|General||Book Locations||Map||Strategy||Okri's Challenges|
|Engines of War|
|Back to Ubersreik|
|Garden of Morr|
|Fortunes of War|
|“||You're going back to the forest, and the Skryre war machine nest. Destroy them all, as you did before, but find the rune! If you forget, don't bother coming back at all! Lohner may enjoy his jolly little motivational speeches. I care only about results, so don't mess this up!||„|
|~ Olesya Pimenova|
|“||I hope you like skipping merrily through the forest, because that's where you're going next. I'm sure it'll be fun, but as well as destroying the ratmen doomwheels, be sure to find me that hidden rune. Don't disappoint me. I wouldn't like that, and nor would you.||„|
|~ Olesya Pimenova|
For a last time, the Heroes go into an illusion of Ubersreik to find a rune of the Dwarfen Lodestone. This time, the heroes perform a raid through swampy terrain into a Skaven warcamp of Clan Skryre, hidden in the Reikland Forest. Their additional target is to destroy the Skaven war engines (also known as Doomwheels). After destorying the machines, they retreat to a river-side village of Black to escape through a Bridge of Shadows by using a ship as a bridge, while withstanding an aggressive Skaven counterattack.
When the heroes reach the Skaven Encampment, they have to destroy three Doomwheels with Powder Kegs. The kegs lie in a wagon in the central hub of the camp, with each branch leading to a Doomwheel. During the event, hordes of Skaven assault the heroes, including Plague Monks. The Doomwheels are also guarded by several Stormvermin.
In order to cross the water to the Bridge of Shadows, the heroes call for a boat by ringing the Bell in a small village with a large Inn called The Mother Black. Ringing the bell attracts hordes of Skaven and Rotblood Enemies, including Elites and Specials. The heroes have to hold out until the boat arrives, after which they can escape to the Bridge of Shadows.
- Reikwald Forest:
- Black Crone Fen:
- Forester's Cave:
- Warden's Lookout:
- Skaven Encampment:
- Grunewald Lodge Ruins:
- Grunewald Lodge Courtyard:
- Rottfurt Road:
- The Mother Black:
- Find the Skaven Encampment
- X/3 Destroy the Doomwheels
- Leave the Camp
- Reach the River
- Use the Bell to Signal the Ship
- Stand Your Ground Until the Ship Arrives
- Reach the Ferry
See the Rune Guide.
- Engines of War is a remastered version of the identically named mission in Vermintide 1, although Book locations have been changed and several secrets have been added. Information on the original mission can be found Here.
|HELMGART MISCELLANEOUS||Prologue • A Quiet Drink|
|HELMGART ACT 1||Righteous Stand • Convocation of Decay • Hunger in the Dark • Halescourge|
|HELMGART ACT 2||Athel Yenlui • The Screaming Bell • Fort Brachsenbrücke • Into the Nest|
|HELMGART ACT 3||Against the Grain • Empire in Flames • Festering Ground • The War Camp|
|HELMGART FINALE||The Skittergate|
|THE CURSE OF DRACHENFELS||Old Haunts • Blood in the Darkness • The Enchanter's Lair|
|SHADOWS OVER BÖGENHAFEN||The Pit • The Blightreaper|
|BACK TO UBERSREIK||The Horn of Magnus • Garden of Morr • Engines of War • (Fortunes of War)|
|WINDS OF MAGIC||Dark Omens • (Weaves)|