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Battle Wizards are the Empire’s ‘official’ practitioners of magic. Tutored in the famed Colleges of Magic, they employ a form of magery honed by the elven loremasters Teclis, Finreir and Yrtle. As with most elven ‘gifts’ these arts were born of necessity – of a need for the magically adrift Empire to play its part in the never-ending war against Chaos. The Colleges have thrived ever since; the Bright College most of all, for fire has ever been a welcome ally upon the battlefield.

The calamity of Ubersreik caused many folk to re-examine their choices. For her part, Sienna came to realise the power that came with greater control. Through supreme effort of will, she has learnt to temper her addiction, recalling half-remembered lessons from less-than-pleasant college days. This renewed discipline has served her well – fully in control of the flame for the first time, she is capable of feats never before dreamt of.

As a Battle Wizard, Sienna unleashes spectacular area of effect spells, immolating large numbers of enemies and turning onrushing hordes into smouldering piles of ash.
- Vermintide 2 Official Website

Battle Wizard
Portrait sienna battlewizard.png
Fire Walk
Hit Points

Battle Wizard is one of the three Careers from which Sienna Fuegonasus can choose.

This career is the first one available, while Pyromancer and Unchained are available at levels 7 and 12 respectively.


In order to find peace, Sienna had to temper her addiction. Her flame-lust will always be there, but she now dims it through more structured and organized means. She chose a touch of military discipline to deal with what she ultimately is – an addict.

In battle as a Battle Wizard, Sienna unleashes powerful area of effect spells, immolating large numbers of Enemies, turning onrushing Hordes into smouldering piles of ash.

Skills and Traits[]

Ability Description
Battle wizard fire walk.png

Fire Walk

Career Skill

  • Sienna teleports forward, leaving a blanket of fire in her wake that lingers for 6 seconds.
Battle wizard tranquility.jpg


Passive Ability

  • After not casting spells for 6 seconds, automatically ventilates Overcharge.
Reckless Haste

Passive Ability

  • Overcharge increases spell charge speed by up to 30%.
Pyromantic Surge

Passive Ability

  • Increased range damage by 10%.

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Melee Weapons
Sienna Weapons Icon - Sword.png
Sienna Weapons Icon - Mace.png
Sienna Weapons Icon - Fire Sword.png
Fire Sword
Sienna Weapons Icon - Dagger.png
Sienna Weapons Icon -Crowbill.png
Sienna Flaming Flail.png
Flaming Flail
Ranged Weapons
Sienna Weapons Icon - Fireball Staff.png
Fireball Staff
Sienna Weapons Icon - Flamestorm Staff.png
Flamestorm Staff
Sienna Weapons Icon - Bolt Staff.png
Bolt Staff
Sienna Weapons Icon - Beam Staff.png
Beam Staff
Sienna Weapons Icon - Conflagration Staff.png
Conflagration Staff
Coruscation Staff


You may select one talent from each tier and change them freely in Taal's Horn Keep.

Level 5
Cauterise Wounds BW.png


Fuelled by Fire BW.png

Spark Thief

Voracious Conjuring BW.png


Staggering an enemy with a melee attack grants Temporary Health. Health gained is based on the strength of the stagger. Melee killing blows grants temporary health based on the health of the slain enemy. Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any Wounds.
Level 10
World Aflame BW.png

Volcanic Force

Molten Skin BW.png

Famished Flames

Flickerform BW.png

Lingering Flames

Fully charging spells increases its power by 50%. Burning damage over time is increased by 150%. All non-burn damage is reduced by 30%. Sienna’s burning effects now last until the affected enemy dies. Burning effects does not stack.
Level 15
Burning Vigor BW.png


Rechannel BW.png


Centered BW.png

Enhanced Power

Enemies that you stagger take 10% more damage from melee attacks from 2 seconds.

Deal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger Bonus damage is increased to 40% against enemies afflicted by more than one stagger effect.

The first enemy hit always counts as staggered.

Deal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 40% against enemies afflicted by more than one stagger effect.

Increases total Power Level by 7.5%. This is calculated before other buffs are applied.
Level 20
Seething Embers BW.png

Unusually Calm

Soul Snare BW.png


Blazing Harvest BW.png


Tranquility cooldown is reduced to 3 seconds. When Tranquillity is active, Sienna’s ranged charge time is reduced by 40%. Increases the venting effect of Tranquillity by 100%.
Level 25
Volans Quickening BW.png

Soot Shield

Fires from Ash.png

Fires from Ash

Burnout BW.png

Immersive Immolation

Igniting an enemy reduces damage taken by 10% for 5 seconds. Stacks up to 3 times. Killing a burning enemy reduces the cooldown of Fire Walk by 3%. (Can only trigger once every 0.5 seconds) Hitting 4 or more enemies with one attack grants 20% increased attack speed for 5 seconds.
Level 30
Seething Embers BW.png

Volans' Quickening

Lava Walker BW.png




Reduces the cooldown of Fire Walk by 30%. Fire Walk explosion radius and damage increased. No longer leaves a burning trail. Fire Walk can be activated a second time within 10 seconds.
Hero battle wizard.jpg

Heroes in Vermintide 2
Kruber icon.pngMarkus Kruber
Bardin icon.pngBardin Goreksson
Kerillian icon.pngKerillian
Saltzpyre icon.pngVictor Saltzpyre
Sienna icon.pngSienna Fuegonasus