Necklaces

Necklaces are an equippable accessory worn by all characters and classes.

Necklaces, like all accessories, can be crafted at the Forge, and do not have an in-game model. Orange or Red colored Necklaces give traits that affect your healing items.

Necklaces are strictly set to aid the player's survival. However which benefits are most effective can vary. Extra stamina is great for simple attacks, your guard will be broken without guard cost reduction. 10%-20% Extra health can increase longevity dramatically, while a flat out 10% damage reduction to Skaven can have a greater affect over the course of an entire stage, but will have no benefit against chaos enemies.

Generally speaking, damage resistance against berserkers is pointless, while damage resistance against area of affect can be vital against Bile Trolls, Globadiers and other area damage.

Necklaces can have the following effects:
 * Health (10-20%)
 * Stamina (+1-2) [+1 Stamina is a half shield, +2 Stamina is a full extra shield]
 * Push/Block Angle (10-30%)
 * Block Cost Reduction (10-30%)
 * Damage Reduction vs. (5-10%) [Skaven, Chaos, Area of Effect]

Traits for a necklace are as follows:
 * Natural Bond - Grants Passive Health Regeneration but you can no longer heal yourself. (Teammates can still heal you with Medical Supplies.)
 * Healer's Touch - 25% Chance to not consume healing item on use.
 * Barkskin - Reduces Damage taken by 50% for 10 seconds after using healing supplies.
 * Hand of Shallaya - Healing an ally also heals you for 35% of your missing health.
 * Boon of Shallya - Increases effectiveness of healing on you by 30.0% [A potion can bring you from 1% to around 90% health from one use.]

Types of Necklaces: