Equipment

Equipment refers to the items you find in your inventory which can be equipped by the Heroes. Equipment can be obtained from loot boxes or by Crafting. The average Power from all equipment currently in use is added to the total Hero Power.

All equipment can also be salvaged into scrap and dust.

Equipment types
There are five equipment types, each corresponding to a equipment slot:
 * Melee Weapon
 * Ranged Weapon
 * Necklaces
 * Charms
 * Trinkets

Different Heroes have access to different Melee and Ranged weapons, and some weapons can be restricted to specific careers. Weapons can also have different skins called Weapon Illusions, which change the appearance of a Melee or Ranged weapon. These skins are unlocked once a weapon with the skin has been obtained, and can be applied to similar weapons in the Crafting panel.

Jewellery is a group of equipment containing Necklaces, Charms and Trinkets. Jewellery is shared by all heroes and careers and has no in-game model.

Rarity
Equipment comes in the following rarities (sometimes called "quality"), which determine the number of Properties and Traits the weapon has. Different rarities also can have different illusions. Most often, players refer to different rarities by the colour of the rarity, rather than the actual name.

Properties
Melee weapons can have the following properties:


 * Attack Speed (+2-5%)
 * Stamina (+1.0-2.0) 1
 * Block Cost Reduction (+10-30%)
 * Push/Block Angle (+10-30%)
 * Crit Chance (+2-5%)
 * Crit Power (+10-20%)
 * Power vs. Skaven
 * Power vs. Chaos

1 +1.0 Stamina is a half extra shield, +2.0 Stamina is a full extra shield

Properties
Ranged weapons can have the following properties:


 * Crit Chance (+2-5%)
 * Crit Power (+10-20)
 * Power vs. Skaven (5-10%)
 * Power vs. Chaos (5-10%)
 * Power vs. Infantry (5-10%)
 * Power vs. Armoured (5-10%)


 * Power vs. Berserkers (5-10%)
 * Power vs. Monsters (5-10%)

Unlike Charms, ranged weapons cannot have both Power vs. Skaven and Power vs. Chaos properties simultaneously.

Necklace
Necklaces are an equipable jewellery worn by all heroes and careers. Necklace properties are geared toward boosting the hero's defense and survivability. Necklace traits improve the hero's ability to heal. Like all jewelry, Necklaces can be crafted at the Forge using Scrap and a Salvaged Gemcutter's Toolkit.

Properties
Necklaces can have the following effects:


 * Health (+10-20%)
 * Stamina (+1.0-2.0) 1
 * Push/Block Angle (+10-30%)
 * Block Cost Reduction (+10-30%)
 * Damage Reduction vs. Skaven (+5-10%)
 * Damage Reduction vs. Chaos (+5-10%)
 * Damage Reduction vs. Area of Effect (+5-10%)

1 +1.0 Stamina is a half extra shield, +2.0 Stamina is a full extra shield

Charm
Charms are an equipable jewellery worn by all heroes and careers. Charms provide bonuses to offensive stats with their properties, and bonuses to potions with their traits. Like all jewelry, Charms can be crafted at the Forge using Scrap and a Salvaged Gemcutter's Toolkit.

Properties

 * Attack Speed (+3-5%)
 * Crit Power (+10-20%)
 * Power vs. Skaven (5-10%)
 * Power vs. Chaos (5-10%)
 * Power vs. Infantry (5-10%)
 * Power vs. Armoured (5-10%)


 * Power vs. Berserkers (5-10%)
 * Power vs. Monsters (5-10%)

All Power vs. properties stack additively. Unlike Ranged Weapons, charms can have both Power vs. Skaven and Power vs. Chaos properties at the same time.

Trinket
Trinkets are an equipable jewellery worn by all heroes and careers. Trinket properties provide bonuses to a variety of utility stats. Trinket traits provide bonuses to Bombs. Like all jewelry, Trinkets can be crafted at the Forge using Scrap and a Salvaged Gemcutter's Toolkit. Trinkets do not have an in-game model.

Properties

 * Stamina Recovery (+10-30%)
 * Crit Chance (+3-5%)
 * Cooldown Reduction (+5-10%)
 * Movement Speed (+3-5%)
 * Respawn Speed (+10-30%)1
 * Revive Speed (+10-30%)2
 * Curse Resistance (+11-33%)

1 Player will respawn more quickly after they have died.

2 Does not work on rescues (freeing tied up teammates that have died)