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All boss enemies have one of these three types of damage reduction: '''Lord''' damage reduction, '''Armoured Boss''' damage reduction, and '''Boss''' damage reduction. Base damage, headshot/crit damage, backstab damage, and power boost damage are all individually weighted based on reduction type. |
All boss enemies have one of these three types of damage reduction: '''Lord''' damage reduction, '''Armoured Boss''' damage reduction, and '''Boss''' damage reduction. Base damage, headshot/crit damage, backstab damage, and power boost damage are all individually weighted based on reduction type. |
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β | * Damage reduction is the mitigation of general damage output (excluding other damage modifiers like headshots and potions). |
+ | * Damage reduction is is the mitigation of general damage output (excluding other damage modifiers like headshots and potions). |
* Headshot boost reduction is the mitigation of headshot and crit damage. |
* Headshot boost reduction is the mitigation of headshot and crit damage. |
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* Power boost reduction is the mitigation of power-enhancing effects. This includes [[Potions|strength potions]] and abilities from [[Shade]], [[Huntsman]], and [[Ranger Veteran]]. |
* Power boost reduction is the mitigation of power-enhancing effects. This includes [[Potions|strength potions]] and abilities from [[Shade]], [[Huntsman]], and [[Ranger Veteran]]. |