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[[File:charm.png|center|none|thumb|80x80px]]Charms are an equippable accessory worn by all characters and classes. Charms provide bonuses to offensive stats.
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[[File:charm.png|center|none|thumb|80x80px]]Charms are an equippable accessory worn by all characters and classes. Charms provide bonuses to offensive stats, ranging from a power bonus against enemy types (like skaven, chaos, infantry, or armored), to increased critical strike damage.
   
 
Charms, like all accessories, can be crafted at the Forge, and do not have an in-game model.
 
Charms, like all accessories, can be crafted at the Forge, and do not have an in-game model.
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* [[Critical_Hit|Crit]] Power (10-20%)
 
* [[Critical_Hit|Crit]] Power (10-20%)
 
* Power vs. (5-10%) [Skaven, Chaos, Monsters, Infantry, Berserkers, Armored]
 
* Power vs. (5-10%) [Skaven, Chaos, Monsters, Infantry, Berserkers, Armored]
Note that having a damage bonus against Berserkers is generally pointless, as they die in a few hits and the power bonus will not change this fact.
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Note that having a damage bonus against Berserkers is nearly pointless, as they die in a few hits.
   
 
Orange and Red Charms have one of these potion-related traits:
 
Orange and Red Charms have one of these potion-related traits:
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* ''Decanter'' - Increases the Duration of potions by 50%.
 
* ''Decanter'' - Increases the Duration of potions by 50%.
 
* ''Home Brewer'' - 25% Chance not to consume a potion on use.
 
* ''Home Brewer'' - 25% Chance not to consume a potion on use.
Concoction is the powerful for a burst effect, particularly useful when fighting bosses. Proxy is a support effect, and also can effectively double the value of each potion. Decanter extends effectiveness of each potion and is a good general option. Home Brewer can give you multiple potion uses, but this is both inconsistent and generally less significant than always having a longer lasting potion.
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Concoction is the most powerful for a burst effect, allowing any one potion to grant speed, strength, and power for a short time. Proxy is a support effect, while Decanter stretches the use of each potion. Home Brewer can give you multiple potion uses, but note that this is somewhat less significant than having a longer lasting potion.
 
{| class="wikitable"
 
{| class="wikitable"
 
!Name
 
!Name

Revision as of 17:39, 27 June 2018

Charm

Charms are an equippable accessory worn by all characters and classes. Charms provide bonuses to offensive stats, ranging from a power bonus against enemy types (like skaven, chaos, infantry, or armored), to increased critical strike damage.

Charms, like all accessories, can be crafted at the Forge, and do not have an in-game model.

A charm can have the following effects:

  • Attack Speed (3-5%)
  • Crit Power (10-20%)
  • Power vs. (5-10%) [Skaven, Chaos, Monsters, Infantry, Berserkers, Armored]

Note that having a damage bonus against Berserkers is nearly pointless, as they die in a few hits.

Orange and Red Charms have one of these potion-related traits:

  • Concoction - Drinking a potion grants the effect of all potions. Duration Reduced by 50%
  • Proxy - Drinking a potion grants the effects to the nearest ally as well.
  • Decanter - Increases the Duration of potions by 50%.
  • Home Brewer - 25% Chance not to consume a potion on use.

Concoction is the most powerful for a burst effect, allowing any one potion to grant speed, strength, and power for a short time. Proxy is a support effect, while Decanter stretches the use of each potion. Home Brewer can give you multiple potion uses, but note that this is somewhat less significant than having a longer lasting potion.

Name Flavor Text
Marshal's Ring This heirloom has changed hands many times. What tales of war would it tell, if it could but speak?
Sigmarite Penance Ring The plain cross shows that the bearer has much for which to atone, through battle or self-flagellation.
Ulrican Penance Ring A gemless ring, indicating that the bearer has strayed from the Winter God's edicts.
Count's Ring A heavy golden ring, sure to lend weight to a striking fist. Was it lost, or stolen by some light-fingered rogue?
Knight's Ring This ring shows signs of many careful repairs, only to be marred in fresh battles.
Reikland Stonecrest Theoretically a token granted to the foremost defenders of the Reikland, rings of this kind too often repay favours offered to the Elector Count.
Squire's Ring Battered ring of a lowly squire. A weld join shows were [sic] it has been resized to fit a scrawny finger.
Seneschal's Ring A polished and well-crafted ring, as might be given to a loyal servant or companion.
Myrmidia's Seal The token of a foreign goddess, brought back to the Empire by a band of crusading knights.