Necklaces

Necklaces are an equippable accessory worn by all characters and classes. Necklaces provide bonuses to survival, granting stamina upgrades, health increases, blocking angle, blocking cost reduction, and damage reduction against enemy types.

Necklaces, like all accessories, can be crafted at the Forge, and do not have an in-game model. Orange or Red colored trinkets usually give traits that affect your healing items. Effects can increase the healing power of medkits, to granting a 25% chance to not consume the item on use.

Necklaces are strictly set to aid the player's survival. Finding the right balance is up to the player themselves; though extra stamina is great for simple attacks, your guard will be broken without guard cost reduction. 10%-20% Extra health can increase longevity dramatically, but a flat out 10% damage reduction to Skaven can have a greater affect over the course of an entire stage. If you take 500 damage from Skaven, you'll absorb 50 points, which might outweigh the health benefit. This is much more situational, of course, as the effect only applies to the enemy type.

Generally speaking, damage resistance against berserkers is pointless, while damage resistance against area of affect can be vital against Bile Trolls, or against Globadiers and other area damage.

Necklaces can have the following effects:
 * Health (10-20%)
 * Stamina (+1-2) [+1 Stamina is a half/broken shield while blocking, +2 Stamina is an extra full shield]
 * Push/Block Angle (10-30%)
 * Block Cost Reduction (10-30%)
 * Damage Reduction vs. (5-10%) [Skaven, Chaos, Area of Effect]

Traits for a necklace are as follows:
 * Natural Bond - Grants Passive Health Regeneration but you can no longer heal yourself. [Needs verification]
 * Healer's Touch - 25% Chance to not consume healing item on use.
 * Barkskin - Reduces Damage taken by 50% for 10 seconds after using healing supplies.
 * Hand of Shallaya - Healing an ally also heals you for 35% of your missing health.
 * Boon of Shallya - Increases effectiveness of healing on you by 30.0% [A potion can bring you from 1% to around 90% health from one use.]