[File:Icon_BG7_Weave.png|frameless]] |
|[[File:Icon_BG7_Weave.png|frameless]] |
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|2 |
|2 |
||
|1 |
|1 |
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− | |Only available in |
+ | |Only available in [[Weaves]] |
|} |
|} |
||
+ | |||
⚫ | |||
+ | ==Weapons== |
||
⚫ | |||
⚫ | Different Heroes have access to different Melee and Ranged weapons, and some weapons can be restricted to specific [[Careers]]. Different [[:Category:Illusions|Weapon Illusions]], which change the appearance of a Melee or Ranged weapon, are available for each. These skins are unlocked once a weapon with the skin has been obtained, and can be applied to similar weapons with Crafting. |
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+ | |||
⚫ | |||
⚫ | |||
|- |
|- |
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− | | colspan=" |
+ | | colspan="9" style="text-align:center; background-color:#595959;" |[[Markus Kruber]] |
|- |
|- |
||
− | | style="width: 10%; vertical-align:top; text-align:center;" |[[File:Two-HandedSword.png|center|50x50px|link= |
+ | | style="width: 10%; vertical-align:top; text-align:center;" |[[File:Two-HandedSword.png|center|50x50px|link=Kruber's Greatsword]][[Kruber's Greatsword|Greatsword]] |
− | | style="width: 10%; vertical-align:top; text-align:center;" |[[File:Halberd.png|center|50x50px|link= |
+ | | style="width: 10%; vertical-align:top; text-align:center;" |[[File:Halberd.png|center|50x50px|link=Kruber's Halberd]][[Kruber's Halberd|Halberd]] |
− | | style="width: 10%; vertical-align:top; text-align:center;" |[[File:Sword.png|center|50x50px|link= |
+ | | style="width: 10%; vertical-align:top; text-align:center;" |[[File:Sword.png|center|50x50px|link=Kruber's Sword]][[Kruber's Sword|Sword]] |
− | | style="width: 10%; vertical-align:top; text-align:center;" |[[File:ExecutionerSword.png|center|50x50px|link= |
+ | | style="width: 10%; vertical-align:top; text-align:center;" |[[File:ExecutionerSword.png|center|50x50px|link=Kruber's Executioner_Sword]][[Kruber's Executioner_Sword|Executioner Sword]] |
− | | style="width: 10%; vertical-align:top; text-align:center;" |[[File:Two-HandedHammer.png|center|50x50px|link= |
+ | | style="width: 10%; vertical-align:top; text-align:center;" |[[File:Two-HandedHammer.png|center|50x50px|link=Kruber's Great_Hammer]][[Kruber's Great Hammer|Great Hammer]] |
− | | style="width: 10%; vertical-align:top; text-align:center;" |[[File:SwordAndShield.png|center|50x50px|link= |
+ | | style="width: 10%; vertical-align:top; text-align:center;" |[[File:SwordAndShield.png|center|50x50px|link=Kruber's Sword and Shield]][[Kruber's Sword and Shield|Sword and Shield]] |
− | | style="width: 10%; vertical-align:top; text-align:center;" |[[File:Mace.png|center|50x50px| |
+ | | style="width: 10%; vertical-align:top; text-align:center;" |[[File:Mace.png|center|50x50px|link=Kruber's Mace]][[Kruber's Mace|Mace]] |
− | | style="width: 10%; vertical-align:top; text-align:center;" |[[File:MaceAndShield.png|center|50x50px| |
+ | | style="width: 10%; vertical-align:top; text-align:center;" |[[File:MaceAndShield.png|center|50x50px|link=Kruber's Mace and Shield]][[Kruber's Mace and Shield|Mace and Shield]] |
| style="width: 10%; vertical-align:top; text-align:center;" |[[File:Mace and Sword.png|center|50x50px|link=Kruber's Mace and Sword]][[Kruber's Mace and Sword|Mace and Sword]] |
| style="width: 10%; vertical-align:top; text-align:center;" |[[File:Mace and Sword.png|center|50x50px|link=Kruber's Mace and Sword]][[Kruber's Mace and Sword|Mace and Sword]] |
||
+ | |- |
||
| style="width: 10%; vertical-align:top; text-align:center;" |[[File:Kruber_Tuskgor_Spear.png|center|50x50px|link=Kruber's Tuskgor Spear]][[Kruber's Tuskgor Spear|Tuskgor Spear]] |
| style="width: 10%; vertical-align:top; text-align:center;" |[[File:Kruber_Tuskgor_Spear.png|center|50x50px|link=Kruber's Tuskgor Spear]][[Kruber's Tuskgor Spear|Tuskgor Spear]] |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | | |
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+ | | |
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+ | | |
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+ | | |
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+ | | |
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|- |
|- |
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− | | colspan=" |
+ | | colspan="9" style="text-align:center; background-color:#595959;" |[[Bardin Goreksson]] |
|- |
|- |
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− | | style="width: 10%; vertical-align:top; text-align:center;" |[[File:Bardin hammer.png|center|link=Bardin's |
+ | | style="width: 10%; vertical-align:top; text-align:center;" |[[File:Bardin hammer.png|center|50x50px|link=Bardin's Great Hammer]][[Bardin's Great Hammer|Great Hammer]] |
− | | style="width: 10%; vertical-align:top; text-align:center;" |[[File:Bardin greataxe.png|center|50x50px|link=Bardin's Great Axe]][[Bardin |
+ | | style="width: 10%; vertical-align:top; text-align:center;" |[[File:Bardin greataxe.png|center|50x50px|link=Bardin's Great Axe]][[Bardin's_Great_Axe|Great Axe]] |
− | | style="width: 10%; vertical-align:top; text-align:center;" |[[File:Bardin axe.png|center|link=Bardin's Axe |
+ | | style="width: 10%; vertical-align:top; text-align:center;" |[[File:Bardin axe.png|center|50x50px|link=Bardin's Axe]][[Bardin's_Axe|Axe]] |
− | | style="width: 10%; vertical-align:top; text-align:center;" |[[File:Bardin_weapon_Hammer.png|center|link=Bardin's Hammer |
+ | | style="width: 10%; vertical-align:top; text-align:center;" |[[File:Bardin_weapon_Hammer.png|center|50x50px|link=Bardin's Hammer]][[Bardin's_Hammer|Hammer]] |
− | | style="width: 10%; vertical-align:top; text-align:center;" |[[File:Pickaxe icon.png|center|link=Bardin's War Pick |
+ | | style="width: 10%; vertical-align:top; text-align:center;" |[[File:Pickaxe icon.png|center|50x50px|link=Bardin's War Pick]][[Bardin's_War_Pick|War Pick]] |
− | | style="width: 10%; vertical-align:top; text-align:center;" |[[File:Shield_axe.png|center|link=Bardin's Axe and Shield |
+ | | style="width: 10%; vertical-align:top; text-align:center;" |[[File:Shield_axe.png|center|50x50px|link=Bardin's Axe and Shield]][[Bardin's_Axe_and_Shield|Axe and Shield]] |
− | | style="width: 10%; vertical-align:top; text-align:center;" |[[File:Hammer shield icon.png|center|link=Bardin's Hammer and Shield |
+ | | style="width: 10%; vertical-align:top; text-align:center;" |[[File:Hammer shield icon.png|center|50x50px|link=Bardin's Hammer and Shield]][[Bardin's_Hammer_and_Shield|Hammer and Shield]] |
− | | style="width: 10%; vertical-align:top; text-align:center;" |[[File: |
+ | | style="width: 10%; vertical-align:top; text-align:center;" |[[File:Duel axes.png|center|50x50px|link=Bardin's Dual Axes]][[Bardin's Dual Axes|Dual Axes]] |
⚫ | |||
|- |
|- |
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⚫ | |||
|- |
|- |
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− | | style=" |
+ | | colspan="9" style="text-align:center; background-color:#595959;" |[[Kerillian]] |
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
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− | | style=" |
+ | | colspan="9" style="text-align:center; background-color:#595959;" |[[Victor Saltzpyre]] |
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
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+ | | style="width: 10%; vertical-align:top; text-align:center;" |[[File:Saltz rapier icon.png|center|50x50px|link=Saltzpyre's Rapier]][[Saltzpyre's Rapier|Rapier]] |
||
⚫ | |||
⚫ | |||
+ | | style="width: 10%; vertical-align:top; text-align:center;" |[[File:Saltz axe icon.png|center|50x50px|link=Saltzpyre's Axe]][[Saltzpyre's Axe|Axe]] |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
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− | | style="width: 10%; vertical-align:top; text-align:center;" |[[File: |
+ | | style="width: 10%; vertical-align:top; text-align:center;" |[[File:Saltzpyre Paired Skull Splitters.png|link=link=Saltzpyre's Paired Skull-Slitters|alt=|center|50x50px]][[Saltzpyre's Paired Skull-Splitters|Paired Skull-Splitters]] |
− | | style="width: 10%; vertical-align:top; text-align:center;" |[[File: |
+ | | style="width: 10%; vertical-align:top; text-align:center;" |[[File:Saltzpyre Skull Splitter Blessed Tome.png|center|50x50px|link=Saltzpyre's Skull-Splitter and Blessed Tome]][[Saltzpyre's Skull-Splitter and Blessed Tome|Skull-Splitter and Blessed Tome]] |
− | | style="width: 10%; vertical-align:top; text-align:center;" |[[File: |
+ | | style="width: 10%; vertical-align:top; text-align:center;" |[[File:Saltzpyre Skull Splitter Shield.png|center|50x50px|link=Saltzpyre's Skull-Splitter and Shield]][[Saltzpyre's Skull-Splitter and Shield|Skull-Splitter and Shield]] |
− | | style="width: 10%; vertical-align:top; text-align:center;" |[[File: |
+ | | style="width: 10%; vertical-align:top; text-align:center;" |[[File:Saltzpyre Skull Splitter Hammer.png|center|50x50px|link=Saltzpyre's Skull-Splitter Hammer]][[Saltzpyre's Skull-Splitter Hammer|Skull-Splitter Hammer]] |
+ | |- |
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⚫ | |||
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+ | |- |
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+ | | style="width: 10%; vertical-align:top; text-align:center;" |[[File:Sienna Weapons Icon - Sword.png|center|50x50px|link=Sienna's Sword]][[Sienna's Sword|Sword]] |
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+ | | style="width: 10%; vertical-align:top; text-align:center;" |[[File:Sienna Weapons Icon - Mace.png|center|50x50px|link=Sienna's Mace]][[Sienna's Mace|Mace]] |
||
+ | | style="width: 10%; vertical-align:top; text-align:center;" |[[File:Sienna Weapons Icon - Fire Sword.png|center|50x50px|link=Sienna's Fire_Sword]][[Sienna's Fire_Sword|Fire Sword]] |
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+ | | style="width: 10%; vertical-align:top; text-align:center;" |[[File:Sienna Weapons Icon - Dagger.png|center|50x50px|link=Sienna's Dagger]][[Sienna's Dagger|Dagger]] |
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+ | | style="width: 10%; vertical-align:top; text-align:center;" |[[File:Sienna Weapons Icon -Crowbill.png|center|50x50px|link=Sienna's Crowbill]][[Sienna's Crowbill|Crowbill]] |
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⚫ | |||
|} |
|} |
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− | === |
+ | ====Properties==== |
Melee weapons can have the following properties: |
Melee weapons can have the following properties: |
||
*Attack Speed (+2-5%) |
*Attack Speed (+2-5%) |
||
*[[Stamina]] (+1.0-2.0) <sup>1</sup> |
*[[Stamina]] (+1.0-2.0) <sup>1</sup> |
||
− | *Block Cost Reduction (+10-30%) |
+ | *[[Block]] Cost Reduction (+10-30%) |
− | *Push/Block Angle (+10-30%) |
+ | *[[Push]]/Block Angle (+10-30%) |
*Crit Chance (+2-5%) |
*Crit Chance (+2-5%) |
||
*Crit Power (+10-20%) |
*Crit Power (+10-20%) |
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<sup>1</sup> +1.0 Stamina is a half extra shield, +2.0 Stamina is a full extra shield |
<sup>1</sup> +1.0 Stamina is a half extra shield, +2.0 Stamina is a full extra shield |
||
− | ===Traits=== |
+ | ====Traits ==== |
{| class="wikitable" |
{| class="wikitable" |
||
− | !Image |
+ | ! Image |
− | ! |
+ | !Name |
!Description |
!Description |
||
|- |
|- |
||
|[[File:Melee_trait_heroic_intervention.png|link=https://vermintide2.gamepedia.com/File:Melee_trait_heroic_intervention.png|alt=|center|frameless]] |
|[[File:Melee_trait_heroic_intervention.png|link=https://vermintide2.gamepedia.com/File:Melee_trait_heroic_intervention.png|alt=|center|frameless]] |
||
|Heroic Intervention |
|Heroic Intervention |
||
− | |Assisting an ally under attack restores 15 |
+ | |Assisting an ally under attack restores 15 [[Temporary Health]] to both players. (Assisting allies refers to saving them from a [[Gutter Runner]], [[Packmaster]], or [[Lifeleech]], or [[Stagger|Staggering]] [[Enemies]] who are about to backstab them.) |
|- |
|- |
||
|[[File:Melee_trait_off_balance.png|link=https://vermintide2.gamepedia.com/File:Melee_trait_off_balance.png|alt=|center|frameless]] |
|[[File:Melee_trait_off_balance.png|link=https://vermintide2.gamepedia.com/File:Melee_trait_off_balance.png|alt=|center|frameless]] |
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|[[File:Melee_trait_resourceful_combatant.png|link=https://vermintide2.gamepedia.com/File:Melee_trait_resourceful_combatant.png|alt=|center|frameless]] |
|[[File:Melee_trait_resourceful_combatant.png|link=https://vermintide2.gamepedia.com/File:Melee_trait_resourceful_combatant.png|alt=|center|frameless]] |
||
|Resourceful Combatant |
|Resourceful Combatant |
||
− | |Melee critical strikes reduce the cooldown of your Career Skill by 5%. Effect can only trigger once every 4 seconds. |
+ | |Melee critical strikes reduce the cooldown of your [[Career Skill]] by 5%. Effect can only trigger once every 4 seconds. |
|- |
|- |
||
|[[File:Melee_trait_swift_slaying.png|link=https://vermintide2.gamepedia.com/File:Melee_trait_swift_slaying.png|alt=|center|frameless]] |
|[[File:Melee_trait_swift_slaying.png|link=https://vermintide2.gamepedia.com/File:Melee_trait_swift_slaying.png|alt=|center|frameless]] |
||
|Swift Slaying |
|Swift Slaying |
||
− | |[[Critical_Hit|Critical |
+ | |[[Critical_Hit|Critical Hits]] increase attack speed by 20% for 5.0 seconds. |
|} |
|} |
||
− | ==Ranged |
+ | ===Ranged Weapons=== |
− | {| |
+ | {| style="border-collapse:collapse; align:center;" border="1" |
|- |
|- |
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− | | colspan=" |
+ | | colspan="7" style="text-align:center; background-color:#595959;" |[[Markus Kruber]] |
|- |
|- |
||
− | | style="width: |
+ | | style="width: 14%; vertical-align:top; text-align:center;" |[[File:Kruber Blunderbuss.png|center|50x50px|link=Kruber's Blunderbuss]] [[Kruber's Blunderbuss|Blunderbuss]] |
− | | style="width: |
+ | | style="width: 14%; vertical-align:top; text-align:center;" |[[File:Kruber handgun.png|center|50x50px|link=Kruber's Handgun]] [[Kruber's Handgun|Handgun]] |
− | | style="width: |
+ | | style="width: 15%; vertical-align:top; text-align:center;" |[[File:Kuber Longbow.png|center|50x50px|link=Kruber's Longbow]][[Kruber's Longbow|Longbow]] |
− | | style="width: |
+ | | style="width: 14%; vertical-align:top; text-align:center;" |[[File:Kruber repeater handgun.png|center|50x50px|link=Kruber's Repeater_Handgun]] [[Kruber's Repeater_Handgun|Repeater Handgun]] |
|- |
|- |
||
− | | colspan=" |
+ | | colspan="7" style="text-align:center; background-color:#595959;" |[[Bardin Goreksson]] |
|- |
|- |
||
− | | style="width: |
+ | | style="width: 14%; vertical-align:top; text-align:center;" |[[File:Bardin weapon ranged crossbow.png|center|link=Bardin's Crossbow|50x50px]] [[Bardin's_Crossbow|Crossbow]] |
− | | style="width: |
+ | | style="width: 14%; vertical-align:top; text-align:center;" |[[File:Bardin_handgun_icon.png|center|link=Bardin's Handgun|50x50px]] [[Bardin's_Handgun|Handgun]] |
− | | style="width: |
+ | | style="width: 15%; vertical-align:top; text-align:center;" |[[File:Drakefire pistols.png|center|link=Bardin's Drakefire Pistols|50x50px]] [[Bardin's_Drakefire_Pistols|Drakefire Pistols]] |
− | | style="width: |
+ | | style="width: 14%; vertical-align:top; text-align:center;" |[[File:Drakegun.png|center|link=Bardin's Drakegun|50x50px]] [[Bardin's_Drakegun|Drakegun]] |
− | | style="width: |
+ | | style="width: 15%; vertical-align:top; text-align:center;" |[[File:Grudge raker.png|center|link=Bardin's Grudge-Raker|50x50px]] [[Bardin's_Grudge-Raker|Grudge-Raker]] |
− | | style="width: |
+ | | style="width: 14%; vertical-align:top; text-align:center;" |[[File:Bardin Throwing Axes.png|center|link=Bardin's Throwing Axes|50x50px]] [[Bardin's_Throwing_Axes|Throwing Axes]] |
⚫ | |||
|- |
|- |
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|- |
|- |
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|- |
|- |
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+ | | style="width: 14%; vertical-align:top; text-align:center;" |[[File:swiftbow.png|center|link=Kerillian's Swiftbow|50x50px|alt=]] [[Kerillian's Swiftbow|Swiftbow]] |
||
− | | colspan="6" style="text-align:center; background-color:#595959;" |[[Victor Saltzpyre]] |
||
+ | | style="width: 14%; vertical-align:top; text-align:center;" |[[File:longbow.png|center|link=Kerillian's Longbow|50x50px|alt=]] [[Kerillian's Longbow|Longbow]] |
||
+ | | style="width: 15%; vertical-align:top; text-align:center;" |[[File:swiftbow.png|center|link=Kerillian's Hagbane Shortbow|50x50px|alt=]] [[Kerillian's Hagbane Shortbow|Hagbane Shortbow]] |
||
⚫ | |||
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+ | | style="width: 14%; vertical-align:top; text-align:center;" |[[File:Kerillian Javelin.png|center|link=Kerillian's Briar Javelin|50x50px]] [[Kerillian's Briar Javelin|Briar Javelin]] |
||
+ | | style="width: 14%; vertical-align:top; text-align:center;" |[[File:Kerillian Deepwood Staff.png|center|link=Kerillian's Deepwood Staff|50x50px]] [[Kerillian's Deepwood Staff|Deepwood Staff]] |
||
|- |
|- |
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|- |
|- |
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+ | | style="width: 14%; vertical-align:top; text-align:center;" |[[File:Brace of pistols icon.png|center|50x50px|link=Saltzpyre's Brace_of_Pistols]] [[Saltzpyre's Brace_of_Pistols|Brace of Pistols]] |
||
− | | colspan="6" style="text-align:center; background-color:#595959;" |[[Sienna Fuegonasus]] |
||
+ | | style="width: 14%; vertical-align:top; text-align:center;" |[[File:Saltz volley crossbow.png|center|50x50px|link=Saltzpyre's Volley_Crossbow]] [[Saltzpyre's Volley_Crossbow|Volley Crossbow]] |
||
+ | | style="width: 15%; vertical-align:top; text-align:center;" |[[File:Saltz repeater pistol icon.png|center|50x50px|link=Saltzpyre's Repeater_Pistol]] [[Saltzpyre's Repeater_Pistol|Repeater Pistol]] |
||
+ | | style="width: 14%; vertical-align:top; text-align:center;" |[[File:Saltz crossbow icon.png|center|50x50px|link=Saltzpyre's Crossbow]] [[Saltzpyre's Crossbow|Crossbow]] |
||
+ | | style="width: 14%; vertical-align:top; text-align:center;" |[[File:Saltzpyre Griffonfoot Pistols.png|center|50x50px|link=Saltzpyre's Griffonfoot Pistols]] [[Saltzpyre's Griffonfoot Pistols|Griffonfoot Pistols]] |
||
|- |
|- |
||
⚫ | |||
⚫ | |||
+ | |- |
||
⚫ | |||
− | | style="width: |
+ | | style="width: 14%; vertical-align:top; text-align:center;" |[[File:Sienna Weapons Icon - Fireball Staff.png|center|50x50px|link=Sienna's Fireball_Staff]][[Sienna's Fireball_Staff|Fireball Staff]] |
− | | style="width: |
+ | | style="width: 14%; vertical-align:top; text-align:center;" |[[File:Sienna Weapons Icon - Flamestorm Staff.png|center|50x50px|link=Sienna's Flamestorm_Staff]][[Sienna's Flamestorm_Staff|Flamestorm Staff]] |
− | | style="width: |
+ | | style="width: 15%; vertical-align:top; text-align:center;" |[[File:Sienna Weapons Icon - Bolt Staff.png|center|50x50px|link=Sienna's Bolt_Staff]][[Sienna's Bolt_Staff|Bolt Staff]] |
+ | | style="width: 14%; vertical-align:top; text-align:center;" |[[File:Sienna Weapons Icon - Beam Staff.png|center|50x50px|link=Sienna's Beam_Staff]][[Sienna's Beam_Staff|Beam Staff]] |
||
+ | | style="width: 15%; vertical-align:top; text-align:center;" |[[File:Sienna Weapons Icon - Conflagration Staff.png|center|50x50px|link=Sienna's Conflagration_Staff]][[Sienna's Conflagration_Staff|Conflagration Staff]] |
||
+ | | style="width: 15%; vertical-align:top; text-align:center;" |[[File:Sienna Coruscation Staff.png|center|50x50px|link=Sienna's Coruscation Staff]][[Sienna's Coruscation Staff|Coruscation Staff]] |
||
|} |
|} |
||
− | === |
+ | ====Properties==== |
Ranged weapons can have the following properties: |
Ranged weapons can have the following properties: |
||
*Crit Chance (+2-5%) |
*Crit Chance (+2-5%) |
||
− | * |
+ | *Crit Power (+10-20) |
*[[Power]] vs. [[Faction|Skaven]] (5-10%) |
*[[Power]] vs. [[Faction|Skaven]] (5-10%) |
||
*Power vs. [[Chaos]] (5-10%) |
*Power vs. [[Chaos]] (5-10%) |
||
*Power vs. [[Armour Class|Infantry]] (5-10%) |
*Power vs. [[Armour Class|Infantry]] (5-10%) |
||
*Power vs. [[Armour Class|Armoured]] (5-10%) |
*Power vs. [[Armour Class|Armoured]] (5-10%) |
||
− | |||
*Power vs. [[Armour Class|Berserkers]] (5-10%) |
*Power vs. [[Armour Class|Berserkers]] (5-10%) |
||
*Power vs. [[Armour Class|Monsters]] (5-10%) |
*Power vs. [[Armour Class|Monsters]] (5-10%) |
||
Line 241: | Line 267: | ||
Unlike [[Charms]], ranged weapons cannot have both Power vs. Skaven and Power vs. Chaos properties simultaneously. |
Unlike [[Charms]], ranged weapons cannot have both Power vs. Skaven and Power vs. Chaos properties simultaneously. |
||
− | === |
+ | ====Traits==== |
{| class="wikitable" |
{| class="wikitable" |
||
!Image |
!Image |
||
Line 249: | Line 275: | ||
|[[File:Ranged_Trait_Barrage.png|link=https://vermintide2.gamepedia.com/File:Ranged_Trait_Barrage.png|alt=|center|frameless]] |
|[[File:Ranged_Trait_Barrage.png|link=https://vermintide2.gamepedia.com/File:Ranged_Trait_Barrage.png|alt=|center|frameless]] |
||
|Barrage |
|Barrage |
||
− | |Consecutive attacks against the same targets boosts attack power by 5.0% for 5.0 seconds. (This effect stacks up to 5 times.) |
+ | | Consecutive attacks against the same targets boosts attack power by 5.0% for 5.0 seconds. (This effect stacks up to 5 times.) |
|- |
|- |
||
|[[File:Ranged_trait_conservative_shooter.png|link=https://vermintide2.gamepedia.com/File:Ranged_trait_conservative_shooter.png|alt=|center|frameless]] |
|[[File:Ranged_trait_conservative_shooter.png|link=https://vermintide2.gamepedia.com/File:Ranged_trait_conservative_shooter.png|alt=|center|frameless]] |
||
Line 256: | Line 282: | ||
|- |
|- |
||
|[[File:Heatsink_icon.png|link=https://vermintide2.gamepedia.com/File:Heatsink_icon.png|alt=|center|frameless]] |
|[[File:Heatsink_icon.png|link=https://vermintide2.gamepedia.com/File:Heatsink_icon.png|alt=|center|frameless]] |
||
− | | |
+ | |Heat Sink |
|Critical hits refund the overcharge cost of the attack. (Only appears on Sienna's staves and Bardin's Drakefire weapons) |
|Critical hits refund the overcharge cost of the attack. (Only appears on Sienna's staves and Bardin's Drakefire weapons) |
||
|- |
|- |
||
Line 269: | Line 295: | ||
|[[File:Ranged_trait_resourceful_sharpshooter.png|link=https://vermintide2.gamepedia.com/File:Ranged_trait_resourceful_sharpshooter.png|alt=|center|frameless]] |
|[[File:Ranged_trait_resourceful_sharpshooter.png|link=https://vermintide2.gamepedia.com/File:Ranged_trait_resourceful_sharpshooter.png|alt=|center|frameless]] |
||
|Resourceful Sharpshooter |
|Resourceful Sharpshooter |
||
− | |Ranged critical hits reduce the cooldown of your Career Skill by 5%. Effect can only trigger once every 4 seconds. |
+ | | Ranged critical hits reduce the cooldown of your Career Skill by 5%. Effect can only trigger once every 4 seconds. |
|- |
|- |
||
|[[File:Ranged_trait_scrounger.png|link=https://vermintide2.gamepedia.com/File:Ranged_trait_scrounger.png|alt=|center|frameless]] |
|[[File:Ranged_trait_scrounger.png|link=https://vermintide2.gamepedia.com/File:Ranged_trait_scrounger.png|alt=|center|frameless]] |
||
Line 277: | Line 303: | ||
|[[File:Ranged_trait_thermal_equalizer.png|link=https://vermintide2.gamepedia.com/File:Ranged_trait_thermal_equalizer.png|alt=|center|frameless]] |
|[[File:Ranged_trait_thermal_equalizer.png|link=https://vermintide2.gamepedia.com/File:Ranged_trait_thermal_equalizer.png|alt=|center|frameless]] |
||
|Thermal Equalizer |
|Thermal Equalizer |
||
− | |Weapon generates 20.0% less [[Overcharge| |
+ | |Weapon generates 20.0% less [[Overcharge|Overheat]]. (Only appears on Sienna's staves and Bardin's Drakefire weapons) |
|} |
|} |
||
− | == |
+ | ==Jewellery== |
⚫ | |||
⚫ | Necklaces are an equipable [[jewellery]] worn by all [[Heroes & Careers| |
||
+ | |||
⚫ | |||
+ | They are shared across all [[Heroes & Careers]]. Their [[Properties]] provide bonuses to different hero statistics, and the [[Traits]] on each piece affects the three different [[Consumables]] found in [[Missions]]. |
||
+ | |||
+ | [[Crafting#Salvage Items|Salvaging]] jewellery gives [[Crafting#Crafting Materials|Salvaged Gemcutter's Toolkits]], which can be used to craft new jewellery. |
||
+ | |||
+ | ===Necklace=== |
||
⚫ | Necklaces are an equipable [[jewellery]] worn by all [[Heroes & Careers|Heroes and Careers]]. Necklace properties are geared toward boosting the hero's defense and survivability. Necklace traits improve the hero's ability to heal. Like all jewelry, Necklaces can be crafted at the [[Crafting#Craft Item|Forge]] using [[Crafting#Crafting Materials|Scrap]] and a [[Crafting#Crafting Materials|Salvaged Gemcutter's Toolkit]]. |
||
⚫ | |||
Necklaces can have the following effects: |
Necklaces can have the following effects: |
||
Line 290: | Line 323: | ||
*Block Cost Reduction (+10-30%) |
*Block Cost Reduction (+10-30%) |
||
*Damage Reduction vs. [[Skaven]] (+5-10%) |
*Damage Reduction vs. [[Skaven]] (+5-10%) |
||
− | *Damage Reduction vs. [[Chaos]] (+5-10%) |
+ | * Damage Reduction vs. [[Chaos]] (+5-10%) |
*Damage Reduction vs. Area of Effect (+5-10%) |
*Damage Reduction vs. Area of Effect (+5-10%) |
||
<sup>1</sup> +1.0 Stamina is a half extra shield, +2.0 Stamina is a full extra shield |
<sup>1</sup> +1.0 Stamina is a half extra shield, +2.0 Stamina is a full extra shield |
||
− | ===Traits=== |
+ | ====Traits==== |
{| class="wikitable" |
{| class="wikitable" |
||
!Image |
!Image |
||
Line 321: | Line 354: | ||
|} |
|} |
||
− | == |
+ | ===Charm=== |
− | Charms are an equipable [[ |
+ | Charms are an equipable [[Jewellery]] worn by all [[Heroes & Careers|Heroes and Careers]]. Charms provide bonuses to offensive stats with their properties, and bonuses to [[Items#Potions|Potions]] with their traits. Like all jewelry, Charms can be crafted at the [[Crafting#Craft Item|Forge]] using [[Crafting#Crafting Materials|Scrap]] and a [[Crafting#Crafting Materials|Salvaged Gemcutter's Toolkit]]. |
− | ===Properties=== |
+ | ====Properties==== |
*Attack Speed (+3-5%) |
*Attack Speed (+3-5%) |
||
*[[Critical_Hit|Crit]] Power (+10-20%) |
*[[Critical_Hit|Crit]] Power (+10-20%) |
||
*[[Power]] vs. [[Faction|Skaven]] (5-10%) |
*[[Power]] vs. [[Faction|Skaven]] (5-10%) |
||
− | *Power vs. [[Chaos]] (5-10%) |
+ | * Power vs. [[Chaos]] (5-10%) |
*Power vs. [[Armour Class|Infantry]] (5-10%) |
*Power vs. [[Armour Class|Infantry]] (5-10%) |
||
*Power vs. [[Armour Class|Armoured]] (5-10%) |
*Power vs. [[Armour Class|Armoured]] (5-10%) |
||
− | |||
*Power vs. [[Armour Class|Berserkers]] (5-10%) |
*Power vs. [[Armour Class|Berserkers]] (5-10%) |
||
− | *Power vs. [[Armour Class|Monsters]] (5-10%) |
+ | * Power vs. [[Armour Class|Monsters]] (5-10%) |
All Power vs. properties stack additively. Unlike Ranged Weapons, charms can have both Power vs. Skaven and Power vs. Chaos properties at the same time. |
All Power vs. properties stack additively. Unlike Ranged Weapons, charms can have both Power vs. Skaven and Power vs. Chaos properties at the same time. |
||
− | ===Traits=== |
+ | ====Traits==== |
{| class="wikitable" |
{| class="wikitable" |
||
!Image |
!Image |
||
Line 353: | Line 385: | ||
|[[File:Charm_trait_home_brewer.png|link=https://vermintide2.gamepedia.com/File:Charm_trait_home_brewer.png|alt=|center|frameless]] |
|[[File:Charm_trait_home_brewer.png|link=https://vermintide2.gamepedia.com/File:Charm_trait_home_brewer.png|alt=|center|frameless]] |
||
|Home Brewer |
|Home Brewer |
||
− | |25.0% chance to not consume potion on use. |
+ | | 25.0% chance to not consume potion on use. |
|- |
|- |
||
|[[File:Charm_trait_proxy.png|link=https://vermintide2.gamepedia.com/File:Charm_trait_proxy.png|alt=|center|frameless]] |
|[[File:Charm_trait_proxy.png|link=https://vermintide2.gamepedia.com/File:Charm_trait_proxy.png|alt=|center|frameless]] |
||
Line 360: | Line 392: | ||
|} |
|} |
||
− | == |
+ | ===Trinket=== |
− | Trinkets are an equipable [[ |
+ | Trinkets are an equipable [[Jewellery]] worn by all [[Heroes & Careers|Heroes and Careers]]. Trinket properties provide bonuses to a variety of utility stats. Trinket traits provide bonuses to [[Items#Bombs|Bombs]]. Like all jewelry, Trinkets can be crafted at the [[Crafting#Craft Item|Forge]] using [[Crafting#Crafting Materials|Scrap]] and a [[Crafting#Crafting Materials|Salvaged Gemcutter's Toolkit]]. Trinkets do not have an in-game model. |
− | ===Properties=== |
+ | ====Properties==== |
*[[Stamina]] Recovery (+10-30%) |
*[[Stamina]] Recovery (+10-30%) |
||
Line 375: | Line 407: | ||
<sup>2</sup> Does not work on rescues (freeing tied up teammates that have died) |
<sup>2</sup> Does not work on rescues (freeing tied up teammates that have died) |
||
− | === |
+ | ====Traits==== |
{| class="wikitable" |
{| class="wikitable" |
||
!Image |
!Image |
||
Line 392: | Line 424: | ||
|Shrapnel |
|Shrapnel |
||
|Grenades cause hit enemies to take 20.0% increased damage for 10.0 seconds. |
|Grenades cause hit enemies to take 20.0% increased damage for 10.0 seconds. |
||
− | |} |
+ | |}<br /> |
[[Category:Equipment]] |
[[Category:Equipment]] |
||
[[Category:Content]] |
[[Category:Content]] |
Revision as of 00:15, 17 July 2022
Equipment refers to the items you find in your inventory which can be equipped by the Heroes. Equipment can be obtained from Loot Boxes or by Crafting. The average Power of all equipment currently in use is added to the total Hero Power.
All equipment can also be Salvaged into scrap and dust.
Equipment types
There are five equipment types, each corresponding to an equipment slot:
Rarity
Equipment comes in the following rarities (sometimes called "quality"), which determine the number of Properties and Traits the weapon has. Different rarities also can have different illusions. Most often, players refer to different rarities by the colour of the rarity, rather than the actual name.
Icon | Rarity | Colour | # of Properties | # of Traits | Notes |
---|---|---|---|---|---|
Blacksmith | Grey | 0 | 0 | Template Equipment, has a Hero Power of 5 | |
Plentiful | White | 0 | 0 | ||
Common | Green | 1 | 0 | ||
Rare | Blue | 2 | 0 | ||
Exotic | Orange | 2 | 1 | ||
Veteran | Red | 2 | 1 | Always 300 Power and max stats on Properties | |
Cosmetic | Purple | Cosmetic items available through certain Challenge rewards and premium purchases from the Emporium of Wonders | |||
Weave | Yellow | 2 | 1 | Only available in Weaves |
Weapons
Different Heroes have access to different Melee and Ranged weapons, and some weapons can be restricted to specific Careers. Different Weapon Illusions, which change the appearance of a Melee or Ranged weapon, are available for each. These skins are unlocked once a weapon with the skin has been obtained, and can be applied to similar weapons with Crafting.
Melee Weapons
Properties
Melee weapons can have the following properties:
- Attack Speed (+2-5%)
- Stamina (+1.0-2.0) 1
- Block Cost Reduction (+10-30%)
- Push/Block Angle (+10-30%)
- Crit Chance (+2-5%)
- Crit Power (+10-20%)
- Power vs. Skaven
- Power vs. Chaos
1 +1.0 Stamina is a half extra shield, +2.0 Stamina is a full extra shield
Traits
Image | Name | Description |
---|---|---|
Heroic Intervention | Assisting an ally under attack restores 15 Temporary Health to both players. (Assisting allies refers to saving them from a Gutter Runner, Packmaster, or Lifeleech, or Staggering Enemies who are about to backstab them.) | |
Off Balance | Blocking an attack increases the damage the attacker takes by 20% for 5.0 seconds. | |
Opportunist | Increases push strength by 50% when used against an attacking enemy. | |
Parry | Timed blocks reduce stamina cost by 100%. | |
Resourceful Combatant | Melee critical strikes reduce the cooldown of your Career Skill by 5%. Effect can only trigger once every 4 seconds. | |
Swift Slaying | Critical Hits increase attack speed by 20% for 5.0 seconds. |
Ranged Weapons
Properties
Ranged weapons can have the following properties:
- Crit Chance (+2-5%)
- Crit Power (+10-20)
- Power vs. Skaven (5-10%)
- Power vs. Chaos (5-10%)
- Power vs. Infantry (5-10%)
- Power vs. Armoured (5-10%)
- Power vs. Berserkers (5-10%)
- Power vs. Monsters (5-10%)
Unlike Charms, ranged weapons cannot have both Power vs. Skaven and Power vs. Chaos properties simultaneously.
Traits
Image | Name | Description |
---|---|---|
Barrage | Consecutive attacks against the same targets boosts attack power by 5.0% for 5.0 seconds. (This effect stacks up to 5 times.) | |
Conservative Shooter | Headshots replenish 1.0 ammo | |
Heat Sink | Critical hits refund the overcharge cost of the attack. (Only appears on Sienna's staves and Bardin's Drakefire weapons) | |
Hunter | Critical hits increase attack power by 25% against targets with the same armor class for a short time. (This effect lasts 10 seconds.) | |
Inspirational Shot | Headshots restore stamina to nearby allies. (Restores 1 stamina, half of a shield icon.) | |
Resourceful Sharpshooter | Ranged critical hits reduce the cooldown of your Career Skill by 5%. Effect can only trigger once every 4 seconds. | |
Scrounger | Critical hits restore 5% of maximum ammunition. Can trigger once per attack. | |
Thermal Equalizer | Weapon generates 20.0% less Overheat. (Only appears on Sienna's staves and Bardin's Drakefire weapons) |
Jewellery
Jewellery is a group of equipment containing Necklaces, Charms and Trinkets. Jewellery is shared by all heroes and careers and has no in-game model.
They are shared across all Heroes & Careers. Their Properties provide bonuses to different hero statistics, and the Traits on each piece affects the three different Consumables found in Missions.
Salvaging jewellery gives Salvaged Gemcutter's Toolkits, which can be used to craft new jewellery.
Necklace
Necklaces are an equipable jewellery worn by all Heroes and Careers. Necklace properties are geared toward boosting the hero's defense and survivability. Necklace traits improve the hero's ability to heal. Like all jewelry, Necklaces can be crafted at the Forge using Scrap and a Salvaged Gemcutter's Toolkit.
Properties
Necklaces can have the following effects:
- Health (+10-20%)
- Stamina (+1.0-2.0) 1
- Push/Block Angle (+10-30%)
- Block Cost Reduction (+10-30%)
- Damage Reduction vs. Skaven (+5-10%)
- Damage Reduction vs. Chaos (+5-10%)
- Damage Reduction vs. Area of Effect (+5-10%)
1 +1.0 Stamina is a half extra shield, +2.0 Stamina is a full extra shield
Traits
Image | Name | Description |
---|---|---|
Barkskin | Taking damage reduces the damage you take from subsequent sources by 40% for 2 seconds. This effect can only trigger every 2 seconds. | |
Boon of Shallya | Increases effectiveness of healing on you by 30%. | |
Hand of Shallya | Healing an ally with medical supplies also heals you for 50.0% of your missing health. | |
Healers Touch | 25.0% chance to not consume healing item on use. | |
Natural Bond | Passively regenerates 1 health every 5 seconds. Healing from First Aid Kits and Healing Draughts are converted to temporary health and cure any wound. |
Charm
Charms are an equipable Jewellery worn by all Heroes and Careers. Charms provide bonuses to offensive stats with their properties, and bonuses to Potions with their traits. Like all jewelry, Charms can be crafted at the Forge using Scrap and a Salvaged Gemcutter's Toolkit.
Properties
- Attack Speed (+3-5%)
- Crit Power (+10-20%)
- Power vs. Skaven (5-10%)
- Power vs. Chaos (5-10%)
- Power vs. Infantry (5-10%)
- Power vs. Armoured (5-10%)
- Power vs. Berserkers (5-10%)
- Power vs. Monsters (5-10%)
All Power vs. properties stack additively. Unlike Ranged Weapons, charms can have both Power vs. Skaven and Power vs. Chaos properties at the same time.
Traits
Image | Name | Description |
---|---|---|
Concoction | Drinking a potion grants the effect of all other potions. Duration reduced by 50%. | |
Decanter | Increased duration of potions by 50%. | |
Home Brewer | 25.0% chance to not consume potion on use. | |
Proxy | Consuming a potion spread the effect to the nearest ally. |
Trinket
Trinkets are an equipable Jewellery worn by all Heroes and Careers. Trinket properties provide bonuses to a variety of utility stats. Trinket traits provide bonuses to Bombs. Like all jewelry, Trinkets can be crafted at the Forge using Scrap and a Salvaged Gemcutter's Toolkit. Trinkets do not have an in-game model.
Properties
- Stamina Recovery (+10-30%)
- Crit Chance (+3-5%)
- Cooldown Reduction (+5-10%)
- Movement Speed (+3-5%)
- Respawn Speed (+10-30%)1
- Revive Speed (+10-30%)2
- Curse Resistance (+11-33%)
1 Player will respawn more quickly after they have died.
2 Does not work on rescues (freeing tied up teammates that have died)
Traits
Image | Name | Description |
---|---|---|
Explosive Ordinance | Increases grenade explosion radius by 50.0%. | |
Grenadier | 25.0% chance to not consume grenade on use. | |
Shrapnel | Grenades cause hit enemies to take 20.0% increased damage for 10.0 seconds. |