The War Camp


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Synopsis
The Heroes search for the Rotblood war camp and its leader, Bödvarr Ribspreader. They need to navigate the swamp, break into the camp and kill the Chaos Champion before his hordes find Taal's Horn Keep

Battering Ram Event
The heroes need to use a Battering Ram to storm the gate of the war camp. Stand beside the ram to push it towards the gate, then ram the door thrice until it is breached. During the event, Rotblood Infantry will come at the heroes in waves, plus a small wave of Savages in between.

Finale
While making their way through the war camp, the heroes are trapped inside Bödvarr's Pit of Trials. Bödvarr gives a speech, then jumps down to fight. He can throw his axe at you, and attacks with both fast and slow, powerful strikes. From time to time he will retreat to the middle of the arena to call for aid from his Rotblood Infantry. For more tactics on Bödvarr, check his page.

Post-Mission
After completing, Olesya will say the following.

Locations

 * Ussingfeld Marsh: muddy path at the start of the level. Gives the Head into the Swamp objective.
 * Froschdorf Trail: narrow ravines, with two splitting paths at one point, one in more ravines, the second with a rotten wood bridge over a pond.
 * Old Andreas' Den: missable shoddy shack at the left of the Froschdorf Trail. Contains the first Tome.
 * Froschdorf: ruined swamp village. Gives the Find the Rotblood Camp objective. Contains the second Tome and the first Grimoire.
 * Zuhause Gully: open swamp area, with one human skin teepee. The path to the War Camp is signalled by burning torches. The War Camp can be first seen at a cliff in the middle of the zone.
 * The Blót Tree: huge tree with dozens of corpses hanging on it. "Blót" is an Old Norse term for a living sacrifice to the gods.
 * Rotblood War Camp: entrance of the War Camp, with the Battering Ram Event.
 * Maggotheim Stockade: inside the War Camp palisade. At the immediate entrance stands a first Chaos shrine. At the end of the zone stands what appears to be a shrine to Nurgle: a tall tower joined by three chains, and three large circles of wood on the ground in front of it disposed in the Nurgle symbol, surrounding three cages. Distorted air comes from the circles, suggesting they're covering something either burning or rotting.
 * Inner Abode: small area with several leather tanning racks.
 * Vaardkase: small area with a big bonfire that can damage the player, surrounded by impaled burning corpses. "Vårdkase" is swedish for a signaling fire, used for the communication of specific messages.
 * Bödvarr's Pit of Trials: the arena where the Bödvarr fight takes place.