Taal's Horn Keep



The home base of the Heroes.

While within The Keep, players can change Heroes and Careers, allocate Talents, change Equipment, Craft, and start Missions. Players can also talk to NPCs, consume Potions, throw Bombs, attack Training dummies, and interact with Items such as the hourglass. The Keep is also constructed in such a manner that there are various jumping puzzles on which to practice.

Workstations
Various player menus are also accessible as physical workstations inside The Keep.

Arcanum
In an area available in the base game, the Arcanum becomes more important to people who own Winds of Magic. There the DLC owners can forge their Weave-specific weapons, look up Olesya's Tally, which displays the season's high scores, as well as enter the weaves.

Courtyard
Several dummies can be found in the courtyard along with targets. Dummies can be picked up and moved to other locations in The Keep, although they will respawn in their original location if the player leaves The Keep for any reason. The dummies are available in armoured and unarmoured version, and display damage taken above their head. Dummy damage is standard damage, multiplied by 100. Headshots are yellow, critical hits are orange. Some forms of damage and attacks such as the Hagbane Shortbow's poison and Sienna's staves do not currently affect the dummy. Dummies are also not currently affected by Passives, and it is unclear if dummies count as Chaos or Skaven for calculating Equipment bonuses.

While training dummies are not perfectly accurate in determining your in-game damage, they are still quite useful for giving players a general idea of what special abilities like 'Enhanced Critical Power' look like in terms of damage output.

Bridge of Shadows
The Bridge of shadows is where players gather to begin a Mission. When a mission is active, a large blue sphere appears, as Oleysa performs the necessary magic to begin the teleportation sequence. All players must be inside the blue sphere in order for the mission countdown to complete. If a player leaves the Bridge of Shadows during the countdown, the mission start is delayed until everyone reconvenes, at which part the countdown starts again.

Sleeping Quarters
Each Hero's quarters are unlocked through progression in the keep. See the Progression section for more information.

Krubers Quarters


Kruber's quarters are off the Armoury.

Bardin's Quarters


Bardin's quarters are above the forge. There is a small chance to find a Loot Die in the Chest in this room. Picking it up doesn't seem to have any benefit.

Kerillian's Quarters


Kerillian's quarters are in a tent pitched against the Courtyard tree.

Saltzpyre's Quarters


Saltzpyre's quarters are located below The Keep, in the dungeons.

Sienna's Quarters


Sienna's quarters overlook the main hall.

Additionally Catrinne of Aldenstein's quarters are also present in The Keep although she has yet to make her appearance.



Progression
The Keep changes as you advance through the campaign.

Exterior
The exterior of The Keep is blocked off by rocks until you beat one Mission.

Upper Floors
A portion of The Keep is blocked off by rocks until you level two characters past level 1.

Crow Coop
After finishing Act 3 Missions, two ladders will be added to the upper floors that will give access to the crow coops.

Sleeping Areas
Initially there is a bed for each of the Heroes in the main chamber, but as you level them to 10 they each acquire their own private quarters elsewhere in The Keep.

Banners
As you finish Helmgart, Bögenhafen and Ubersreik campaigns on each difficulty various banners get added and upgraded accordingly

Portraits
There are several picture frames on the walls which at one point in the beta could be set to display a variety of images. You can now place Paintings in them.

Trophy Room
The trophy room will be populated with relics after completing certain missions, usually involving killing Bosses. The relics obtainable are as follows:

Weather
The weather in The Keep is randomly determined each instance. Exiting to the main menu and returning to The Keep will change the weather. When a player arrives in The Keep, Franz Lohner will give a report of the weather.

Day

 * At least the sun is shining, eh?
 * A fine day, As long as you avert your eyes from Helmgart.

Night

 * The shadow magic protecting us works better at night, apparently.

Morrslieb (green moon)

 * If I'm not mistaken, Morrslieb's even larger than during the Ubersreik scuffle.
 * Don't stay up too late. I've got work for you tomorrow.

Sunset

 * Good evening. All is well. Well, not really.
 * Good evening. Made it through another day, eh?

Rain

 * Raining cats and dogs, eh? To go along with the ratmen and northlanders, I suppose.
 * Rain won't stop them. We're not fighting Altdorf nobles.
 * Bit of rain today.

Special Events‎‎
Check the Special Events‎‎ page.