Taal's Horn Keep

The home base of the heroes.

While within The Keep, players can change Heroes and Careers, allocate talents, equip inventory, craft, and start Missions. Players can also talk to NPCs, consume potions, throw bombs, attack training dummies, and interact with items such as the hourglass. The Keep is also constructed in such a manner that there are various jumping puzzles on which to practice.

Weather
The weather in The Keep is randomly determined each instance. Exiting to the main menu and returning to The Keep will change the weather. It can be day, night, Morrslieb (green moon), sunset, rain, or fog. When a player arrives in The Keep, Franz Lohner will give a report of the weather.

Workstations
Some area of the player's Hero Menu are also accessible as a physical workstation inside the Keep

Training Dummies
Several dummies can be found in the training yard along with targets. Dummies can be picked up and moved to other locations in The Keep, although they will respawn in their original location if the player leaves The Keep for any reason. The dummies are available in armoured and unarmoured version, and display damage taken above their head. Dummy damage is standard damage, multiplied by 100. Headshots are yellow, critical hits are orange. Some forms of damage and attacks such as the Hagbane Shotbow's poison and Sienna's staves do not currently affect the dummy. Dummies are also not currently affected by passives, and it is unclear if dummies count as Chaos or Skaven for calculating equipment bonuses.

While training dummies are not perfectly accurate in determining your in-game damage, they are still quite useful for giving players a general idea of what special abilities like 'Enhanced Critical Power' look like in terms of damage output.

Bridge of Shadows
The bridge of shadows is where players gather to begin a Mission. When a mission is active, a large blue sphere develops, as Oleysa performs the necessary magic to begin the teleportation sequence. All players must be inside the blue sphere in order for a mission to start, and stay within the sphere while the countdown commences. If a player leaves the Bridge of Shadows during the countdown, the mission start is delayed until everyone reconvenes, at which part the countdown starts again.

Bedrooms
Bedrooms are unlocked through Progression in the keep. See the Progression section for more information.

Kerillian's Quarter's
Kerillian's quarters are in a tent pitched against the Courtyard tree.

Sienna's Quarter's
Sienna's quarters overlook the main hall.

Kruber's
Kruber's quarters are off the Armory.

Saltzpyre's
Saltzpyre's quarters are located below The Keep, in the dungeons.

Bardin's room
Bardin's room is above the forge. There is a small chance to find a loot die in the chest in this room. Picking it up doesn't seem to have any benefit.

Progression
The Keep changes as you advance through the game.

Exterior
The exterior of the keep is blocked off by rocks until you beat one mission.

Upper floors
A portion of the keep is blocked off by rocks until you level two characters past level 1.

Crow coop
After finishing Act 3 Missions 2 ladders will be added to the upper floors that will give access to the crow coops.

Bedrooms
In the main chamber there is a bed for each of the heroes, but as you level them to 10 they each acquire their own private bedroom elsewhere in The Keep.

Portraits
There are several picture frames on the walls which at one point in the beta could be set to display a variety of images. You can now place Paintings in them.

Trophy Room
The trophy room will be populated with relics after completing certain missions, usually involving killing bosses. The relics obtainable are as follows.

For completing Halescourge by killing Burblespue Halescourge:

For completing Into the Nest by killing Skarrik Spinemanglr:

For completing The War Camp by killing Bödvarr Ribspreader:

For completing The Skittergate by killing Rasknitt:

For completing The Blightreaper:

For surviving Fortunes of War:

Olesya Pimenova
Olesya has differing quotes depending on how far in the campaign the host is.

Franz Lohner
Franz will occasionally make quotes after the player is in the keep for a prolonged period of time. He can also be spoken to.

Special Events‎‎
Check the Special Events‎‎ page.