Winds of Magic

The third DLC for Vermintide 2, released on August 13, 2019.

About
As a meteor crashes down in the Reikland, Beastmen emerge from the depths of the Reikwald forest and rush to the epicenter to claim it as a Herdstone. It is up to the five heroes to stop them before a dreadful disaster strikes the Empire.The DLC brings to the game a harder difficulty, a new map, new weapons, a new enemy faction and a new gamemode with a very new progression system

Content
A new enemy faction - The Beastmen

The new adventure level:


 * Dark Omens - A meteor has crashed nearby and the heroes are tasked to investigate the crash site

The DLC also includes new challenges, through which the player can earn new Weapons and weapon Illusions for each hero:
 * Kruber gets a Tuskgor Spear
 * Bardin gets Throwing Axes
 * Kerillian gets a Spear and Shield
 * Saltzpyre gets a Bill Hook
 * Sienna gets a Flaming Flail

A new gamemode in which the players are tasked to complete weaves of the eight Winds of Magic with new weave-forged weapons.

The Winds of Magic are made up on different "weaves" and are a combination of:

- Map: A reversed and reskinned chunk of an existing adventure map

- Wind: The different Winds of Magic will affect and modify the map

- Objective: Each map will have a specific objective for players to complete.

- Finale: If the objective is completed the players will face the final challenge.

- Difficulty: As players progress the difficulty will increase.

Link
For the Steam page with more information about the DLC click here