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Vermintide 2 Wiki
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=== Effective Dodge Count === Each weapon has an effective dodge count which cannot be modified. This is the number of consecutive dodges a player can perform in a short time before the dodge range becomes shorter and less effective. Faster, lighter weapons typically come with a higher number of effective dodges. During play, the player has an associated dodge counter which increments by 1 each time they dodge. When that dodge counter reaches the effective dodge count, each subsequent dodge will be half of the length of the previous dodge (down to 1/8 of base dodge distance), severely undermining its effectiveness. The current dodge count is reset when the player does not dodge for 0.5 seconds. A common tactic to reach this timer, known as '''dodge jumping''', is to jump near the end of a dodge, as the time it takes to land a jump is usually longer than 0.5 seconds. If timed correctly, jumping will cancel the slowdown portion at the end of the dodge, allowing the player to move with uninterrupted momentum.
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