Traits

Traits refers to the special bonus effects available on equipment for rarity orange and higher. These bonuses affect the way weapons and consumable items the hero uses during missions function. Unlike properties, traits have a set percentage on their effects.

Each equipment type has an unique set of traits.

Melee Weapon traits
Traits found on melee weapons affect attacks, stamina and career cooldowns.

1 The game only recognizes you assisting allies when you save them from a Gutter Runner, Packmaster, or Lifeleecher.

2 Increases damage by 20% for 5 seconds, rather than 50% for 3 seconds.

Ranged Weapon Traits
Traits found on ranged weapons affect attacks, ammunition/overcharge and stamina.

3 This effect stacks up to 5 times.

4 Only appears on Sienna's staves and Bardin's Drakefire weapons

5 Not always working on armored enemy body shots, even when the crit does damage.

6 This effect lasts 10 seconds.

7 Restores 1 stamina (half a shield).

4 Only appears on Sienna's staves and Bardin's Drakefire weapons.

Necklace traits
Traits found on necklaces are associated with healing items.

8 This damage reduction is calculated after other effects such as career perks.

Charm traits
Traits found on charms affect potions.

Trinket traits
Traits found on trinkets are associated with bombs.

Re-rolling equipment traits
"Re-rolls the trait for a piece of equipment. Will yield a random trait available to the equipment type." It takes 1 amber dust to change the equipment trait to a random one in the Crafting Menu (this can yield the old trait again).